diff --git a/doc/classes/CameraFeed.xml b/doc/classes/CameraFeed.xml
index 2b6db13906c..6748fdb95bd 100644
--- a/doc/classes/CameraFeed.xml
+++ b/doc/classes/CameraFeed.xml
@@ -34,6 +34,21 @@
Returns the position of camera on the device.
+
+
+
+
+ Returns the texture backend ID (usable by some external libraries that need a handle to a texture to write data).
+
+
+
+
+
+
+
+ Sets the feed as external feed provided by another library.
+
+
@@ -110,6 +125,9 @@
Feed supplies separate Y and CbCr images that need to be combined and converted to RGB.
+
+ Feed supplies external image.
+
Unspecified position.
diff --git a/doc/classes/RenderingServer.xml b/doc/classes/RenderingServer.xml
index b73315219b6..2e0eb8ae874 100644
--- a/doc/classes/RenderingServer.xml
+++ b/doc/classes/RenderingServer.xml
@@ -1278,6 +1278,14 @@
Sets the intensity of the background color.
+
+
+
+
+
+ Sets the camera ID to be used as environment background.
+
+
diff --git a/drivers/gles3/effects/feed_effects.cpp b/drivers/gles3/effects/feed_effects.cpp
new file mode 100644
index 00000000000..8ca88da6623
--- /dev/null
+++ b/drivers/gles3/effects/feed_effects.cpp
@@ -0,0 +1,128 @@
+/**************************************************************************/
+/* feed_effects.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifdef GLES3_ENABLED
+
+#include "feed_effects.h"
+
+#ifdef ANDROID_ENABLED
+#include
+#endif
+
+#define GL_PROGRAM_POINT_SIZE 0x8642
+
+using namespace GLES3;
+
+FeedEffects *FeedEffects::singleton = nullptr;
+
+FeedEffects *FeedEffects::get_singleton() {
+ return singleton;
+}
+
+FeedEffects::FeedEffects() {
+ singleton = this;
+
+ feed.shader.initialize();
+ feed.shader_version = feed.shader.version_create();
+ feed.shader.version_bind_shader(feed.shader_version, FeedShaderGLES3::MODE_DEFAULT);
+
+ { // Screen Triangle.
+ glGenBuffers(1, &screen_triangle);
+ glBindBuffer(GL_ARRAY_BUFFER, screen_triangle);
+
+ const float qv[6] = {
+ -1.0f,
+ -1.0f,
+ 3.0f,
+ -1.0f,
+ -1.0f,
+ 3.0f,
+ };
+
+ glBufferData(GL_ARRAY_BUFFER, sizeof(float) * 6, qv, GL_STATIC_DRAW);
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
+
+ glGenVertexArrays(1, &screen_triangle_array);
+ glBindVertexArray(screen_triangle_array);
+ glBindBuffer(GL_ARRAY_BUFFER, screen_triangle);
+ glVertexAttribPointer(RS::ARRAY_VERTEX, 2, GL_FLOAT, GL_FALSE, sizeof(float) * 2, nullptr);
+ glEnableVertexAttribArray(RS::ARRAY_VERTEX);
+ glBindVertexArray(0);
+ glBindBuffer(GL_ARRAY_BUFFER, 0); //unbind
+ }
+}
+
+FeedEffects::~FeedEffects() {
+ singleton = nullptr;
+ glDeleteBuffers(1, &screen_triangle);
+ glDeleteVertexArrays(1, &screen_triangle_array);
+ feed.shader.version_free(feed.shader_version);
+}
+
+Transform3D transform3D_from_mat4(const float *p_mat4) {
+ Transform3D res;
+
+ res.basis.rows[0][0] = p_mat4[0];
+ res.basis.rows[1][0] = p_mat4[1];
+ res.basis.rows[2][0] = p_mat4[2];
+ // p_mat4[3] = 0;
+ res.basis.rows[0][1] = p_mat4[4];
+ res.basis.rows[1][1] = p_mat4[5];
