SCons: Add GCC/Clang option to make debug file paths relative

This commit is contained in:
Rémi Verschelde 2023-06-14 17:03:10 +02:00
parent b2f425fe68
commit 74e6b5a059
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@ -180,6 +180,7 @@ opts.Add(
) )
opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False)) opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", False))
opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False)) opts.Add(BoolVariable("separate_debug_symbols", "Extract debugging symbols to a separate file", False))
opts.Add(BoolVariable("debug_paths_relative", "Make file paths in debug symbols relative (if supported)", True))
opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full"))) opts.Add(EnumVariable("lto", "Link-time optimization (production builds)", "none", ("none", "auto", "thin", "full")))
opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False)) opts.Add(BoolVariable("production", "Set defaults to build Godot for use in production", False))
opts.Add(BoolVariable("threads", "Enable threading support", True)) opts.Add(BoolVariable("threads", "Enable threading support", True))
@ -583,73 +584,6 @@ print(f'Building for platform "{selected_platform}", architecture "{env["arch"]}
if env.dev_build: if env.dev_build:
print("NOTE: Developer build, with debug optimization level and debug symbols (unless overridden).") print("NOTE: Developer build, with debug optimization level and debug symbols (unless overridden).")
# Set optimize and debug_symbols flags.
# "custom" means do nothing and let users set their own optimization flags.
# Needs to happen after configure to have `env.msvc` defined.
if env.msvc:
if env["debug_symbols"]:
env.Append(CCFLAGS=["/Zi", "/FS"])
env.Append(LINKFLAGS=["/DEBUG:FULL"])
else:
env.Append(LINKFLAGS=["/DEBUG:NONE"])
if env["optimize"] == "speed":
env.Append(CCFLAGS=["/O2"])
env.Append(LINKFLAGS=["/OPT:REF"])
elif env["optimize"] == "speed_trace":
env.Append(CCFLAGS=["/O2"])
env.Append(LINKFLAGS=["/OPT:REF", "/OPT:NOICF"])
elif env["optimize"] == "size":
env.Append(CCFLAGS=["/O1"])
env.Append(LINKFLAGS=["/OPT:REF"])
elif env["optimize"] == "debug" or env["optimize"] == "none":
env.Append(CCFLAGS=["/Od"])
else:
if env["debug_symbols"]:
# Adding dwarf-4 explicitly makes stacktraces work with clang builds,
# otherwise addr2line doesn't understand them
env.Append(CCFLAGS=["-gdwarf-4"])
if env.dev_build:
env.Append(CCFLAGS=["-g3"])
else:
env.Append(CCFLAGS=["-g2"])
else:
if methods.using_clang(env) and not methods.is_vanilla_clang(env):
# Apple Clang, its linker doesn't like -s.
env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"])
else:
env.Append(LINKFLAGS=["-s"])
if env["optimize"] == "speed":
env.Append(CCFLAGS=["-O3"])
# `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces.
elif env["optimize"] == "speed_trace":
env.Append(CCFLAGS=["-O2"])
elif env["optimize"] == "size":
env.Append(CCFLAGS=["-Os"])
elif env["optimize"] == "debug":
env.Append(CCFLAGS=["-Og"])
elif env["optimize"] == "none":
env.Append(CCFLAGS=["-O0"])
# Needs to happen after configure to handle "auto".
if env["lto"] != "none":
print("Using LTO: " + env["lto"])
# Set our C and C++ standard requirements.
# C++17 is required as we need guaranteed copy elision as per GH-36436.
# Prepending to make it possible to override.
# This needs to come after `configure`, otherwise we don't have env.msvc.
if not env.msvc:
# Specifying GNU extensions support explicitly, which are supported by
# both GCC and Clang. Both currently default to gnu11 and gnu++14.
env.Prepend(CFLAGS=["-std=gnu11"])
env.Prepend(CXXFLAGS=["-std=gnu++17"])
else:
# MSVC doesn't have clear C standard support, /std only covers C++.
# We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
env.Prepend(CCFLAGS=["/std:c++17"])
# Enforce our minimal compiler version requirements # Enforce our minimal compiler version requirements
cc_version = methods.get_compiler_version(env) or { cc_version = methods.get_compiler_version(env) or {
"major": None, "major": None,
@ -695,6 +629,9 @@ if methods.using_gcc(env):
"to switch to posix threads." "to switch to posix threads."
