From 72f5bbde82013f783d705a1d68b2126375e0f1c7 Mon Sep 17 00:00:00 2001 From: Fabio Alessandrelli Date: Thu, 23 Feb 2023 10:02:19 +0100 Subject: [PATCH] [MP] Fix replication config not updating sync/spawn props from code. --- modules/multiplayer/scene_replication_config.cpp | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/modules/multiplayer/scene_replication_config.cpp b/modules/multiplayer/scene_replication_config.cpp index c8621e73572..f8006228de9 100644 --- a/modules/multiplayer/scene_replication_config.cpp +++ b/modules/multiplayer/scene_replication_config.cpp @@ -114,6 +114,8 @@ void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) { if (p_index < 0 || p_index == properties.size()) { properties.push_back(ReplicationProperty(p_path)); + sync_props.push_back(p_path); + spawn_props.push_back(p_path); return; } @@ -126,6 +128,16 @@ void SceneReplicationConfig::add_property(const NodePath &p_path, int p_index) { c++; } properties.insert_before(I, ReplicationProperty(p_path)); + sync_props.clear(); + spawn_props.clear(); + for (const ReplicationProperty &prop : properties) { + if (prop.sync) { + sync_props.push_back(p_path); + } + if (prop.spawn) { + spawn_props.push_back(p_path); + } + } } void SceneReplicationConfig::remove_property(const NodePath &p_path) {