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Fix directional LightmapGI being too dark with static lights
The brightness now matches dynamic lights (indirect light baked only) when Directional is enabled. Co-authored-by: Priyansh Rathi <techiepriyansh@gmail.com>
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@ -415,7 +415,7 @@ void main() {
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);
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for (uint j = 0; j < 4; j++) {
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sh_accum[j].rgb += light * c[j] * (1.0 / 3.0);
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sh_accum[j].rgb += light * c[j] * 8.0;
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}
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#endif
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