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Merge pull request #55032 from Calinou/tweak-default-window-size
Increase the default project window size for better usability
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commit
72e25f794c
@ -1183,10 +1183,14 @@ ProjectSettings::ProjectSettings() {
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GLOBAL_DEF("application/config/custom_user_dir_name", "");
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GLOBAL_DEF("application/config/custom_user_dir_name", "");
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GLOBAL_DEF("application/config/project_settings_override", "");
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GLOBAL_DEF("application/config/project_settings_override", "");
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GLOBAL_DEF_BASIC("display/window/size/viewport_width", 1024);
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// The default window size is tuned to:
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// - Have a 16:9 aspect ratio,
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// - Have both dimensions divisible by 8 to better play along with video recording,
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// - Be displayable correctly in windowed mode on a 1366×768 display (tested on Windows 10 with default settings).
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GLOBAL_DEF_BASIC("display/window/size/viewport_width", 1152);
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custom_prop_info["display/window/size/viewport_width"] = PropertyInfo(Variant::INT, "display/window/size/viewport_width", PROPERTY_HINT_RANGE, "0,7680,1,or_greater"); // 8K resolution
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custom_prop_info["display/window/size/viewport_width"] = PropertyInfo(Variant::INT, "display/window/size/viewport_width", PROPERTY_HINT_RANGE, "0,7680,1,or_greater"); // 8K resolution
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GLOBAL_DEF_BASIC("display/window/size/viewport_height", 600);
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GLOBAL_DEF_BASIC("display/window/size/viewport_height", 648);
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custom_prop_info["display/window/size/viewport_height"] = PropertyInfo(Variant::INT, "display/window/size/viewport_height", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"); // 8K resolution
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custom_prop_info["display/window/size/viewport_height"] = PropertyInfo(Variant::INT, "display/window/size/viewport_height", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"); // 8K resolution
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GLOBAL_DEF_BASIC("display/window/size/resizable", true);
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GLOBAL_DEF_BASIC("display/window/size/resizable", true);
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@ -578,19 +578,19 @@
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Allows the window to be resizable by default.
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Allows the window to be resizable by default.
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[b]Note:[/b] This setting is ignored on iOS.
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[b]Note:[/b] This setting is ignored on iOS.
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</member>
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</member>
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<member name="display/window/size/viewport_height" type="int" setter="" getter="" default="600">
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<member name="display/window/size/viewport_height" type="int" setter="" getter="" default="648">
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Sets the game's main viewport height. On desktop platforms, this is also the initial window height.
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Sets the game's main viewport height. On desktop platforms, this is also the initial window height, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the [code]canvas_items[/code] or [code]viewport[/code] stretch modes. See also [member display/window/size/viewport_width], [member display/window/size/window_width_override] and [member display/window/size/window_height_override].
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</member>
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</member>
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<member name="display/window/size/viewport_width" type="int" setter="" getter="" default="1024">
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<member name="display/window/size/viewport_width" type="int" setter="" getter="" default="1152">
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Sets the game's main viewport width. On desktop platforms, this is also the initial window width.
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Sets the game's main viewport width. On desktop platforms, this is also the initial window width, represented by an indigo-colored rectangle in the 2D editor. Stretch mode settings also use this as a reference when using the [code]canvas_items[/code] or [code]viewport[/code] stretch modes. See also [member display/window/size/viewport_height], [member display/window/size/window_width_override] and [member display/window/size/window_height_override].
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</member>
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</member>
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<member name="display/window/size/window_height_override" type="int" setter="" getter="" default="0">
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<member name="display/window/size/window_height_override" type="int" setter="" getter="" default="0">
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On desktop platforms, sets the game's initial window height.
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On desktop platforms, overrides the game's initial window height. See also [member display/window/size/window_width_override], [member display/window/size/viewport_width] and [member display/window/size/viewport_height].
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[b]Note:[/b] By default, or when set to 0, the initial window height is the [member display/window/size/viewport_height]. This setting is ignored on iOS, Android, and HTML5.
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[b]Note:[/b] By default, or when set to [code]0[/code], the initial window height is the [member display/window/size/viewport_height]. This setting is ignored on iOS, Android, and HTML5.
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</member>
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</member>
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<member name="display/window/size/window_width_override" type="int" setter="" getter="" default="0">
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<member name="display/window/size/window_width_override" type="int" setter="" getter="" default="0">
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On desktop platforms, sets the game's initial window width.
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On desktop platforms, overrides the game's initial window width. See also [member display/window/size/window_height_override], [member display/window/size/viewport_width] and [member display/window/size/viewport_height].
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[b]Note:[/b] By default, or when set to 0, the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5.
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[b]Note:[/b] By default, or when set to [code]0[/code], the initial window width is the viewport [member display/window/size/viewport_width]. This setting is ignored on iOS, Android, and HTML5.
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</member>
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</member>
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<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
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<member name="display/window/vsync/vsync_mode" type="int" setter="" getter="" default="1">
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Sets the V-Sync mode for the main game window.
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Sets the V-Sync mode for the main game window.
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@ -161,7 +161,7 @@ static DisplayServer::WindowMode window_mode = DisplayServer::WINDOW_MODE_WINDOW
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static DisplayServer::ScreenOrientation window_orientation = DisplayServer::SCREEN_LANDSCAPE;
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static DisplayServer::ScreenOrientation window_orientation = DisplayServer::SCREEN_LANDSCAPE;
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static DisplayServer::VSyncMode window_vsync_mode = DisplayServer::VSYNC_ENABLED;
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static DisplayServer::VSyncMode window_vsync_mode = DisplayServer::VSYNC_ENABLED;
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static uint32_t window_flags = 0;
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static uint32_t window_flags = 0;
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static Size2i window_size = Size2i(1024, 600);
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static Size2i window_size = Size2i(1152, 648);
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static int init_screen = -1;
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static int init_screen = -1;
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static bool init_fullscreen = false;
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static bool init_fullscreen = false;
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