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Change SCREEN_GET_REFRESH_RATE_FALLBACK to -1.0
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@ -403,8 +403,14 @@
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<return type="float" />
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<argument index="0" name="screen" type="int" default="-1" />
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<description>
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Returns the current refresh rate of the specified screen. If [code]screen[/code] is [code]SCREEN_OF_MAIN_WINDOW[/code] (the default value), a screen with the main window will be used.
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[b]Note:[/b] Returns [code]60.0[/code] if the DisplayServer fails to find the refresh rate for the specified screen. On HTML5, [method screen_get_refresh_rate] will always return [code]60.0[/code] as there is no way to retrieve the refresh rate on that platform.
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Returns the current refresh rate of the specified screen. If [code]screen[/code] is [constant SCREEN_OF_MAIN_WINDOW] (the default value), a screen with the main window will be used.
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[b]Note:[/b] Returns [code]-1.0[/code] if the DisplayServer fails to find the refresh rate for the specified screen. On HTML5, [method screen_get_refresh_rate] will always return [code]-1.0[/code] as there is no way to retrieve the refresh rate on that platform.
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To fallback to a default refresh rate if the method fails, try:
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[codeblock]
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var refresh_rate = DisplayServer.screen_get_refresh_rate()
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if refresh_rate < 0:
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refresh_rate = 60.0
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[/codeblock]
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</description>
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</method>
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<method name="screen_get_scale" qualifiers="const">
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@ -175,7 +175,7 @@ public:
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SCREEN_OF_MAIN_WINDOW = -1
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};
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const float SCREEN_REFRESH_RATE_FALLBACK = 60.0; // Returned by screen_get_refresh_rate if the method fails. Most screens are 60hz as of 2022.
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const float SCREEN_REFRESH_RATE_FALLBACK = -1.0; // Returned by screen_get_refresh_rate if the method fails.
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virtual int get_screen_count() const = 0;
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virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const = 0;
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