diff --git a/doc/classes/SpringArm3D.xml b/doc/classes/SpringArm3D.xml index 99389fb78dc..330317f352a 100644 --- a/doc/classes/SpringArm3D.xml +++ b/doc/classes/SpringArm3D.xml @@ -7,6 +7,7 @@ [SpringArm3D] casts a ray or a shape along its Z axis and moves all its direct children to the collision point, with an optional margin. This is useful for 3rd person cameras that move closer to the player when inside a tight space (you may need to exclude the player's collider from the [SpringArm3D]'s collision check). + $DOCS_URL/tutorials/3d/spring_arm.html