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GDScript: Fix small mistake in script valid checks
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@ -136,7 +136,7 @@ void GDScript::_super_implicit_constructor(GDScript *p_script, GDScriptInstance
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}
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}
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ERR_FAIL_NULL(p_script->implicit_initializer);
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if (likely(valid)) {
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if (likely(p_script->valid)) {
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p_script->implicit_initializer->call(p_instance, nullptr, 0, r_error);
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} else {
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r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
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