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Editor: fix code editor scrolling experience on track pads
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commit
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@ -1693,10 +1693,10 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
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h_scroll->set_value(h_scroll->get_value() - (100 * mb->get_factor()));
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} else if (mb->is_alt_pressed()) {
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// Scroll 5 times as fast as normal (like in Visual Studio Code).
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_scroll_up(15 * mb->get_factor());
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_scroll_up(15 * mb->get_factor(), true);
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} else if (v_scroll->is_visible()) {
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// Scroll 3 lines.
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_scroll_up(3 * mb->get_factor());
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_scroll_up(3 * mb->get_factor(), true);
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}
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}
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if (mb->get_button_index() == MouseButton::WHEEL_DOWN && !mb->is_command_or_control_pressed()) {
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@ -1704,10 +1704,10 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
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h_scroll->set_value(h_scroll->get_value() + (100 * mb->get_factor()));
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} else if (mb->is_alt_pressed()) {
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// Scroll 5 times as fast as normal (like in Visual Studio Code).
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_scroll_down(15 * mb->get_factor());
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_scroll_down(15 * mb->get_factor(), true);
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} else if (v_scroll->is_visible()) {
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// Scroll 3 lines.
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_scroll_down(3 * mb->get_factor());
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_scroll_down(3 * mb->get_factor(), true);
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}
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}
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if (mb->get_button_index() == MouseButton::WHEEL_LEFT) {
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@ -1941,9 +1941,9 @@ void TextEdit::gui_input(const Ref<InputEvent> &p_gui_input) {
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if (pan_gesture.is_valid()) {
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const real_t delta = pan_gesture->get_delta().y;
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if (delta < 0) {
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_scroll_up(-delta);
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_scroll_up(-delta, false);
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} else {
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_scroll_down(delta);
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_scroll_down(delta, false);
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}
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h_scroll->set_value(h_scroll->get_value() + pan_gesture->get_delta().x * 100);
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if (v_scroll->get_value() != prev_v_scroll || h_scroll->get_value() != prev_h_scroll) {
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@ -5473,7 +5473,7 @@ void TextEdit::set_line_as_last_visible(int p_line, int p_wrap_index) {
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set_v_scroll(0);
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return;
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}
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set_v_scroll(get_scroll_pos_for_line(first_line, next_line.y) + _get_visible_lines_offset());
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set_v_scroll(round(get_scroll_pos_for_line(first_line, next_line.y) + _get_visible_lines_offset()));
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}
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int TextEdit::get_last_full_visible_line() const {
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@ -7357,11 +7357,6 @@ void TextEdit::_update_scrollbars() {
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v_scroll->show();
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v_scroll->set_max(total_rows + _get_visible_lines_offset());
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v_scroll->set_page(visible_rows + _get_visible_lines_offset());
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if (smooth_scroll_enabled) {
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v_scroll->set_step(0.25);
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} else {
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v_scroll->set_step(1);
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}
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set_v_scroll(get_v_scroll());
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} else {
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@ -7455,7 +7450,7 @@ double TextEdit::_get_v_scroll_offset() const {
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return CLAMP(val, 0, 1);
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}
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void TextEdit::_scroll_up(real_t p_delta) {
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void TextEdit::_scroll_up(real_t p_delta, bool p_animate) {
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if (scrolling && smooth_scroll_enabled && SIGN(target_v_scroll - v_scroll->get_value()) != SIGN(-p_delta)) {
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scrolling = false;
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minimap_clicked = false;
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@ -7471,7 +7466,7 @@ void TextEdit::_scroll_up(real_t p_delta) {
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if (target_v_scroll <= 0) {
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target_v_scroll = 0;
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}
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if (Math::abs(target_v_scroll - v_scroll->get_value()) < 1.0) {
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if (Math::abs(target_v_scroll - v_scroll->get_value()) < 1.0 || !p_animate) {
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v_scroll->set_value(target_v_scroll);
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} else {
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scrolling = true;
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@ -7482,7 +7477,7 @@ void TextEdit::_scroll_up(real_t p_delta) {
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}
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}
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void TextEdit::_scroll_down(real_t p_delta) {
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void TextEdit::_scroll_down(real_t p_delta, bool p_animate) {
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if (scrolling && smooth_scroll_enabled && SIGN(target_v_scroll - v_scroll->get_value()) != SIGN(p_delta)) {
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scrolling = false;
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minimap_clicked = false;
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@ -7499,7 +7494,7 @@ void TextEdit::_scroll_down(real_t p_delta) {
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if (target_v_scroll > max_v_scroll) {
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target_v_scroll = max_v_scroll;
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}
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if (Math::abs(target_v_scroll - v_scroll->get_value()) < 1.0) {
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if (Math::abs(target_v_scroll - v_scroll->get_value()) < 1.0 || !p_animate) {
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v_scroll->set_value(target_v_scroll);
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} else {
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scrolling = true;
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@ -7605,9 +7600,9 @@ void TextEdit::_update_minimap_click() {
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int first_line = row - next_line.x + 1;
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double delta = get_scroll_pos_for_line(first_line, next_line.y) - get_v_scroll();
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if (delta < 0) {
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_scroll_up(-delta);
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_scroll_up(-delta, true);
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} else {
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_scroll_down(delta);
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_scroll_down(delta, true);
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}
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}
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@ -500,8 +500,8 @@ private:
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double _get_visible_lines_offset() const;
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double _get_v_scroll_offset() const;
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void _scroll_up(real_t p_delta);
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void _scroll_down(real_t p_delta);
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void _scroll_up(real_t p_delta, bool p_animate);
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void _scroll_down(real_t p_delta, bool p_animate);
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void _scroll_lines_up();
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void _scroll_lines_down();
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