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Circle&CapsuleShape2D: Fix outlines missing line.
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@ -84,13 +84,11 @@ real_t CapsuleShape2D::get_height() const {
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void CapsuleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector<Vector2> points = _get_points();
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Vector<Color> col;
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col.push_back(p_color);
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Vector<Color> col = { p_color };
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RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
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if (is_collision_outline_enabled()) {
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points.push_back(points[0]);
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RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
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// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
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RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
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}
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}
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@ -71,18 +71,19 @@ real_t CircleShape2D::get_enclosing_radius() const {
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void CircleShape2D::draw(const RID &p_to_rid, const Color &p_color) {
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Vector<Vector2> points;
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points.resize(24);
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const real_t turn_step = Math_TAU / 24.0;
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for (int i = 0; i < 24; i++) {
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points.push_back(Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius());
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points.write[i] = Vector2(Math::cos(i * turn_step), Math::sin(i * turn_step)) * get_radius();
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}
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Vector<Color> col;
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col.push_back(p_color);
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Vector<Color> col = { p_color };
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RenderingServer::get_singleton()->canvas_item_add_polygon(p_to_rid, points, col);
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if (is_collision_outline_enabled()) {
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points.push_back(points[0]);
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RenderingServer::get_singleton()->canvas_item_add_polyline(p_to_rid, points, col);
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// Draw the last segment as it's not drawn by `canvas_item_add_polyline()`.
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RenderingServer::get_singleton()->canvas_item_add_line(p_to_rid, points[points.size() - 1], points[0], p_color);
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}
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}
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