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add timer node tests
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tests/scene/test_timer.h
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217
tests/scene/test_timer.h
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/**************************************************************************/
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/* test_timer.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_TIMER_H
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#define TEST_TIMER_H
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#include "scene/main/timer.h"
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#include "tests/test_macros.h"
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namespace TestTimer {
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TEST_CASE("[SceneTree][Timer] Check Timer Setters and Getters") {
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Timer *test_timer = memnew(Timer);
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SUBCASE("[Timer] Timer set and get wait time") {
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// check default
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CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 1.0));
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test_timer->set_wait_time(50.0);
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CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 50.0));
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test_timer->set_wait_time(42.0);
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CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
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// wait time remains unchanged if we attempt to set it negative or zero
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ERR_PRINT_OFF;
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test_timer->set_wait_time(-22.0);
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ERR_PRINT_ON;
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CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
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ERR_PRINT_OFF;
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test_timer->set_wait_time(0.0);
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ERR_PRINT_ON;
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CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 42.0));
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}
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SUBCASE("[Timer] Timer set and get one shot") {
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// check default
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CHECK(test_timer->is_one_shot() == false);
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test_timer->set_one_shot(true);
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CHECK(test_timer->is_one_shot() == true);
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test_timer->set_one_shot(false);
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CHECK(test_timer->is_one_shot() == false);
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}
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SUBCASE("[Timer] Timer set and get autostart") {
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// check default
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CHECK(test_timer->has_autostart() == false);
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test_timer->set_autostart(true);
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CHECK(test_timer->has_autostart() == true);
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test_timer->set_autostart(false);
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CHECK(test_timer->has_autostart() == false);
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}
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SUBCASE("[Timer] Timer start and stop") {
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test_timer->set_autostart(false);
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}
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SUBCASE("[Timer] Timer set and get paused") {
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// check default
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CHECK(test_timer->is_paused() == false);
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test_timer->set_paused(true);
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CHECK(test_timer->is_paused() == true);
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test_timer->set_paused(false);
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CHECK(test_timer->is_paused() == false);
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}
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memdelete(test_timer);
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}
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TEST_CASE("[SceneTree][Timer] Check Timer Start and Stop") {
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Timer *test_timer = memnew(Timer);
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SUBCASE("[Timer] Timer start and stop") {
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SceneTree::get_singleton()->get_root()->add_child(test_timer);
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test_timer->start(5.0);
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CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 5.0));
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CHECK(Math::is_equal_approx(test_timer->get_time_left(), 5.0));
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test_timer->start(-2.0);
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// the wait time and time left remains unchanged when started with a negative start time
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CHECK(Math::is_equal_approx(test_timer->get_wait_time(), 5.0));
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CHECK(Math::is_equal_approx(test_timer->get_time_left(), 5.0));
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test_timer->stop();
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CHECK(test_timer->is_processing() == false);
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CHECK(test_timer->has_autostart() == false);
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}
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memdelete(test_timer);
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}
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TEST_CASE("[SceneTree][Timer] Check Timer process callback") {
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Timer *test_timer = memnew(Timer);
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SUBCASE("[Timer] Timer process callback") {
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// check default
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CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
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test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
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CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
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test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
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CHECK(test_timer->get_timer_process_callback() == Timer::TimerProcessCallback::TIMER_PROCESS_IDLE);
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}
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memdelete(test_timer);
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}
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TEST_CASE("[SceneTree][Timer] Check Timer timeout signal") {
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Timer *test_timer = memnew(Timer);
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SceneTree::get_singleton()->get_root()->add_child(test_timer);
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test_timer->set_process(true);
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test_timer->set_physics_process(true);
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SUBCASE("[Timer] Timer process timeout signal must be emitted") {
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SIGNAL_WATCH(test_timer, SNAME("timeout"));
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test_timer->start(0.1);
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SceneTree::get_singleton()->process(0.2);
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Array signal_args;
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signal_args.push_back(Array());
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SIGNAL_CHECK(SNAME("timeout"), signal_args);
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SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
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}
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SUBCASE("[Timer] Timer process timeout signal must not be emitted") {
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SIGNAL_WATCH(test_timer, SNAME("timeout"));
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test_timer->start(0.1);
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SceneTree::get_singleton()->process(0.05);
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Array signal_args;
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signal_args.push_back(Array());
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SIGNAL_CHECK_FALSE(SNAME("timeout"));
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SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
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}
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test_timer->set_timer_process_callback(Timer::TimerProcessCallback::TIMER_PROCESS_PHYSICS);
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SUBCASE("[Timer] Timer physics process timeout signal must be emitted") {
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SIGNAL_WATCH(test_timer, SNAME("timeout"));
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test_timer->start(0.1);
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SceneTree::get_singleton()->physics_process(0.2);
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Array signal_args;
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signal_args.push_back(Array());
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SIGNAL_CHECK(SNAME("timeout"), signal_args);
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SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
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}
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SUBCASE("[Timer] Timer physics process timeout signal must not be emitted") {
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SIGNAL_WATCH(test_timer, SNAME("timeout"));
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test_timer->start(0.1);
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SceneTree::get_singleton()->physics_process(0.05);
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Array signal_args;
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signal_args.push_back(Array());
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SIGNAL_CHECK_FALSE(SNAME("timeout"));
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SIGNAL_UNWATCH(test_timer, SNAME("timeout"));
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}
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memdelete(test_timer);
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}
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} // namespace TestTimer
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#endif // TEST_TIMER_H
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@ -118,6 +118,7 @@
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#include "tests/scene/test_sprite_frames.h"
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#include "tests/scene/test_text_edit.h"
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#include "tests/scene/test_theme.h"
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#include "tests/scene/test_timer.h"
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#include "tests/scene/test_viewport.h"
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#include "tests/scene/test_visual_shader.h"
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#include "tests/scene/test_window.h"
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