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Scroll ScrollContainer to focused children
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cd9d513285
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@ -310,6 +310,13 @@
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Emitted when the size of the viewport is changed, whether by [method set_size_override], resize of window, or some other means.
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</description>
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</signal>
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<signal name="gui_focus_changed">
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<argument index="0" name="control" type="Control">
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</argument>
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<description>
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Emitted when a Control node grabs keyboard focus.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="UPDATE_DISABLED" value="0" enum="UpdateMode">
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@ -30,6 +30,7 @@
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#include "scroll_container.h"
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#include "core/os/os.h"
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#include "scene/main/viewport.h"
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bool ScrollContainer::clips_input() const {
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@ -232,6 +233,23 @@ void ScrollContainer::_update_scrollbar_position() {
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v_scroll->raise();
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}
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void ScrollContainer::_ensure_focused_visible(Control *p_control) {
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if (is_a_parent_of(p_control)) {
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float right_margin = 0;
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if (v_scroll->is_visible()) {
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right_margin += v_scroll->get_size().x;
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}
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float bottom_margin = 0;
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if (h_scroll->is_visible()) {
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bottom_margin += h_scroll->get_size().y;
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}
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set_v_scroll(MAX(MIN(p_control->get_begin().y, get_v_scroll()), p_control->get_end().y - get_size().y + bottom_margin));
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set_h_scroll(MAX(MIN(p_control->get_begin().x, get_h_scroll()), p_control->get_end().x - get_size().x + right_margin));
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}
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}
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void ScrollContainer::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
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@ -239,6 +257,11 @@ void ScrollContainer::_notification(int p_what) {
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call_deferred("_update_scrollbar_position");
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};
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if (p_what == NOTIFICATION_READY) {
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get_viewport()->connect("gui_focus_changed", this, "_ensure_focused_visible");
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}
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if (p_what == NOTIFICATION_SORT_CHILDREN) {
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child_max_size = Size2(0, 0);
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@ -521,6 +544,7 @@ void ScrollContainer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_enable_v_scroll", "enable"), &ScrollContainer::set_enable_v_scroll);
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ClassDB::bind_method(D_METHOD("is_v_scroll_enabled"), &ScrollContainer::is_v_scroll_enabled);
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ClassDB::bind_method(D_METHOD("_update_scrollbar_position"), &ScrollContainer::_update_scrollbar_position);
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ClassDB::bind_method(D_METHOD("_ensure_focused_visible"), &ScrollContainer::_ensure_focused_visible);
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ClassDB::bind_method(D_METHOD("set_h_scroll", "value"), &ScrollContainer::set_h_scroll);
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ClassDB::bind_method(D_METHOD("get_h_scroll"), &ScrollContainer::get_h_scroll);
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ClassDB::bind_method(D_METHOD("set_v_scroll", "value"), &ScrollContainer::set_v_scroll);
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@ -75,6 +75,7 @@ protected:
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static void _bind_methods();
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void _update_scrollbar_position();
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void _ensure_focused_visible(Control *p_node);
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public:
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int get_v_scroll() const;
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@ -2634,6 +2634,7 @@ void Viewport::_gui_control_grab_focus(Control *p_control) {
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return;
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get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus");
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gui.key_focus = p_control;
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emit_signal("gui_focus_changed", p_control);
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p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
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p_control->update();
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}
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@ -3216,6 +3217,7 @@ void Viewport::_bind_methods() {
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ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", 0), "set_global_canvas_transform", "get_global_canvas_transform");
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ADD_SIGNAL(MethodInfo("size_changed"));
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ADD_SIGNAL(MethodInfo("gui_focus_changed", PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Control")));
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BIND_ENUM_CONSTANT(UPDATE_DISABLED);
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BIND_ENUM_CONSTANT(UPDATE_ONCE);
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