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Use Vector*
component-wise min/max/clamp
functions where applicable
This commit is contained in:
parent
fe01776f05
commit
79ba22a73f
@ -101,7 +101,7 @@ struct _NO_DISCARD_ AABB {
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_FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
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_FORCE_INLINE_ AABB abs() const {
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return AABB(Vector3(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0), position.z + MIN(size.z, (real_t)0)), size.abs());
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return AABB(position + size.min(Vector3()), size.abs());
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}
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Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const;
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@ -281,9 +281,7 @@ public:
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}
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Vector3i grid_pos = Vector3i(points[i] * ACCEL_GRID_SIZE);
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grid_pos.x = CLAMP(grid_pos.x, 0, ACCEL_GRID_SIZE - 1);
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grid_pos.y = CLAMP(grid_pos.y, 0, ACCEL_GRID_SIZE - 1);
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grid_pos.z = CLAMP(grid_pos.z, 0, ACCEL_GRID_SIZE - 1);
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grid_pos = grid_pos.clamp(Vector3i(), Vector3i(ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1));
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for (List<Simplex *>::Element *E = acceleration_grid[grid_pos.x][grid_pos.y][grid_pos.z].front(); E;) {
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List<Simplex *>::Element *N = E->next(); //may be deleted
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@ -339,12 +337,8 @@ public:
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Vector3 extents = Vector3(radius2, radius2, radius2);
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Vector3i from = Vector3i((center - extents) * ACCEL_GRID_SIZE);
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Vector3i to = Vector3i((center + extents) * ACCEL_GRID_SIZE);
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from.x = CLAMP(from.x, 0, ACCEL_GRID_SIZE - 1);
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from.y = CLAMP(from.y, 0, ACCEL_GRID_SIZE - 1);
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from.z = CLAMP(from.z, 0, ACCEL_GRID_SIZE - 1);
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to.x = CLAMP(to.x, 0, ACCEL_GRID_SIZE - 1);
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to.y = CLAMP(to.y, 0, ACCEL_GRID_SIZE - 1);
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to.z = CLAMP(to.z, 0, ACCEL_GRID_SIZE - 1);
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from = from.clamp(Vector3i(), Vector3i(ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1));
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to = to.clamp(Vector3i(), Vector3i(ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1, ACCEL_GRID_SIZE - 1));
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for (int32_t x = from.x; x <= to.x; x++) {
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for (int32_t y = from.y; y <= to.y; y++) {
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@ -376,13 +376,8 @@ void DynamicBVH::convex_query(const Plane *p_planes, int p_plane_count, const Ve
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volume.min = p_points[0];
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volume.max = p_points[0];
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} else {
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volume.min.x = MIN(volume.min.x, p_points[i].x);
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volume.min.y = MIN(volume.min.y, p_points[i].y);
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volume.min.z = MIN(volume.min.z, p_points[i].z);
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volume.max.x = MAX(volume.max.x, p_points[i].x);
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volume.max.y = MAX(volume.max.y, p_points[i].y);
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volume.max.z = MAX(volume.max.z, p_points[i].z);
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volume.min = volume.min.min(p_points[i]);
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volume.max = volume.max.max(p_points[i]);
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}
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}
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@ -377,10 +377,8 @@ public:
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Vector2 further_away_opposite(1e20, 1e20);
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for (int i = 0; i < c; i++) {
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further_away.x = MAX(p[i].x, further_away.x);
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further_away.y = MAX(p[i].y, further_away.y);
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further_away_opposite.x = MIN(p[i].x, further_away_opposite.x);
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further_away_opposite.y = MIN(p[i].y, further_away_opposite.y);
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further_away = further_away.max(p[i]);
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further_away_opposite = further_away_opposite.min(p[i]);
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}
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// Make point outside that won't intersect with points in segment from p_point.
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@ -152,14 +152,12 @@ struct _NO_DISCARD_ Rect2 {
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return Rect2();
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}
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new_rect.position.x = MAX(p_rect.position.x, position.x);
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new_rect.position.y = MAX(p_rect.position.y, position.y);
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new_rect.position = p_rect.position.max(position);
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Point2 p_rect_end = p_rect.position + p_rect.size;
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Point2 end = position + size;
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new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
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new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
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new_rect.size = p_rect_end.min(end) - new_rect.position;
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return new_rect;
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}
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@ -172,11 +170,9 @@ struct _NO_DISCARD_ Rect2 {
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#endif
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Rect2 new_rect;
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new_rect.position.x = MIN(p_rect.position.x, position.x);
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new_rect.position.y = MIN(p_rect.position.y, position.y);
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new_rect.position = p_rect.position.min(position);
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new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
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new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
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new_rect.size = (p_rect.position + p_rect.size).max(position + size);
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new_rect.size = new_rect.size - new_rect.position; // Make relative again.
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@ -282,7 +278,7 @@ struct _NO_DISCARD_ Rect2 {
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}
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_FORCE_INLINE_ Rect2 abs() const {
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return Rect2(Point2(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0)), size.abs());
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return Rect2(position + size.min(Point2()), size.abs());
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}
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_FORCE_INLINE_ Rect2 round() const {
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@ -95,14 +95,12 @@ struct _NO_DISCARD_ Rect2i {
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return Rect2i();
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}
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new_rect.position.x = MAX(p_rect.position.x, position.x);
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new_rect.position.y = MAX(p_rect.position.y, position.y);
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new_rect.position = p_rect.position.max(position);
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Point2i p_rect_end = p_rect.position + p_rect.size;
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Point2i end = position + size;
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new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
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new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
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new_rect.size = p_rect_end.min(end) - new_rect.position;
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return new_rect;
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}
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@ -115,11 +113,9 @@ struct _NO_DISCARD_ Rect2i {
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#endif
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Rect2i new_rect;
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new_rect.position.x = MIN(p_rect.position.x, position.x);
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new_rect.position.y = MIN(p_rect.position.y, position.y);
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new_rect.position = p_rect.position.min(position);
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new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
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new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
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new_rect.size = (p_rect.position + p_rect.size).max(position + size);
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new_rect.size = new_rect.size - new_rect.position; // Make relative again.
