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Merge pull request #62417 from willnationsdev/gdres-quickopen
Enable QuickOpen to see scripted resources
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commit
7a0a3fea94
@ -31,6 +31,7 @@
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#include "editor_quick_open.h"
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#include "core/os/keyboard.h"
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#include "editor/editor_node.h"
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void EditorQuickOpen::popup_dialog(const StringName &p_base, bool p_enable_multi, bool p_dontclear) {
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base_type = p_base;
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@ -57,17 +58,29 @@ void EditorQuickOpen::_build_search_cache(EditorFileSystemDirectory *p_efsd) {
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Vector<String> base_types = String(base_type).split(String(","));
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for (int i = 0; i < p_efsd->get_file_count(); i++) {
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String file_type = p_efsd->get_file_type(i);
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String file = p_efsd->get_file_path(i);
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String engine_type = p_efsd->get_file_type(i);
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// TODO: Fix lack of caching for resource's script's global class name (if applicable).
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String script_type;
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if (_load_resources) {
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Ref<Resource> res = ResourceLoader::load(file);
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if (res.is_valid()) {
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Ref<Script> scr = res->get_script();
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if (scr.is_valid()) {
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script_type = scr->get_language()->get_global_class_name(file);
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}
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}
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}
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String actual_type = script_type.is_empty() ? engine_type : script_type;
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// Iterate all possible base types.
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for (String &parent_type : base_types) {
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if (ClassDB::is_parent_class(file_type, parent_type)) {
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String file = p_efsd->get_file_path(i);
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if (ClassDB::is_parent_class(engine_type, parent_type) || EditorNode::get_editor_data().script_class_is_parent(script_type, parent_type)) {
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files.push_back(file.substr(6, file.length()));
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// Store refs to used icons.
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String ext = file.get_extension();
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if (!icons.has(ext)) {
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icons.insert(ext, get_theme_icon((has_theme_icon(file_type, SNAME("EditorIcons")) ? file_type : String("Object")), SNAME("EditorIcons")));
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icons.insert(ext, get_theme_icon((has_theme_icon(actual_type, SNAME("EditorIcons")) ? actual_type : String("Object")), SNAME("EditorIcons")));
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}
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// Stop testing base types as soon as we got a match.
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@ -43,6 +43,7 @@ class EditorQuickOpen : public ConfirmationDialog {
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Tree *search_options = nullptr;
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StringName base_type;
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bool allow_multi_select = false;
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bool _load_resources = true;
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Vector<String> files;
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OAHashMap<String, Ref<Texture2D>> icons;
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