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Update TileMap to use Vector2i instead of two ints
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@ -90,9 +90,10 @@
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<method name="map_to_world" qualifiers="const">
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<return type="Vector2">
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</return>
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<argument index="0" name="map_position" type="Vector2">
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<argument index="0" name="map_position" type="Vector2i">
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</argument>
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<description>
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Returns the local position corresponding to the given tilemap (grid-based) coordinates.
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</description>
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</method>
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<method name="set_cell">
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@ -107,6 +108,7 @@
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<argument index="3" name="alternative_tile" type="int" default="-1">
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</argument>
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<description>
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Sets the tile index for the cell given by a Vector2i.
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</description>
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</method>
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<method name="update_dirty_quadrants">
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@ -137,6 +139,7 @@
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<signals>
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<signal name="changed">
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<description>
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Emitted when the [TileSet] of this TileMap changes.
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</description>
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</signal>
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</signals>
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@ -298,12 +298,15 @@
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</members>
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<constants>
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<constant name="TILE_SHAPE_SQUARE" value="0" enum="TileShape">
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Orthogonal orientation mode.
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</constant>
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<constant name="TILE_SHAPE_ISOMETRIC" value="1" enum="TileShape">
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Isometric orientation mode.
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</constant>
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<constant name="TILE_SHAPE_HALF_OFFSET_SQUARE" value="2" enum="TileShape">
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</constant>
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<constant name="TILE_SHAPE_HEXAGON" value="3" enum="TileShape">
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Hexagon orientation mode.
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</constant>
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<constant name="TILE_LAYOUT_STACKED" value="0" enum="TileLayout">
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</constant>
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@ -902,7 +902,7 @@ void TileMap::_get_property_list(List<PropertyInfo> *p_list) const {
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p_list->push_back(p);
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}
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Vector2 TileMap::map_to_world(const Vector2 &p_pos) const {
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Vector2 TileMap::map_to_world(const Vector2i &p_pos) const {
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// SHOULD RETURN THE CENTER OF THE TILE
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ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
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@ -980,7 +980,7 @@ Vector2 TileMap::map_to_world(const Vector2 &p_pos) const {
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}
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Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
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ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2());
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ERR_FAIL_COND_V(!tile_set.is_valid(), Vector2i());
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Vector2 ret = p_pos;
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ret /= tile_set->get_tile_size();
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@ -1143,7 +1143,7 @@ Vector2i TileMap::world_to_map(const Vector2 &p_pos) const {
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} else {
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ret = (ret + Vector2(0.00005, 0.00005)).floor();
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}
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return ret;
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return Vector2i(ret);
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}
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bool TileMap::is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const {
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@ -264,7 +264,7 @@ public:
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void update_dirty_quadrants();
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Vector2 map_to_world(const Vector2 &p_pos) const;
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Vector2 map_to_world(const Vector2i &p_pos) const;
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Vector2i world_to_map(const Vector2 &p_pos) const;
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bool is_existing_neighbor(TileSet::CellNeighbor p_cell_neighbor) const;
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