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@ -217,7 +213,7 @@ struct _NO_DISCARD_ Rect2i {
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}
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_FORCE_INLINE_ Rect2i abs() const {
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return Rect2i(Point2i(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
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return Rect2i(position + size.min(Point2i()), size.abs());
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}
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_FORCE_INLINE_ void set_end(const Vector2i &p_end) {
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@ -2812,8 +2812,7 @@ void TextureStorage::_render_target_allocate_sdf(RenderTarget *rt) {
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}
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rt->process_size = size * scale / 100;
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rt->process_size.x = MAX(rt->process_size.x, 1);
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rt->process_size.y = MAX(rt->process_size.y, 1);
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rt->process_size = rt->process_size.max(Size2i(1, 1));
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glGenTextures(2, rt->sdf_texture_process);
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glBindTexture(GL_TEXTURE_2D, rt->sdf_texture_process[0]);
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@ -760,8 +760,7 @@ Error RenderingDeviceDriverVulkan::_check_device_capabilities() {
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vrs_capabilities.max_texel_size.y = vrs_properties.maxFragmentShadingRateAttachmentTexelSize.height;
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// We'll attempt to default to a texel size of 16x16.
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vrs_capabilities.texel_size.x = CLAMP(16, vrs_capabilities.min_texel_size.x, vrs_capabilities.max_texel_size.x);
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vrs_capabilities.texel_size.y = CLAMP(16, vrs_capabilities.min_texel_size.y, vrs_capabilities.max_texel_size.y);
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vrs_capabilities.texel_size = Vector2i(16, 16).clamp(vrs_capabilities.min_texel_size, vrs_capabilities.max_texel_size);
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print_verbose(String(" Attachment fragment shading rate") + String(", min texel size: (") + itos(vrs_capabilities.min_texel_size.x) + String(", ") + itos(vrs_capabilities.min_texel_size.y) + String(")") + String(", max texel size: (") + itos(vrs_capabilities.max_texel_size.x) + String(", ") + itos(vrs_capabilities.max_texel_size.y) + String(")"));
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}
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@ -72,8 +72,7 @@ void EditorAtlasPacker::chart_pack(Vector<Chart> &charts, int &r_width, int &r_h
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Vector2 vtx = chart.vertices[chart.faces[j].vertex[k]];
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vtx -= aabb.position;
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vtx /= divide_by;
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vtx.x = MIN(vtx.x, w - 1);
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vtx.y = MIN(vtx.y, h - 1);
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vtx = vtx.min(Vector2(w - 1, h - 1));
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v[k] = vtx;
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}
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@ -86,8 +86,7 @@ Size2 EditorProperty::get_minimum_size() const {
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}
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Size2 minsize = c->get_combined_minimum_size();
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ms.width = MAX(ms.width, minsize.width);
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ms.height = MAX(ms.height, minsize.height);
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ms = ms.max(minsize);
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}
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if (keying) {
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@ -1463,8 +1462,7 @@ Size2 EditorInspectorSection::get_minimum_size() const {
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continue;
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}
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Size2 minsize = c->get_combined_minimum_size();
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ms.width = MAX(ms.width, minsize.width);
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ms.height = MAX(ms.height, minsize.height);
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ms = ms.max(minsize);
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}
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Ref<Font> font = get_theme_font(SNAME("font"), SNAME("Tree"));
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@ -112,7 +112,7 @@ void EditorResourcePicker::_update_resource_preview(const String &p_path, const
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preview_rect->set_stretch_mode(TextureRect::STRETCH_KEEP_ASPECT_CENTERED);
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int thumbnail_size = EDITOR_GET("filesystem/file_dialog/thumbnail_size");
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thumbnail_size *= EDSCALE;
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assign_button->set_custom_minimum_size(Size2(MAX(1, assign_button_min_size.x), MAX(thumbnail_size, assign_button_min_size.y)));
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assign_button->set_custom_minimum_size(assign_button_min_size.max(Size2(1, thumbnail_size)));
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}
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preview_rect->set_texture(p_preview);
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@ -337,10 +337,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
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if (mb.is_valid() && mb->is_pressed() && mb->get_button_index() == MouseButton::LEFT && tool_select->is_pressed()) {
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box_selecting = true;
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box_selecting_from = box_selecting_to = state_machine_draw->get_local_mouse_position();
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box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x),
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MIN(box_selecting_from.y, box_selecting_to.y),
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ABS(box_selecting_from.x - box_selecting_to.x),
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ABS(box_selecting_from.y - box_selecting_to.y));
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box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs());
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if (mb->is_command_or_control_pressed() || mb->is_shift_pressed()) {
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previous_selected = selected_nodes;
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@ -423,10 +420,7 @@ void AnimationNodeStateMachineEditor::_state_machine_gui_input(const Ref<InputEv
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if (mm.is_valid() && box_selecting) {
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box_selecting_to = state_machine_draw->get_local_mouse_position();
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box_selecting_rect = Rect2(MIN(box_selecting_from.x, box_selecting_to.x),
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MIN(box_selecting_from.y, box_selecting_to.y),
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ABS(box_selecting_from.x - box_selecting_to.x),
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ABS(box_selecting_from.y - box_selecting_to.y));
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box_selecting_rect = Rect2(box_selecting_from.min(box_selecting_to), (box_selecting_from - box_selecting_to).abs());
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for (int i = 0; i < node_rects.size(); i++) {
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bool in_box = node_rects[i].node.intersects(box_selecting_rect);
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@ -130,7 +130,7 @@ Ref<Texture2D> EditorTexturePreviewPlugin::generate(const Ref<Resource> &p_from,
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if (new_size.y > p_size.y) {
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new_size = Vector2(new_size.x * p_size.y / new_size.y, p_size.y);
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}
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Vector2i new_size_i(MAX(1, (int)new_size.x), MAX(1, (int)new_size.y));
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Vector2i new_size_i = Vector2i(new_size).max(Vector2i(1, 1));
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img->resize(new_size_i.x, new_size_i.y, Image::INTERPOLATE_CUBIC);
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post_process_preview(img);
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@ -505,10 +505,8 @@ void Skeleton3DEditor::_file_selected(const String &p_file) {
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position_max = Vector2(grest.origin.x, grest.origin.y);
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position_min = Vector2(grest.origin.x, grest.origin.y);
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} else {
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position_max.x = MAX(grest.origin.x, position_max.x);
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position_max.y = MAX(grest.origin.y, position_max.y);
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position_min.x = MIN(grest.origin.x, position_min.x);
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position_min.y = MIN(grest.origin.y, position_min.y);
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position_max = position_max.max(Vector2(grest.origin.x, grest.origin.y));
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position_min = position_min.min(Vector2(grest.origin.x, grest.origin.y));
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}
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}
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@ -501,8 +501,7 @@ Vector2i TileAtlasView::get_atlas_tile_coords_at_pos(const Vector2 p_pos, bool p
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// Clamp.
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if (p_clamp) {
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Vector2i size = tile_set_atlas_source->get_atlas_grid_size();
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ret.x = CLAMP(ret.x, 0, size.x - 1);
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ret.y = CLAMP(ret.y, 0, size.y - 1);
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ret = ret.clamp(Vector2i(), size - Vector2i(1, 1));
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}
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return ret;
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@ -93,8 +93,7 @@ void VersionControlEditorPlugin::popup_vcs_set_up_dialog(const Control *p_gui_ba
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if (!available_plugins.is_empty()) {
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Size2 popup_size = Size2(400, 100);
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Size2 window_size = p_gui_base->get_viewport_rect().size;
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popup_size.x = MIN(window_size.x * 0.5, popup_size.x);
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popup_size.y = MIN(window_size.y * 0.5, popup_size.y);
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popup_size = popup_size.min(window_size * 0.5);
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_populate_available_vcs_names();
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@ -233,8 +233,7 @@ Lightmapper::BakeError LightmapperRD::_blit_meshes_into_atlas(int p_max_texture_
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MeshInstance &mi = mesh_instances.write[m_i];
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Size2i s = Size2i(mi.data.albedo_on_uv2->get_width(), mi.data.albedo_on_uv2->get_height());
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sizes.push_back(s);
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atlas_size.width = MAX(atlas_size.width, s.width + 2);
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atlas_size.height = MAX(atlas_size.height, s.height + 2);
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atlas_size = atlas_size.max(s + Size2i(2, 2));
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}
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int max = nearest_power_of_2_templated(atlas_size.width);
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@ -1995,8 +1995,7 @@ void DisplayServerX11::window_set_current_screen(int p_screen, WindowID p_window
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Size2i wsize = window_get_size(p_window);
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wpos += srect.position;
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if (srect != Rect2i()) {
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wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3);
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wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3);
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wpos = wpos.clamp(srect.position, srect.position + srect.size - wsize / 3);
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}
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window_set_position(wpos, p_window);
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}
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@ -2224,8 +2223,7 @@ void DisplayServerX11::window_set_size(const Size2i p_size, WindowID p_window) {
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ERR_FAIL_COND(!windows.has(p_window));
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Size2i size = p_size;
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size.x = MAX(1, size.x);
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size.y = MAX(1, size.y);
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size = size.max(Size2i(1, 1));
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WindowData &wd = windows[p_window];
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@ -5451,8 +5449,7 @@ DisplayServerX11::WindowID DisplayServerX11::_create_window(WindowMode p_mode, V
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} else {
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Rect2i srect = screen_get_usable_rect(rq_screen);
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Point2i wpos = p_rect.position;
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wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3);
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wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3);
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wpos = wpos.clamp(srect.position, srect.position + srect.size - p_rect.size / 3);
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win_rect.position = wpos;
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}
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@ -83,8 +83,7 @@ DisplayServerMacOS::WindowID DisplayServerMacOS::_create_window(WindowMode p_mod
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Rect2i srect = screen_get_usable_rect(rq_screen);
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Point2i wpos = p_rect.position;
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if (srect != Rect2i()) {
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wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3);
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wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3);
|
||||
wpos = wpos.clamp(srect.position, srect.position + srect.size - p_rect.size / 3);
|
||||
}
|
||||
// macOS native y-coordinate relative to _get_screens_origin() is negative,
|
||||
// Godot passes a positive value.
|
||||
@ -1877,8 +1876,7 @@ void DisplayServerMacOS::window_set_current_screen(int p_screen, WindowID p_wind
|
||||
Size2i wsize = window_get_size(p_window);
|
||||
wpos += srect.position;
|
||||
|
||||
wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3);
|
||||
wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3);
|
||||
wpos = wpos.clamp(srect.position, srect.position + srect.size - wsize / 3);
|
||||
window_set_position(wpos, p_window);
|
||||
|
||||
if (was_fullscreen) {
|
||||
@ -2309,8 +2307,7 @@ void DisplayServerMacOS::window_set_window_buttons_offset(const Vector2i &p_offs
|
||||
WindowData &wd = windows[p_window];
|
||||
float scale = screen_get_max_scale();
|
||||
wd.wb_offset = p_offset / scale;
|
||||
wd.wb_offset.x = MAX(wd.wb_offset.x, 12);
|
||||
wd.wb_offset.y = MAX(wd.wb_offset.y, 12);
|
||||
wd.wb_offset = wd.wb_offset.max(Vector2i(12, 12));
|
||||
if (wd.window_button_view) {
|
||||
[wd.window_button_view setOffset:NSMakePoint(wd.wb_offset.x, wd.wb_offset.y)];
|
||||
}
|
||||
|
@ -903,8 +903,7 @@ static BOOL CALLBACK _MonitorEnumProcPos(HMONITOR hMonitor, HDC hdcMonitor, LPRE
|
||||
|
||||
static BOOL CALLBACK _MonitorEnumProcOrigin(HMONITOR hMonitor, HDC hdcMonitor, LPRECT lprcMonitor, LPARAM dwData) {
|
||||
EnumPosData *data = (EnumPosData *)dwData;
|
||||
data->pos.x = MIN(data->pos.x, lprcMonitor->left);
|
||||
data->pos.y = MIN(data->pos.y, lprcMonitor->top);
|
||||
data->pos = data->pos.min(Point2(lprcMonitor->left, lprcMonitor->top));
|
||||
|
||||
return TRUE;
|
||||
}
|
||||
@ -1637,8 +1636,7 @@ void DisplayServerWindows::window_set_current_screen(int p_screen, WindowID p_wi
|
||||
Size2i wsize = window_get_size(p_window);
|
||||
wpos += srect.position;
|
||||
|
||||
wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - wsize.width / 3);
|
||||
wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - wsize.height / 3);
|
||||
wpos = wpos.clamp(srect.position, srect.position + srect.size - wsize / 3);
|
||||
window_set_position(wpos, p_window);
|
||||
}
|
||||
}
|
||||
@ -5076,8 +5074,7 @@ DisplayServer::WindowID DisplayServerWindows::_create_window(WindowMode p_mode,
|
||||
Rect2i srect = screen_get_usable_rect(rq_screen);
|
||||
Point2i wpos = p_rect.position;
|
||||
if (srect != Rect2i()) {
|
||||
wpos.x = CLAMP(wpos.x, srect.position.x, srect.position.x + srect.size.width - p_rect.size.width / 3);
|
||||
wpos.y = CLAMP(wpos.y, srect.position.y, srect.position.y + srect.size.height - p_rect.size.height / 3);
|
||||
wpos = wpos.clamp(srect.position, srect.position + srect.size - p_rect.size / 3);
|
||||
}
|
||||
|
||||
WindowRect.left = wpos.x;
|
||||
|
@ -374,8 +374,7 @@ bool Sprite2D::is_pixel_opaque(const Point2 &p_point) const {
|
||||
q.y = texture->get_size().height - q.y - 1;
|
||||
}
|
||||
} else {
|
||||
q.x = MIN(q.x, texture->get_size().width - 1);
|
||||
q.y = MIN(q.y, texture->get_size().height - 1);
|
||||
q = q.min(texture->get_size() - Vector2(1, 1));
|
||||
}
|
||||
|
||||
return texture->is_pixel_opaque((int)q.x, (int)q.y);
|
||||
|
@ -31,7 +31,7 @@
|
||||
#include "decal.h"
|
||||
|
||||
void Decal::set_size(const Vector3 &p_size) {
|
||||
size = Vector3(MAX(0.001, p_size.x), MAX(0.001, p_size.y), MAX(0.001, p_size.z));
|
||||
size = p_size.max(Vector3(0.001, 0.001, 0.001));
|
||||
RS::get_singleton()->decal_set_size(decal, size);
|
||||
update_gizmos();
|
||||
}
|
||||
|
@ -73,9 +73,7 @@ bool FogVolume::_get(const StringName &p_name, Variant &r_property) const {
|
||||
|
||||
void FogVolume::set_size(const Vector3 &p_size) {
|
||||
size = p_size;
|
||||
size.x = MAX(0.0, size.x);
|
||||
size.y = MAX(0.0, size.y);
|
||||
size.z = MAX(0.0, size.z);
|
||||
size = size.max(Vector3());
|
||||
RS::get_singleton()->fog_volume_set_size(_get_volume(), size);
|
||||
update_gizmos();
|
||||
}
|
||||
|
@ -330,7 +330,7 @@ void GPUParticlesCollisionSDF3D::_find_closest_distance(const Vector3 &p_pos, co
|
||||
Vector3 center = p_bvh[p_bvh_cell].bounds.position + he;
|
||||
|
||||
Vector3 rel = (p_pos - center).abs();
|
||||
Vector3 closest(MIN(rel.x, he.x), MIN(rel.y, he.y), MIN(rel.z, he.z));
|
||||
Vector3 closest = rel.min(he);
|
||||
float d = rel.distance_to(closest);
|
||||
|
||||
if (d >= r_closest_distance) {
|
||||
@ -382,9 +382,7 @@ Vector3i GPUParticlesCollisionSDF3D::get_estimated_cell_size() const {
|
||||
float cell_size = aabb.get_longest_axis_size() / float(subdiv);
|
||||
|
||||
Vector3i sdf_size = Vector3i(aabb.size / cell_size);
|
||||
sdf_size.x = MAX(1, sdf_size.x);
|
||||
sdf_size.y = MAX(1, sdf_size.y);
|
||||
sdf_size.z = MAX(1, sdf_size.z);
|
||||
sdf_size = sdf_size.max(Vector3i(1, 1, 1));
|
||||
return sdf_size;
|
||||
}
|
||||
|
||||
@ -397,9 +395,7 @@ Ref<Image> GPUParticlesCollisionSDF3D::bake() {
|
||||
float cell_size = aabb.get_longest_axis_size() / float(subdiv);
|
||||
|
||||
Vector3i sdf_size = Vector3i(aabb.size / cell_size);
|
||||
sdf_size.x = MAX(1, sdf_size.x);
|
||||
sdf_size.y = MAX(1, sdf_size.y);
|
||||
sdf_size.z = MAX(1, sdf_size.z);
|
||||
sdf_size = sdf_size.max(Vector3i(1, 1, 1));
|
||||
|
||||
if (bake_begin_function) {
|
||||
bake_begin_function(100);
|
||||
|
@ -236,7 +236,7 @@ void BoxOccluder3D::set_size(const Vector3 &p_size) {
|
||||
return;
|
||||
}
|
||||
|
||||
size = Vector3(MAX(p_size.x, 0.0f), MAX(p_size.y, 0.0f), MAX(p_size.z, 0.0f));
|
||||
size = p_size.max(Vector3());
|
||||
_update();
|
||||
}
|
||||
|
||||
|
@ -294,7 +294,7 @@ VoxelGI::Subdiv VoxelGI::get_subdiv() const {
|
||||
|
||||
void VoxelGI::set_size(const Vector3 &p_size) {
|
||||
// Prevent very small size dimensions as these breaks baking if other size dimensions are set very high.
|
||||
size = Vector3(MAX(1.0, p_size.x), MAX(1.0, p_size.y), MAX(1.0, p_size.z));
|
||||
size = p_size.max(Vector3(1.0, 1.0, 1.0));
|
||||
update_gizmos();
|
||||
}
|
||||
|
||||
|
@ -46,8 +46,7 @@ Size2 AspectRatioContainer::get_minimum_size() const {
|
||||
continue;
|
||||
}
|
||||
Size2 minsize = c->get_combined_minimum_size();
|
||||
ms.width = MAX(ms.width, minsize.width);
|
||||
ms.height = MAX(ms.height, minsize.height);
|
||||
ms = ms.max(minsize);
|
||||
}
|
||||
return ms;
|
||||
}
|
||||
@ -144,8 +143,7 @@ void AspectRatioContainer::_notification(int p_what) {
|
||||
} break;
|
||||
}
|
||||
child_size *= scale_factor;
|
||||
child_size.x = MAX(child_size.x, child_minsize.x);
|
||||
child_size.y = MAX(child_size.y, child_minsize.y);
|
||||
child_size = child_size.max(child_minsize);
|
||||
|
||||
float align_x = 0.5;
|
||||
switch (alignment_horizontal) {
|
||||
|
@ -47,8 +47,7 @@ Size2 CenterContainer::get_minimum_size() const {
|
||||
continue;
|
||||
}
|
||||
Size2 minsize = c->get_combined_minimum_size();
|
||||
ms.width = MAX(ms.width, minsize.width);
|
||||
ms.height = MAX(ms.height, minsize.height);
|
||||
ms = ms.max(minsize);
|
||||
}
|
||||
|
||||
return ms;
|
||||
|
@ -36,28 +36,28 @@
|
||||
Size2 CheckBox::get_icon_size() const {
|
||||
Size2 tex_size = Size2(0, 0);
|
||||
if (!theme_cache.checked.is_null()) {
|
||||
tex_size = Size2(theme_cache.checked->get_width(), theme_cache.checked->get_height());
|
||||
tex_size = theme_cache.checked->get_size();
|
||||
}
|
||||
if (!theme_cache.unchecked.is_null()) {
|
||||
tex_size = Size2(MAX(tex_size.width, theme_cache.unchecked->get_width()), MAX(tex_size.height, theme_cache.unchecked->get_height()));
|
||||
tex_size = tex_size.max(theme_cache.unchecked->get_size());
|
||||
}
|
||||
if (!theme_cache.radio_checked.is_null()) {
|
||||
tex_size = Size2(MAX(tex_size.width, theme_cache.radio_checked->get_width()), MAX(tex_size.height, theme_cache.radio_checked->get_height()));
|
||||
tex_size = tex_size.max(theme_cache.radio_checked->get_size());
|
||||
}
|
||||
if (!theme_cache.radio_unchecked.is_null()) {
|
||||
tex_size = Size2(MAX(tex_size.width, theme_cache.radio_unchecked->get_width()), MAX(tex_size.height, theme_cache.radio_unchecked->get_height()));
|
||||
tex_size = tex_size.max(theme_cache.radio_unchecked->get_size());
|
||||
}
|
||||
if (!theme_cache.checked_disabled.is_null()) {
|
||||
tex_size = Size2(MAX(tex_size.width, theme_cache.checked_disabled->get_width()), MAX(tex_size.height, theme_cache.checked_disabled->get_height()));
|
||||
tex_size = tex_size.max(theme_cache.checked_disabled->get_size());
|
||||
}
|
||||
if (!theme_cache.unchecked_disabled.is_null()) {
|
||||
tex_size = Size2(MAX(tex_size.width, theme_cache.unchecked_disabled->get_width()), MAX(tex_size.height, theme_cache.unchecked_disabled->get_height()));
|
||||
tex_size = tex_size.max(theme_cache.unchecked_disabled->get_size());
|
||||
}
|
||||
if (!theme_cache.radio_checked_disabled.is_null()) {
|
||||
tex_size = Size2(MAX(tex_size.width, theme_cache.radio_checked_disabled->get_width()), MAX(tex_size.height, theme_cache.radio_checked_disabled->get_height()));
|
||||
tex_size = tex_size.max(theme_cache.radio_checked_disabled->get_size());
|
||||
}
|
||||
if (!theme_cache.radio_unchecked_disabled.is_null()) {
|
||||
tex_size = Size2(MAX(tex_size.width, theme_cache.radio_unchecked_disabled->get_width()), MAX(tex_size.height, theme_cache.radio_unchecked_disabled->get_height()));
|
||||
tex_size = tex_size.max(theme_cache.radio_unchecked_disabled->get_size());
|
||||
}
|
||||
return tex_size;
|
||||
}
|
||||
|
@ -57,10 +57,10 @@ Size2 CheckButton::get_icon_size() const {
|
||||
|
||||
Size2 tex_size = Size2(0, 0);
|
||||
if (!on_tex.is_null()) {
|
||||
tex_size = Size2(on_tex->get_width(), on_tex->get_height());
|
||||
tex_size = on_tex->get_size();
|
||||
}
|
||||
if (!off_tex.is_null()) {
|
||||
tex_size = Size2(MAX(tex_size.width, off_tex->get_width()), MAX(tex_size.height, off_tex->get_height()));
|
||||
tex_size = tex_size.max(off_tex->get_size());
|
||||
}
|
||||
|
||||
return tex_size;
|
||||
|
@ -1653,8 +1653,7 @@ Size2 Control::get_custom_minimum_size() const {
|
||||
|
||||
void Control::_update_minimum_size_cache() {
|
||||
Size2 minsize = get_minimum_size();
|
||||
minsize.x = MAX(minsize.x, data.custom_minimum_size.x);
|
||||
minsize.y = MAX(minsize.y, data.custom_minimum_size.y);
|
||||
minsize = minsize.max(data.custom_minimum_size);
|
||||
|
||||
data.minimum_size_cache = minsize;
|
||||
data.minimum_size_valid = true;
|
||||
|
@ -252,8 +252,7 @@ Size2 AcceptDialog::_get_contents_minimum_size() const {
|
||||
}
|
||||
|
||||
Size2 child_minsize = c->get_combined_minimum_size();
|
||||
content_minsize.x = MAX(child_minsize.x, content_minsize.x);
|
||||
content_minsize.y = MAX(child_minsize.y, content_minsize.y);
|
||||
content_minsize = child_minsize.max(content_minsize);
|
||||
}
|
||||
|
||||
// Then we take the background panel as it provides the offsets,
|
||||
|
@ -181,8 +181,7 @@ void GraphEditMinimap::gui_input(const Ref<InputEvent> &p_ev) {
|
||||
if (is_resizing) {
|
||||
// Prevent setting minimap wider than GraphEdit.
|
||||
Vector2 new_minimap_size;
|
||||
new_minimap_size.width = MIN(get_size().width - mm->get_relative().x, ge->get_size().width - 2.0 * minimap_padding.x);
|
||||
new_minimap_size.height = MIN(get_size().height - mm->get_relative().y, ge->get_size().height - 2.0 * minimap_padding.y);
|
||||
new_minimap_size = (get_size() - mm->get_relative()).min(ge->get_size() - 2.0 * minimap_padding);
|
||||
ge->set_minimap_size(new_minimap_size);
|
||||
|
||||
queue_redraw();
|
||||
|
@ -74,8 +74,7 @@ Size2 GraphElement::get_minimum_size() const {
|
||||
|
||||
Size2i size = child->get_combined_minimum_size();
|
||||
|
||||
minsize.width = MAX(minsize.width, size.width);
|
||||
minsize.height = MAX(minsize.height, size.height);
|
||||
minsize = minsize.max(size);
|
||||
}
|
||||
|
||||
return minsize;
|
||||
|
@ -44,8 +44,7 @@ Size2 PanelContainer::get_minimum_size() const {
|
||||
}
|
||||
|
||||
Size2 minsize = c->get_combined_minimum_size();
|
||||
ms.width = MAX(ms.width, minsize.width);
|
||||
ms.height = MAX(ms.height, minsize.height);
|
||||
ms = ms.max(minsize);
|
||||
}
|
||||
|
||||
if (theme_cache.panel_style.is_valid()) {
|
||||
|
@ -224,8 +224,7 @@ Size2 PopupPanel::_get_contents_minimum_size() const {
|
||||
}
|
||||
|
||||
Size2 cms = c->get_combined_minimum_size();
|
||||
ms.x = MAX(cms.x, ms.x);
|
||||
ms.y = MAX(cms.y, ms.y);
|
||||
ms = cms.max(ms);
|
||||
}
|
||||
|
||||
return ms + theme_cache.panel_style->get_minimum_size();
|
||||
|
@ -35,15 +35,13 @@
|
||||
|
||||
Size2 ProgressBar::get_minimum_size() const {
|
||||
Size2 minimum_size = theme_cache.background_style->get_minimum_size();
|
||||
minimum_size.height = MAX(minimum_size.height, theme_cache.fill_style->get_minimum_size().height);
|
||||
minimum_size.width = MAX(minimum_size.width, theme_cache.fill_style->get_minimum_size().width);
|
||||
minimum_size = minimum_size.max(theme_cache.fill_style->get_minimum_size());
|
||||
if (show_percentage) {
|
||||
String txt = "100%";
|
||||
TextLine tl = TextLine(txt, theme_cache.font, theme_cache.font_size);
|
||||
minimum_size.height = MAX(minimum_size.height, theme_cache.background_style->get_minimum_size().height + tl.get_size().y);
|
||||
} else { // this is needed, else the progressbar will collapse
|
||||
minimum_size.width = MAX(minimum_size.width, 1);
|
||||
minimum_size.height = MAX(minimum_size.height, 1);
|
||||
minimum_size = minimum_size.max(Size2(1, 1));
|
||||
}
|
||||
return minimum_size;
|
||||
}
|
||||
|
@ -951,7 +951,7 @@ int RichTextLabel::_draw_line(ItemFrame *p_frame, int p_line, const Vector2 &p_o
|
||||
case ITEM_IMAGE: {
|
||||
ItemImage *img = static_cast<ItemImage *>(it);
|
||||
if (img->pad) {
|
||||
Size2 pad_size = Size2(MIN(rect.size.x, img->image->get_width()), MIN(rect.size.y, img->image->get_height()));
|
||||
Size2 pad_size = rect.size.min(img->image->get_size());
|
||||
Vector2 pad_off = (rect.size - pad_size) / 2;
|
||||
img->image->draw_rect(ci, Rect2(p_ofs + rect.position + off + pad_off, pad_size), false, img->color);
|
||||
} else {
|
||||
|
@ -56,8 +56,7 @@ Size2 ScrollContainer::get_minimum_size() const {
|
||||
|
||||
Size2 child_min_size = c->get_combined_minimum_size();
|
||||
|
||||
largest_child_min_size.x = MAX(largest_child_min_size.x, child_min_size.x);
|
||||
largest_child_min_size.y = MAX(largest_child_min_size.y, child_min_size.y);
|
||||
largest_child_min_size = largest_child_min_size.max(child_min_size);
|
||||
}
|
||||
|
||||
if (horizontal_scroll_mode == SCROLL_MODE_DISABLED) {
|
||||
|
@ -45,8 +45,7 @@ Size2 SubViewportContainer::get_minimum_size() const {
|
||||
}
|
||||
|
||||
Size2 minsize = c->get_size();
|
||||
ms.width = MAX(ms.width, minsize.width);
|
||||
ms.height = MAX(ms.height, minsize.height);
|
||||
ms = ms.max(minsize);
|
||||
}
|
||||
|
||||
return ms;
|
||||
|
@ -871,8 +871,7 @@ Size2 TabContainer::get_minimum_size() const {
|
||||
}
|
||||
|
||||
Size2 cms = c->get_combined_minimum_size();
|
||||
largest_child_min_size.x = MAX(largest_child_min_size.x, cms.x);
|
||||
largest_child_min_size.y = MAX(largest_child_min_size.y, cms.y);
|
||||
largest_child_min_size = largest_child_min_size.max(cms);
|
||||
}
|
||||
ms.y += largest_child_min_size.y;
|
||||
|
||||
|
@ -103,8 +103,8 @@ bool TextureButton::has_point(const Point2 &p_point) const {
|
||||
point *= scale;
|
||||
|
||||
// finally, we need to check if the point is inside a rectangle with a position >= 0,0 and a size <= mask_size