+ res.basis.rows[2][1] = p_mat4[6];
+ // p_mat4[7] = 0;
+ res.basis.rows[0][2] = p_mat4[8];
+ res.basis.rows[1][2] = p_mat4[9];
+ res.basis.rows[2][2] = p_mat4[10];
+ // p_mat4[11] = 0;
+ res.origin.x = p_mat4[12];
+ res.origin.y = p_mat4[13];
+ res.origin.z = p_mat4[14];
+ // p_mat4[15] = 1;
+
+ return res;
+}
+
+void FeedEffects::draw() {
+ bool success = feed.shader.version_bind_shader(feed.shader_version, FeedShaderGLES3::MODE_DEFAULT, FeedShaderGLES3::USE_EXTERNAL_SAMPLER);
+ if (!success) {
+ OS::get_singleton()->print("Godot : FeedShaderGLES3 Could not bind version_bind_shader USE_EXTERNAL_SAMPLER");
+ return;
+ }
+
+ draw_screen_triangle();
+}
+
+void FeedEffects::draw_screen_triangle() {
+ glBindVertexArray(screen_triangle_array);
+ glDrawArrays(GL_TRIANGLES, 0, 3);
+ glBindVertexArray(0);
+}
+
+#endif // GLES3_ENABLED
diff --git a/drivers/gles3/effects/feed_effects.h b/drivers/gles3/effects/feed_effects.h
new file mode 100644
index 00000000000..5856a3e04b6
--- /dev/null
+++ b/drivers/gles3/effects/feed_effects.h
@@ -0,0 +1,68 @@
+/**************************************************************************/
+/* feed_effects.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef FEED_EFFECTS_GLES3_H
+#define FEED_EFFECTS_GLES3_H
+
+#ifdef GLES3_ENABLED
+
+#include "drivers/gles3/shaders/feed.glsl.gen.h"
+
+namespace GLES3 {
+
+class FeedEffects {
+private:
+ struct Feed {
+ FeedShaderGLES3 shader;
+ RID shader_version;
+ } feed;
+
+ static FeedEffects *singleton;
+
+ GLuint screen_triangle = 0;
+ GLuint screen_triangle_array = 0;
+
+public:
+ static FeedEffects *get_singleton();
+
+ FeedEffects();
+ ~FeedEffects();
+
+ void draw();
+
+private:
+ void draw_screen_triangle();
+};
+
+} // namespace GLES3
+
+#endif // GLES3_ENABLED
+
+#endif // FEED_EFFECTS_GLES3_H
diff --git a/drivers/gles3/rasterizer_gles3.cpp b/drivers/gles3/rasterizer_gles3.cpp
index e79f1db08de..2e01b11b51d 100644
--- a/drivers/gles3/rasterizer_gles3.cpp
+++ b/drivers/gles3/rasterizer_gles3.cpp
@@ -213,6 +213,7 @@ void RasterizerGLES3::finalize() {
memdelete(glow);
memdelete(cubemap_filter);
memdelete(copy_effects);
+ memdelete(feed_effects);
memdelete(light_storage);
memdelete(particles_storage);
memdelete(mesh_storage);
@@ -361,6 +362,7 @@ RasterizerGLES3::RasterizerGLES3() {
cubemap_filter = memnew(GLES3::CubemapFilter);
glow = memnew(GLES3::Glow);
post_effects = memnew(GLES3::PostEffects);
+ feed_effects = memnew(GLES3::FeedEffects);
gi = memnew(GLES3::GI);
fog = memnew(GLES3::Fog);
canvas = memnew(RasterizerCanvasGLES3());
diff --git a/drivers/gles3/rasterizer_gles3.h b/drivers/gles3/rasterizer_gles3.h
index 92454e014ed..660ec8e8007 100644
--- a/drivers/gles3/rasterizer_gles3.h
+++ b/drivers/gles3/rasterizer_gles3.h
@@ -35,6 +35,7 @@
#include "effects/copy_effects.h"
#include "effects/cubemap_filter.h"
+#include "effects/feed_effects.h"
#include "effects/glow.h"
#include "effects/post_effects.h"
#include "environment/fog.h"
