Merge pull request #61021 from timothyqiu/wait-busy-3.x

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Rémi Verschelde 2022-05-19 15:41:47 +02:00 committed by GitHub
commit 7a70b4878b
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3 changed files with 6 additions and 6 deletions

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@ -975,10 +975,10 @@
Show the system's cross mouse cursor when the user hovers the node.
</constant>
<constant name="CURSOR_WAIT" value="4" enum="CursorShape">
Show the system's wait mouse cursor, often an hourglass, when the user hovers the node.
Show the system's wait mouse cursor when the user hovers the node. Often an hourglass.
</constant>
<constant name="CURSOR_BUSY" value="5" enum="CursorShape">
Show the system's busy mouse cursor when the user hovers the node. Often an hourglass.
Show the system's busy mouse cursor when the user hovers the node. Often an arrow with a small hourglass.
</constant>
<constant name="CURSOR_DRAG" value="6" enum="CursorShape">
Show the system's drag mouse cursor, often a closed fist or a cross symbol, when the user hovers the node. It tells the user they're currently dragging an item, like a node in the Scene dock.

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@ -450,10 +450,10 @@
Cross cursor. Typically appears over regions in which a drawing operation can be performed or for selections.
</constant>
<constant name="CURSOR_WAIT" value="4" enum="CursorShape">
Wait cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application is still usable during the operation.
Wait cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application isn't usable during the operation (e.g. something is blocking its main thread).
</constant>
<constant name="CURSOR_BUSY" value="5" enum="CursorShape">
Busy cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application isn't usable during the operation (e.g. something is blocking its main thread).
Busy cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application is still usable during the operation.
</constant>
<constant name="CURSOR_DRAG" value="6" enum="CursorShape">
Drag cursor. Usually displayed when dragging something.

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@ -334,9 +334,9 @@ static const char *godot2dom_cursor(OS::CursorShape p_shape) {
case OS::CURSOR_CROSS:
return "crosshair";
case OS::CURSOR_WAIT:
return "progress";
case OS::CURSOR_BUSY:
return "wait";
case OS::CURSOR_BUSY:
return "progress";
case OS::CURSOR_DRAG:
return "grab";
case OS::CURSOR_CAN_DROP: