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Merge pull request #61021 from timothyqiu/wait-busy-3.x
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commit
7a70b4878b
@ -975,10 +975,10 @@
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Show the system's cross mouse cursor when the user hovers the node.
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</constant>
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<constant name="CURSOR_WAIT" value="4" enum="CursorShape">
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Show the system's wait mouse cursor, often an hourglass, when the user hovers the node.
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Show the system's wait mouse cursor when the user hovers the node. Often an hourglass.
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</constant>
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<constant name="CURSOR_BUSY" value="5" enum="CursorShape">
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Show the system's busy mouse cursor when the user hovers the node. Often an hourglass.
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Show the system's busy mouse cursor when the user hovers the node. Often an arrow with a small hourglass.
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</constant>
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<constant name="CURSOR_DRAG" value="6" enum="CursorShape">
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Show the system's drag mouse cursor, often a closed fist or a cross symbol, when the user hovers the node. It tells the user they're currently dragging an item, like a node in the Scene dock.
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@ -450,10 +450,10 @@
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Cross cursor. Typically appears over regions in which a drawing operation can be performed or for selections.
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</constant>
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<constant name="CURSOR_WAIT" value="4" enum="CursorShape">
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Wait cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application is still usable during the operation.
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Wait cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application isn't usable during the operation (e.g. something is blocking its main thread).
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</constant>
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<constant name="CURSOR_BUSY" value="5" enum="CursorShape">
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Busy cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application isn't usable during the operation (e.g. something is blocking its main thread).
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Busy cursor. Indicates that the application is busy performing an operation. This cursor shape denotes that the application is still usable during the operation.
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</constant>
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<constant name="CURSOR_DRAG" value="6" enum="CursorShape">
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Drag cursor. Usually displayed when dragging something.
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@ -334,9 +334,9 @@ static const char *godot2dom_cursor(OS::CursorShape p_shape) {
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case OS::CURSOR_CROSS:
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return "crosshair";
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case OS::CURSOR_WAIT:
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return "progress";
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case OS::CURSOR_BUSY:
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return "wait";
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case OS::CURSOR_BUSY:
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return "progress";
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case OS::CURSOR_DRAG:
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return "grab";
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case OS::CURSOR_CAN_DROP:
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