Increase object snapping distances in the 3D editor

- Increase drag-and-drop snapping to 50 units
  (from 10 units).
- Increase Snap Object to Floor maximum height to 500 units
  (from 20 units).
- Increase Snap Object to Floor negative margin to 1 unit
  (from 0.2 units).
This commit is contained in:
Hugo Locurcio 2021-10-12 16:38:33 +02:00
parent cb85ef6c38
commit 7a3d0b79b4
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@ -3863,7 +3863,7 @@ void Node3DEditorViewport::assign_pending_data_pointers(Node3D *p_preview_node,
}
Vector3 Node3DEditorViewport::_get_instance_position(const Point2 &p_pos) const {
const float MAX_DISTANCE = 10;
const float MAX_DISTANCE = 50.0;
Vector3 world_ray = _get_ray(p_pos);
Vector3 world_pos = _get_ray_pos(p_pos);
@ -6469,7 +6469,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
// We add a bit of margin to the from position to avoid it from snapping
// when the spatial is already on a floor and there's another floor under
// it
from = from + Vector3(0.0, 0.2, 0.0);
from = from + Vector3(0.0, 1, 0.0);
Dictionary d;
@ -6485,7 +6485,7 @@ void Node3DEditor::snap_selected_nodes_to_floor() {
Array keys = snap_data.keys();
// The maximum height an object can travel to be snapped
const float max_snap_height = 20.0;
const float max_snap_height = 500.0;
// Will be set to `true` if at least one node from the selection was successfully snapped
bool snapped_to_floor = false;