) )
Exit(255) Exit(255)
if env["debug_paths_relative"] and cc_version_major < 8:
print("GCC < 8 doesn't support -ffile-prefix-map, disabling `debug_paths_relative` option.")
env["debug_paths_relative"] = False
elif methods.using_clang(env): elif methods.using_clang(env):
if cc_version_major == -1: if cc_version_major == -1:
print( print(
@ -717,12 +654,89 @@ elif methods.using_clang(env):
"support C++17. Supported versions are Apple Clang 10 and later." "support C++17. Supported versions are Apple Clang 10 and later."
) )
Exit(255) Exit(255)
if env["debug_paths_relative"] and not vanilla and cc_version_major < 12:
print("Apple Clang < 12 doesn't support -ffile-prefix-map, disabling `debug_paths_relative` option.")
env["debug_paths_relative"] = False
elif cc_version_major < 6: elif cc_version_major < 6:
print( print(
"Detected Clang version older than 6, which does not fully support " "Detected Clang version older than 6, which does not fully support "
"C++17. Supported versions are Clang 6 and later." "C++17. Supported versions are Clang 6 and later."
) )
Exit(255) Exit(255)
if env["debug_paths_relative"] and cc_version_major < 10:
print("Clang < 10 doesn't support -ffile-prefix-map, disabling `debug_paths_relative` option.")
env["debug_paths_relative"] = False
# Set optimize and debug_symbols flags.
# "custom" means do nothing and let users set their own optimization flags.
# Needs to happen after configure to have `env.msvc` defined.
if env.msvc:
if env["debug_symbols"]:
env.Append(CCFLAGS=["/Zi", "/FS"])
env.Append(LINKFLAGS=["/DEBUG:FULL"])
else:
env.Append(LINKFLAGS=["/DEBUG:NONE"])
if env["optimize"] == "speed":
env.Append(CCFLAGS=["/O2"])
env.Append(LINKFLAGS=["/OPT:REF"])
elif env["optimize"] == "speed_trace":
env.Append(CCFLAGS=["/O2"])
env.Append(LINKFLAGS=["/OPT:REF", "/OPT:NOICF"])
elif env["optimize"] == "size":
env.Append(CCFLAGS=["/O1"])
env.Append(LINKFLAGS=["/OPT:REF"])
elif env["optimize"] == "debug" or env["optimize"] == "none":
env.Append(CCFLAGS=["/Od"])
else:
if env["debug_symbols"]:
# Adding dwarf-4 explicitly makes stacktraces work with clang builds,
# otherwise addr2line doesn't understand them
env.Append(CCFLAGS=["-gdwarf-4"])
if env.dev_build:
env.Append(CCFLAGS=["-g3"])
else:
env.Append(CCFLAGS=["-g2"])
if env["debug_paths_relative"]:
# Remap absolute paths to relative paths for debug symbols.
project_path = Dir("#").abspath
env.Append(CCFLAGS=[f"-ffile-prefix-map={project_path}=."])
else:
if methods.using_clang(env) and not methods.is_vanilla_clang(env):
# Apple Clang, its linker doesn't like -s.
env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"])
else:
env.Append(LINKFLAGS=["-s"])
if env["optimize"] == "speed":
env.Append(CCFLAGS=["-O3"])
# `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces.
elif env["optimize"] == "speed_trace":
env.Append(CCFLAGS=["-O2"])
elif env["optimize"] == "size":
env.Append(CCFLAGS=["-Os"])
elif env["optimize"] == "debug":
env.Append(CCFLAGS=["-Og"])
elif env["optimize"] == "none":
env.Append(CCFLAGS=["-O0"])
# Needs to happen after configure to handle "auto".
if env["lto"] != "none":
print("Using LTO: " + env["lto"])
# Set our C and C++ standard requirements.
# C++17 is required as we need guaranteed copy elision as per GH-36436.
# Prepending to make it possible to override.
# This needs to come after `configure`, otherwise we don't have env.msvc.
if not env.msvc:
# Specifying GNU extensions support explicitly, which are supported by
# both GCC and Clang. Both currently default to gnu11 and gnu++14.
env.Prepend(CFLAGS=["-std=gnu11"])
env.Prepend(CXXFLAGS=["-std=gnu++17"])
else:
# MSVC doesn't have clear C standard support, /std only covers C++.
# We apply it to CCFLAGS (both C and C++ code) in case it impacts C features.
env.Prepend(CCFLAGS=["/std:c++17"])
# Disable exception handling. Godot doesn't use exceptions anywhere, and this # Disable exception handling. Godot doesn't use exceptions anywhere, and this
# saves around 20% of binary size and very significant build time (GH-80513). # saves around 20% of binary size and very significant build time (GH-80513).