|
||||
rect.position = Point2(MAX(0, _texture_region.position.x), MAX(0, _texture_region.position.y));
|
||||
rect.size = Size2(MIN(mask_size.x, _texture_region.size.x), MIN(mask_size.y, _texture_region.size.y));
|
||||
rect.position = Point2().max(_texture_region.position);
|
||||
rect.size = mask_size.min(_texture_region.size);
|
||||
}
|
||||
|
||||
if (!rect.has_point(point)) {
|
||||
|
@ -249,8 +249,7 @@ Point2 TextureProgressBar::get_relative_center() {
|
||||
p += rad_center_off;
|
||||
p.x /= progress->get_width();
|
||||
p.y /= progress->get_height();
|
||||
p.x = CLAMP(p.x, 0, 1);
|
||||
p.y = CLAMP(p.y, 0, 1);
|
||||
p = p.clamp(Point2(), Point2(1, 1));
|
||||
return p;
|
||||
}
|
||||
|
||||
|
@ -2747,8 +2747,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
|
||||
Size2i min_size = gui.currently_dragged_subwindow->get_min_size();
|
||||
Size2i min_size_clamped = gui.currently_dragged_subwindow->get_clamped_minimum_size();
|
||||
|
||||
min_size_clamped.x = MAX(min_size_clamped.x, 1);
|
||||
min_size_clamped.y = MAX(min_size_clamped.y, 1);
|
||||
min_size_clamped = min_size_clamped.max(Size2i(1, 1));
|
||||
|
||||
Rect2i r = gui.subwindow_resize_from_rect;
|
||||
|
||||
@ -2809,8 +2808,7 @@ bool Viewport::_sub_windows_forward_input(const Ref<InputEvent> &p_event) {
|
||||
|
||||
Size2i max_size = gui.currently_dragged_subwindow->get_max_size();
|
||||
if ((max_size.x > 0 || max_size.y > 0) && (max_size.x >= min_size.x && max_size.y >= min_size.y)) {
|
||||
max_size.x = MAX(max_size.x, 1);
|
||||
max_size.y = MAX(max_size.y, 1);
|
||||
max_size = max_size.max(Size2i(1, 1));
|
||||
|
||||
if (r.size.x > max_size.x) {
|
||||
r.size.x = max_size.x;
|
||||
|
@ -1033,8 +1033,7 @@ void Window::_update_window_size() {
|
||||
}
|
||||
|
||||
if (embedder) {
|
||||
size.x = MAX(size.x, 1);
|
||||
size.y = MAX(size.y, 1);
|
||||
size = size.max(Size2i(1, 1));
|
||||
|
||||
embedder->_sub_window_update(this);
|
||||
} else if (window_id != DisplayServer::INVALID_WINDOW_ID) {
|
||||
@ -1545,8 +1544,7 @@ Size2 Window::_get_contents_minimum_size() const {
|
||||
Point2i pos = c->get_position();
|
||||
Size2i min = c->get_combined_minimum_size();
|
||||
|
||||
max.x = MAX(pos.x + min.x, max.x);
|
||||
max.y = MAX(pos.y + min.y, max.y);
|
||||
max = max.max(pos + min);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1703,7 +1701,7 @@ void Window::popup_centered_clamped(const Size2i &p_size, float p_fallback_ratio
|
||||
Vector2i size_ratio = parent_rect.size * p_fallback_ratio;
|
||||
|
||||
Rect2i popup_rect;
|
||||
popup_rect.size = Vector2i(MIN(size_ratio.x, expected_size.x), MIN(size_ratio.y, expected_size.y));
|
||||
popup_rect.size = size_ratio.min(expected_size);
|
||||
popup_rect.size = _clamp_window_size(popup_rect.size);
|
||||
|
||||
if (parent_rect != Rect2()) {
|
||||
|
@ -64,8 +64,7 @@ void PolygonPathFinder::setup(const Vector<Vector2> &p_points, const Vector<int>
|
||||
points.write[i].pos = p_points[i];
|
||||
points.write[i].penalty = 0;
|
||||
|
||||
outside_point.x = i == 0 ? p_points[0].x : (MAX(p_points[i].x, outside_point.x));
|
||||
outside_point.y = i == 0 ? p_points[0].y : (MAX(p_points[i].y, outside_point.y));
|
||||
outside_point = i == 0 ? p_points[0] : p_points[i].max(outside_point);
|
||||
|
||||
if (i == 0) {
|
||||
bounds.position = points[i].pos;
|
||||
|
@ -4650,7 +4650,7 @@ Ref<Texture2D> TileSetAtlasSource::get_texture() const {
|
||||
void TileSetAtlasSource::set_margins(Vector2i p_margins) {
|
||||
if (p_margins.x < 0 || p_margins.y < 0) {
|
||||
WARN_PRINT("Atlas source margins should be positive.");
|
||||
margins = Vector2i(MAX(0, p_margins.x), MAX(0, p_margins.y));
|
||||
margins = p_margins.max(Vector2i());
|
||||
} else {
|
||||
margins = p_margins;
|
||||
}
|
||||
@ -4666,7 +4666,7 @@ Vector2i TileSetAtlasSource::get_margins() const {
|
||||
void TileSetAtlasSource::set_separation(Vector2i p_separation) {
|
||||
if (p_separation.x < 0 || p_separation.y < 0) {
|
||||
WARN_PRINT("Atlas source separation should be positive.");
|
||||
separation = Vector2i(MAX(0, p_separation.x), MAX(0, p_separation.y));
|
||||
separation = p_separation.max(Vector2i());
|
||||
} else {
|
||||
separation = p_separation;
|
||||
}
|
||||
@ -4682,7 +4682,7 @@ Vector2i TileSetAtlasSource::get_separation() const {
|
||||
void TileSetAtlasSource::set_texture_region_size(Vector2i p_tile_size) {
