mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 20:23:53 +00:00
Mention an issue with infinite scroll on mirroring of Parallax layer
This commit is contained in:
parent
f99f5a5887
commit
74df54a99e
@ -13,6 +13,7 @@
|
||||
<members>
|
||||
<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring" default="Vector2(0, 0)">
|
||||
The ParallaxLayer's [Texture2D] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code], the [Texture2D] will not be mirrored.
|
||||
If the length of the viewport axis is bigger than twice the mirrored axis size, it will not repeat infinitely, as the parallax layer only draws 2 instances of the texture at any one time.
|
||||
</member>
|
||||
<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset" default="Vector2(0, 0)">
|
||||
The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
|
||||
|
Loading…
Reference in New Issue
Block a user