Fix no hint_string for frame property in AnimatedSprites

This commit is contained in:
kleonc 2022-07-03 15:31:43 +02:00
parent 6f02454634
commit 73ecd71b7d
2 changed files with 8 additions and 2 deletions

View File

@ -138,8 +138,11 @@ void AnimatedSprite2D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame") {
property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
} else {
// Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
property.hint_string = "0,0,1";
}
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}

View File

@ -1034,8 +1034,11 @@ void AnimatedSprite3D::_validate_property(PropertyInfo &property) const {
if (property.name == "frame") {
property.hint = PROPERTY_HINT_RANGE;
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 1) {
if (frames->has_animation(animation) && frames->get_frame_count(animation) > 0) {
property.hint_string = "0," + itos(frames->get_frame_count(animation) - 1) + ",1";
} else {
// Avoid an error, `hint_string` is required for `PROPERTY_HINT_RANGE`.
property.hint_string = "0,0,1";
}
property.usage |= PROPERTY_USAGE_KEYING_INCREMENTS;
}