|
||||
if (p_tile_size.x <= 0 || p_tile_size.y <= 0) {
|
||||
WARN_PRINT("Atlas source tile_size should be strictly positive.");
|
||||
texture_region_size = Vector2i(MAX(1, p_tile_size.x), MAX(1, p_tile_size.y));
|
||||
texture_region_size = p_tile_size.max(Vector2i(1, 1));
|
||||
} else {
|
||||
texture_region_size = p_tile_size;
|
||||
}
|
||||
|
@ -2845,10 +2845,8 @@ void TextMesh::_generate_glyph_mesh_data(const GlyphMeshKey &p_key, const Glyph
|
||||
for (int j = 0; j < gl_data.contours[i].size(); j++) {
|
||||
int next = (j + 1 == gl_data.contours[i].size()) ? 0 : (j + 1);
|
||||
|
||||
gl_data.min_p.x = MIN(gl_data.min_p.x, gl_data.contours[i][j].point.x);
|
||||
gl_data.min_p.y = MIN(gl_data.min_p.y, gl_data.contours[i][j].point.y);
|
||||
gl_data.max_p.x = MAX(gl_data.max_p.x, gl_data.contours[i][j].point.x);
|
||||
gl_data.max_p.y = MAX(gl_data.max_p.y, gl_data.contours[i][j].point.y);
|
||||
gl_data.min_p = gl_data.min_p.min(gl_data.contours[i][j].point);
|
||||
gl_data.max_p = gl_data.max_p.max(gl_data.contours[i][j].point);
|
||||
length += (gl_data.contours[i][next].point - gl_data.contours[i][j].point).length();
|
||||
|
||||
inp.GetPoint(j) = gl_data.contours[i][j].point;
|
||||
|
@ -251,8 +251,7 @@ void NavigationPolygon::make_polygons_from_outlines() {
|
||||
}
|
||||
const Vector2 *r = ol.ptr();
|
||||
for (int j = 0; j < olsize; j++) {
|
||||
outside_point.x = MAX(r[j].x, outside_point.x);
|
||||
outside_point.y = MAX(r[j].y, outside_point.y);
|
||||
outside_point = outside_point.max(r[j]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2016,9 +2016,7 @@ void GodotHeightMapShape3D::_get_cell(const Vector3 &p_point, int &r_x, int &r_y
|
||||
Vector3 pos_local = shape_aabb.position + local_origin;
|
||||
|
||||
Vector3 clamped_point(p_point);
|
||||
clamped_point.x = CLAMP(p_point.x, pos_local.x, pos_local.x + shape_aabb.size.x);
|
||||
clamped_point.y = CLAMP(p_point.y, pos_local.y, pos_local.y + shape_aabb.size.y);
|
||||
clamped_point.z = CLAMP(p_point.z, pos_local.z, pos_local.z + shape_aabb.size.z);
|
||||
clamped_point = p_point.clamp(pos_local, pos_local + shape_aabb.size);
|
||||
|
||||
r_x = (clamped_point.x < 0.0) ? (clamped_point.x - 0.5) : (clamped_point.x + 0.5);
|
||||
r_y = (clamped_point.y < 0.0) ? (clamped_point.y - 0.5) : (clamped_point.y + 0.5);
|
||||
|
@ -509,9 +509,7 @@ Vector3i Fog::_point_get_position_in_froxel_volume(const Vector3 &p_point, float
|
||||
fog_position.z = Math::pow(float(fog_position.z), float(1.0 / volumetric_fog_detail_spread));
|
||||
fog_position = fog_position * fog_size - Vector3(0.5, 0.5, 0.5);
|
||||
|
||||
fog_position.x = CLAMP(fog_position.x, 0.0, fog_size.x);
|
||||
fog_position.y = CLAMP(fog_position.y, 0.0, fog_size.y);
|
||||
fog_position.z = CLAMP(fog_position.z, 0.0, fog_size.z);
|
||||
fog_position = fog_position.clamp(Vector3(), fog_size);
|
||||
|
||||
return Vector3i(fog_position);
|
||||
}
|
||||
@ -680,8 +678,8 @@ void Fog::volumetric_fog_update(const VolumetricFogSettings &p_settings, const P
|
||||
max = Vector3i(1, 1, 1);
|
||||
|
||||
for (int j = 0; j < 8; j++) {
|
||||
min = Vector3i(MIN(min.x, points[j].x), MIN(min.y, points[j].y), MIN(min.z, points[j].z));
|
||||
max = Vector3i(MAX(max.x, points[j].x), MAX(max.y, points[j].y), MAX(max.z, points[j].z));
|
||||
min = min.min(points[j]);
|
||||
max = max.max(points[j]);
|
||||
}
|
||||
|
||||
kernel_size = max - min;
|
||||
|
@ -3637,8 +3637,7 @@ void TextureStorage::_render_target_allocate_sdf(RenderTarget *rt) {
|
||||
}
|
||||
|
||||
rt->process_size = size * scale / 100;
|
||||
rt->process_size.x = MAX(rt->process_size.x, 1);
|
||||
rt->process_size.y = MAX(rt->process_size.y, 1);
|
||||
rt->process_size = rt->process_size.max(Size2i(1, 1));
|
||||
|
||||
tformat.format = RD::DATA_FORMAT_R16G16_SINT;
|
||||
tformat.width = rt->process_size.width;
|
||||
|
@ -65,7 +65,7 @@ public:
|
||||
return false;
|
||||
}
|
||||
|
||||
Vector3 closest_point = Vector3(CLAMP(p_cam_position.x, p_bounds[0], p_bounds[3]), CLAMP(p_cam_position.y, p_bounds[1], p_bounds[4]), CLAMP(p_cam_position.z, p_bounds[2], p_bounds[5]));
|
||||
Vector3 closest_point = p_cam_position.clamp(Vector3(p_bounds[0], p_bounds[1], p_bounds[2]), Vector3(p_bounds[3], p_bounds[4], p_bounds[5]));
|
||||
|
||||
if (closest_point == p_cam_position) {
|
||||
return false;
|
||||
|
Loading…
Reference in New Issue
Block a user