@@ -74,6 +75,7 @@ protected:
GLES3::CubemapFilter *cubemap_filter = nullptr;
GLES3::Glow *glow = nullptr;
GLES3::PostEffects *post_effects = nullptr;
+ GLES3::FeedEffects *feed_effects = nullptr;
RasterizerCanvasGLES3 *canvas = nullptr;
RasterizerSceneGLES3 *scene = nullptr;
static RasterizerGLES3 *singleton;
diff --git a/drivers/gles3/rasterizer_scene_gles3.cpp b/drivers/gles3/rasterizer_scene_gles3.cpp
index c2d17849580..baf8ef1d494 100644
--- a/drivers/gles3/rasterizer_scene_gles3.cpp
+++ b/drivers/gles3/rasterizer_scene_gles3.cpp
@@ -31,6 +31,7 @@
#include "rasterizer_scene_gles3.h"
#include "drivers/gles3/effects/copy_effects.h"
+#include "drivers/gles3/effects/feed_effects.h"
#include "rasterizer_gles3.h"
#include "storage/config.h"
#include "storage/mesh_storage.h"
@@ -39,6 +40,8 @@
#include "core/config/project_settings.h"
#include "core/templates/sort_array.h"
+#include "servers/camera/camera_feed.h"
+#include "servers/camera_server.h"
#include "servers/rendering/rendering_server_default.h"
#include "servers/rendering/rendering_server_globals.h"
@@ -2382,7 +2385,9 @@ void RasterizerSceneGLES3::render_scene(const Ref &p_render_
bool draw_sky = false;
bool draw_sky_fog_only = false;
bool keep_color = false;
+ bool draw_feed = false;
float sky_energy_multiplier = 1.0;
+ int camera_feed_id = -1;
if (unlikely(get_debug_draw_mode() == RS::VIEWPORT_DEBUG_DRAW_OVERDRAW)) {
clear_color = Color(0, 0, 0, 1); //in overdraw mode, BG should always be black
@@ -2427,6 +2432,8 @@ void RasterizerSceneGLES3::render_scene(const Ref &p_render_
keep_color = true;
} break;
case RS::ENV_BG_CAMERA_FEED: {
+ camera_feed_id = environment_get_camera_feed_id(render_data.environment);
+ draw_feed = true;
} break;
default: {
}
@@ -2538,7 +2545,7 @@ void RasterizerSceneGLES3::render_scene(const Ref &p_render_
glClear(GL_DEPTH_BUFFER_BIT);
}
- if (!keep_color) {
+ if (!keep_color && !draw_feed) {
clear_color.a = render_data.transparent_bg ? 0.0f : 1.0f;
glClearBufferfv(GL_COLOR, 0, clear_color.components);
} else if (fbo != rt->fbo) {
@@ -2578,6 +2585,29 @@ void RasterizerSceneGLES3::render_scene(const Ref &p_render_
spec_constant_base_flags |= SceneShaderGLES3::APPLY_TONEMAPPING;
}
}
+
+ if (draw_feed && camera_feed_id > -1) {
+ RENDER_TIMESTAMP("Render Camera feed");
+
+ scene_state.enable_gl_depth_draw(false);
+ scene_state.enable_gl_depth_test(false);
+ scene_state.enable_gl_blend(false);
+ scene_state.set_gl_cull_mode(GLES3::SceneShaderData::CULL_BACK);
+
+ Ref feed = CameraServer::get_singleton()->get_feed_by_id(camera_feed_id);
+
+ if (feed.is_valid()) {
+ RID camera_YCBCR = feed->get_texture(CameraServer::FEED_YCBCR_IMAGE);
+ GLES3::TextureStorage::get_singleton()->texture_bind(camera_YCBCR, 0);
+
+ GLES3::FeedEffects *feed_effects = GLES3::FeedEffects::get_singleton();
+ feed_effects->draw();
+ }
+ scene_state.enable_gl_depth_draw(true);
+ scene_state.enable_gl_depth_test(true);
+ scene_state.enable_gl_blend(true);
+ }
+
// Render Opaque Objects.
