From 742fdf9a9248a1c116c7ae4ca141feec6a9405ac Mon Sep 17 00:00:00 2001
From: tetrapod00 <145553014+tetrapod00@users.noreply.github.com>
Date: Mon, 4 Nov 2024 11:19:25 -0800
Subject: [PATCH] Docs: Add link to SpringArm tutorial
---
doc/classes/SpringArm3D.xml | 1 +
1 file changed, 1 insertion(+)
diff --git a/doc/classes/SpringArm3D.xml b/doc/classes/SpringArm3D.xml
index 99389fb78dc..330317f352a 100644
--- a/doc/classes/SpringArm3D.xml
+++ b/doc/classes/SpringArm3D.xml
@@ -7,6 +7,7 @@
[SpringArm3D] casts a ray or a shape along its Z axis and moves all its direct children to the collision point, with an optional margin. This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the [SpringArm3D]'s collision check).
+ $DOCS_URL/tutorials/3d/spring_arm.html