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Add ability to set the tooltip text of a TreeItem
button
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@ -490,6 +490,15 @@
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If [code]true[/code], disables the button at index [param button_index] in the given [param column].
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</description>
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</method>
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<method name="set_button_tooltip_text">
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<return type="void" />
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<param index="0" name="column" type="int" />
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<param index="1" name="button_index" type="int" />
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<param index="2" name="tooltip" type="String" />
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<description>
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Sets the tooltip text for the button at index [param button_index] in the given [param column].
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</description>
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</method>
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<method name="set_cell_mode">
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<return type="void" />
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<param index="0" name="column" type="int" />
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@ -1176,6 +1176,12 @@ int TreeItem::get_button_by_id(int p_column, int p_id) const {
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return -1;
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}
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void TreeItem::set_button_tooltip_text(int p_column, int p_index, const String &p_tooltip) {
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ERR_FAIL_INDEX(p_column, cells.size());
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ERR_FAIL_INDEX(p_index, cells[p_column].buttons.size());
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cells.write[p_column].buttons.write[p_index].tooltip = p_tooltip;
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}
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void TreeItem::set_button(int p_column, int p_index, const Ref<Texture2D> &p_button) {
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ERR_FAIL_COND(p_button.is_null());
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ERR_FAIL_INDEX(p_column, cells.size());
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@ -1586,6 +1592,7 @@ void TreeItem::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_button_id", "column", "button_index"), &TreeItem::get_button_id);
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ClassDB::bind_method(D_METHOD("get_button_by_id", "column", "id"), &TreeItem::get_button_by_id);
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ClassDB::bind_method(D_METHOD("get_button", "column", "button_index"), &TreeItem::get_button);
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ClassDB::bind_method(D_METHOD("set_button_tooltip_text", "column", "button_index", "tooltip"), &TreeItem::set_button_tooltip_text);
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ClassDB::bind_method(D_METHOD("set_button", "column", "button_index", "button"), &TreeItem::set_button);
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ClassDB::bind_method(D_METHOD("erase_button", "column", "button_index"), &TreeItem::erase_button);
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ClassDB::bind_method(D_METHOD("set_button_disabled", "column", "button_index", "disabled"), &TreeItem::set_button_disabled);
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@ -262,6 +262,7 @@ public:
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int get_button_id(int p_column, int p_index) const;
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void erase_button(int p_column, int p_index);
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int get_button_by_id(int p_column, int p_id) const;
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void set_button_tooltip_text(int p_column, int p_index, const String &p_tooltip);
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void set_button(int p_column, int p_index, const Ref<Texture2D> &p_button);
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void set_button_color(int p_column, int p_index, const Color &p_color);
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void set_button_disabled(int p_column, int p_index, bool p_disabled);
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