RenderListParameters render_list_params(render_list[RENDER_LIST_OPAQUE].elements.ptr(), render_list[RENDER_LIST_OPAQUE].elements.size(), reverse_cull, spec_constant_base_flags, use_wireframe);
diff --git a/drivers/gles3/shaders/SCsub b/drivers/gles3/shaders/SCsub
index df2c5150350..0207ba12b75 100644
--- a/drivers/gles3/shaders/SCsub
+++ b/drivers/gles3/shaders/SCsub
@@ -17,6 +17,7 @@ if "GLES3_GLSL" in env["BUILDERS"]:
# as we have a few, not yet, converted files we name the ones we want to include:
env.GLES3_GLSL("canvas.glsl")
+ env.GLES3_GLSL("feed.glsl")
env.GLES3_GLSL("scene.glsl")
env.GLES3_GLSL("sky.glsl")
env.GLES3_GLSL("canvas_occlusion.glsl")
diff --git a/drivers/gles3/shaders/feed.glsl b/drivers/gles3/shaders/feed.glsl
new file mode 100644
index 00000000000..9d89fc699d7
--- /dev/null
+++ b/drivers/gles3/shaders/feed.glsl
@@ -0,0 +1,39 @@
+/* clang-format off */
+#[modes]
+
+mode_default =
+
+#[specializations]
+
+USE_EXTERNAL_SAMPLER = false
+
+#[vertex]
+
+layout(location = 0) in vec2 vertex_attrib;
+
+out vec2 uv_interp;
+
+
+void main() {
+ uv_interp = vertex_attrib * 0.5 + 0.5;
+ gl_Position = vec4(vertex_attrib, 1.0, 1.0);
+}
+
+/* clang-format off */
+#[fragment]
+
+layout(location = 0) out vec4 frag_color;
+in vec2 uv_interp;
+
+/* clang-format on */
+#ifdef USE_EXTERNAL_SAMPLER
+uniform samplerExternalOES sourceFeed; // texunit:0
+#else
+uniform sampler2D sourceFeed; // texunit:0
+#endif
+
+void main() {
+ vec4 color = texture(sourceFeed, uv_interp);
+
+ frag_color = color;
+}
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index f8c70c3002a..b5e23e98321 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -130,10 +130,7 @@ int Environment::get_canvas_max_layer() const {
void Environment::set_camera_feed_id(int p_id) {
bg_camera_feed_id = p_id;
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
- RS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id);
-#endif
+ RS::get_singleton()->environment_set_camera_feed_id(environment, bg_camera_feed_id);
}
int Environment::get_camera_feed_id() const {
diff --git a/servers/camera/camera_feed.cpp b/servers/camera/camera_feed.cpp
index 4021d9564bf..e93ab3a5442 100644
--- a/servers/camera/camera_feed.cpp
+++ b/servers/camera/camera_feed.cpp
@@ -50,6 +50,8 @@ void CameraFeed::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_rgb_image", "rgb_image"), &CameraFeed::set_rgb_image);
ClassDB::bind_method(D_METHOD("set_ycbcr_image", "ycbcr_image"), &CameraFeed::set_ycbcr_image);
+ ClassDB::bind_method(D_METHOD("set_external", "width", "height"), &CameraFeed::set_external);
+ ClassDB::bind_method(D_METHOD("get_texture_tex_id", "feed_image_type"), &CameraFeed::get_texture_tex_id);
ClassDB::bind_method(D_METHOD("get_datatype"), &CameraFeed::get_datatype);
@@ -68,6 +70,7 @@ void CameraFeed::_bind_methods() {
BIND_ENUM_CONSTANT(FEED_RGB);
BIND_ENUM_CONSTANT(FEED_YCBCR);
BIND_ENUM_CONSTANT(FEED_YCBCR_SEP);
+ BIND_ENUM_CONSTANT(FEED_EXTERNAL);
BIND_ENUM_CONSTANT(FEED_UNSPECIFIED);
BIND_ENUM_CONSTANT(FEED_FRONT);
@@ -137,6 +140,10 @@ RID CameraFeed::get_texture(CameraServer::FeedImage p_which) {
return texture[p_which];
}
+uint64_t CameraFeed::get_texture_tex_id(CameraServer::FeedImage p_which) {
+ return RenderingServer::get_singleton()->texture_get_native_handle(texture[p_which]);
+}
+
CameraFeed::CameraFeed() {
// initialize our feed
id = CameraServer::get_singleton()->get_free_id();
@@ -252,6 +259,19 @@ void CameraFeed::set_ycbcr_images(const Ref &p_y_img, const Ref &p
}
}
+void CameraFeed::set_external(int p_width, int p_height) {
+ if ((base_width != p_width) || (base_height != p_height)) {
+ // We're assuming here that our camera image doesn't change around formats etc, allocate the whole lot...
