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Warn if a concave shape is assigned to ConvexPolygonShape2D
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@ -38,11 +38,41 @@ bool ConvexPolygonShape2D::_edit_is_selected_on_click(const Point2 &p_point, dou
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return Geometry2D::is_point_in_polygon(p_point, points);
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}
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#ifdef DEBUG_ENABLED
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// Check if point p3 is to the left of [p1, p2] segment or on it.
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bool left_test(const Vector2 &p1, const Vector2 &p2, const Vector2 &p3) {
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Vector2 p12 = p2 - p1;
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Vector2 p13 = p3 - p1;
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// If the value of the cross product is positive or zero; p3 is to the left or on the segment, respectively.
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return p12.cross(p13) >= 0;
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}
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bool is_convex(const Vector<Vector2> &p_points) {
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// Pre-condition: Polygon is in counter-clockwise order.
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int polygon_size = p_points.size();
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for (int i = 0; i < polygon_size && polygon_size > 3; i++) {
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int j = (i + 1) % polygon_size;
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int k = (j + 1) % polygon_size;
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// If any consecutive three points fail left-test, then there is a concavity.
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if (!left_test(p_points[i], p_points[j], p_points[k])) {
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return false;
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}
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}
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return true;
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}
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#endif
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void ConvexPolygonShape2D::_update_shape() {
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Vector<Vector2> final_points = points;
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if (Geometry2D::is_polygon_clockwise(final_points)) { //needs to be counter clockwise
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final_points.reverse();
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}
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#ifdef DEBUG_ENABLED
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if (!is_convex(final_points)) {
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WARN_PRINT("Concave polygon is assigned to ConvexPolygonShape2D.");
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}
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#endif
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PhysicsServer2D::get_singleton()->shape_set_data(get_rid(), final_points);
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emit_changed();
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}
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