Merge pull request #92896 from TokageItLab/skeleton-mod-get-skeleton

Expose `get_skeleton()` from `SkeletonModifier3D`
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Rémi Verschelde 2024-06-10 16:12:02 +02:00
commit 76b1a1f834
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2 changed files with 8 additions and 0 deletions

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@ -18,6 +18,12 @@
[method _process_modification] must not apply [member influence] to bone poses because the [Skeleton3D] automatically applies influence to all bone poses set by the modifier.
</description>
</method>
<method name="get_skeleton" qualifiers="const">
<return type="Skeleton3D" />
<description>
Get parent [Skeleton3D] node if found.
</description>
</method>
</methods>
<members>
<member name="active" type="bool" setter="set_active" getter="is_active" default="true">

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@ -123,6 +123,8 @@ void SkeletonModifier3D::_notification(int p_what) {
}
void SkeletonModifier3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_skeleton"), &SkeletonModifier3D::get_skeleton);
ClassDB::bind_method(D_METHOD("set_active", "active"), &SkeletonModifier3D::set_active);
ClassDB::bind_method(D_METHOD("is_active"), &SkeletonModifier3D::is_active);