+ base_width = p_width;
+ base_height = p_height;
+
+ auto new_texture = RenderingServer::get_singleton()->texture_external_create(p_width, p_height, 0);
+ RenderingServer::get_singleton()->texture_replace(texture[CameraServer::FEED_YCBCR_IMAGE], new_texture);
+ }
+
+ datatype = CameraFeed::FEED_EXTERNAL;
+}
+
bool CameraFeed::activate_feed() {
// nothing to do here
return true;
diff --git a/servers/camera/camera_feed.h b/servers/camera/camera_feed.h
index 492a909239e..365ed7c6357 100644
--- a/servers/camera/camera_feed.h
+++ b/servers/camera/camera_feed.h
@@ -49,7 +49,8 @@ public:
FEED_NOIMAGE, // we don't have an image yet
FEED_RGB, // our texture will contain a normal RGB texture that can be used directly
FEED_YCBCR, // our texture will contain a YCbCr texture that needs to be converted to RGB before output
- FEED_YCBCR_SEP // our camera is split into two textures, first plane contains Y data, second plane contains CbCr data
+ FEED_YCBCR_SEP, // our camera is split into two textures, first plane contains Y data, second plane contains CbCr data
+ FEED_EXTERNAL, // specific for android atm, camera feed is managed externally, assumed RGB for now
};
enum FeedPosition {
@@ -104,6 +105,7 @@ public:
void set_transform(const Transform2D &p_transform);
RID get_texture(CameraServer::FeedImage p_which);
+ uint64_t get_texture_tex_id(CameraServer::FeedImage p_which);
CameraFeed();
CameraFeed(String p_name, FeedPosition p_position = CameraFeed::FEED_UNSPECIFIED);
@@ -113,6 +115,7 @@ public:
void set_rgb_image(const Ref &p_rgb_img);
void set_ycbcr_image(const Ref &p_ycbcr_img);
void set_ycbcr_images(const Ref &p_y_img, const Ref &p_cbcr_img);
+ void set_external(int p_width, int p_height);
virtual bool set_format(int p_index, const Dictionary &p_parameters);
virtual Array get_formats() const;
diff --git a/servers/rendering/renderer_scene_cull.h b/servers/rendering/renderer_scene_cull.h
index 5aae59eb51d..8f85ebded67 100644
--- a/servers/rendering/renderer_scene_cull.h
+++ b/servers/rendering/renderer_scene_cull.h
@@ -1255,6 +1255,7 @@ public:
PASS3(environment_set_bg_energy, RID, float, float)
PASS2(environment_set_canvas_max_layer, RID, int)
PASS6(environment_set_ambient_light, RID, const Color &, RS::EnvironmentAmbientSource, float, float, RS::EnvironmentReflectionSource)
+ PASS2(environment_set_camera_feed_id, RID, int)
PASS1RC(RS::EnvironmentBG, environment_get_background, RID)
PASS1RC(RID, environment_get_sky, RID)
diff --git a/servers/rendering/renderer_scene_render.cpp b/servers/rendering/renderer_scene_render.cpp
index 797ba7eaf74..e3df6a1d7e3 100644
--- a/servers/rendering/renderer_scene_render.cpp
+++ b/servers/rendering/renderer_scene_render.cpp
@@ -349,6 +349,14 @@ RS::EnvironmentReflectionSource RendererSceneRender::environment_get_reflection_
return environment_storage.environment_get_reflection_source(p_env);
}
+void RendererSceneRender::environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) {
+ environment_storage.environment_set_camera_feed_id(p_env, p_camera_feed_id);
+}
+
+int RendererSceneRender::environment_get_camera_feed_id(RID p_env) const {
+ return environment_storage.environment_get_camera_feed_id(p_env);
+}
+
// Tonemap
void RendererSceneRender::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white) {
diff --git a/servers/rendering/renderer_scene_render.h b/servers/rendering/renderer_scene_render.h
index 4d81a9b6a31..2a32738e58c 100644
--- a/servers/rendering/renderer_scene_render.h
+++ b/servers/rendering/renderer_scene_render.h
@@ -118,10 +118,7 @@ public:
void environment_set_bg_energy(RID p_env, float p_multiplier, float p_exposure_value);
void environment_set_canvas_max_layer(RID p_env, int p_max_layer);
void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG);
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id);
-#endif
RS::EnvironmentBG environment_get_background(RID p_env) const;
RID environment_get_sky(RID p_env) const;
@@ -136,6 +133,7 @@ public:
float environment_get_ambient_light_energy(RID p_env) const;
float environment_get_ambient_sky_contribution(RID p_env) const;
RS::EnvironmentReflectionSource environment_get_reflection_source(RID p_env) const;
+ int environment_get_camera_feed_id(RID p_env) const;
// Tonemap
void environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white);
diff --git a/servers/rendering/rendering_method.h b/servers/rendering/rendering_method.h
index 4c277ac2152..34f11924ceb 100644
--- a/servers/rendering/rendering_method.h
+++ b/servers/rendering/rendering_method.h
@@ -168,6 +168,7 @@ public:
virtual void environment_set_bg_energy(RID p_env, float p_multiplier, float p_exposure_value) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
virtual void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG) = 0;
+ virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
virtual RS::EnvironmentBG environment_get_background(RID p_Env) const = 0;
virtual RID environment_get_sky(RID p_env) const = 0;
diff --git a/servers/rendering/rendering_server_default.h b/servers/rendering/rendering_server_default.h
index 225a67fb525..59479750cbe 100644
--- a/servers/rendering/rendering_server_default.h
+++ b/servers/rendering/rendering_server_default.h
@@ -785,10 +785,8 @@ public:
FUNC2(environment_set_canvas_max_layer, RID, int)
FUNC6(environment_set_ambient_light, RID, const Color &, EnvironmentAmbientSource, float, float, EnvironmentReflectionSource)
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
FUNC2(environment_set_camera_feed_id, RID, int)
-#endif
+
FUNC6(environment_set_ssr, RID, bool, int, float, float, float)
FUNC1(environment_set_ssr_roughness_quality, EnvironmentSSRRoughnessQuality)
diff --git a/servers/rendering/storage/environment_storage.cpp b/servers/rendering/storage/environment_storage.cpp
index 1bbb5da6bb9..e7556f90008 100644
--- a/servers/rendering/storage/environment_storage.cpp
+++ b/servers/rendering/storage/environment_storage.cpp
@@ -189,6 +189,18 @@ RS::EnvironmentReflectionSource RendererEnvironmentStorage::environment_get_refl
return env->reflection_source;
}
+void RendererEnvironmentStorage::environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) {
+ Environment *env = environment_owner.get_or_null(p_env);
+ ERR_FAIL_NULL(env);
+ env->camera_feed_id = p_camera_feed_id;
+}
+
+int RendererEnvironmentStorage::environment_get_camera_feed_id(RID p_env) const {
+ Environment *env = environment_owner.get_or_null(p_env);
+ ERR_FAIL_NULL_V(env, -1);
+ return env->camera_feed_id;
+}
+
// Tonemap
void RendererEnvironmentStorage::environment_set_tonemap(RID p_env, RS::EnvironmentToneMapper p_tone_mapper, float p_exposure, float p_white) {
diff --git a/servers/rendering/storage/environment_storage.h b/servers/rendering/storage/environment_storage.h
index 9f78808ff75..6fdc047ba28 100644
--- a/servers/rendering/storage/environment_storage.h
+++ b/servers/rendering/storage/environment_storage.h
@@ -57,6 +57,7 @@ private:
float ambient_light_energy = 1.0;
float ambient_sky_contribution = 1.0;
RS::EnvironmentReflectionSource reflection_source = RS::ENV_REFLECTION_SOURCE_BG;
+ int camera_feed_id = 0;
// Tonemap
RS::EnvironmentToneMapper tone_mapper;
@@ -181,10 +182,8 @@ public:
void environment_set_bg_energy(RID p_env, float p_multiplier, float p_exposure_value);
void environment_set_canvas_max_layer(RID p_env, int p_max_layer);
void environment_set_ambient_light(RID p_env, const Color &p_color, RS::EnvironmentAmbientSource p_ambient = RS::ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, RS::EnvironmentReflectionSource p_reflection_source = RS::ENV_REFLECTION_SOURCE_BG);
-// FIXME: Disabled during Vulkan refactoring, should be ported.
-#if 0
void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id);
-#endif
+ int environment_get_camera_feed_id(RID p_env) const;
RS::EnvironmentBG environment_get_background(RID p_env) const;
RID environment_get_sky(RID p_env) const;
diff --git a/servers/rendering_server.cpp b/servers/rendering_server.cpp
index 32ef5261f31..5573c642f19 100644
--- a/servers/rendering_server.cpp
+++ b/servers/rendering_server.cpp
@@ -2979,6 +2979,7 @@ void RenderingServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("environment_create"), &RenderingServer::environment_create);
ClassDB::bind_method(D_METHOD("environment_set_background", "env", "bg"), &RenderingServer::environment_set_background);
+ ClassDB::bind_method(D_METHOD("environment_set_camera_id", "env", "id"), &RenderingServer::environment_set_camera_feed_id);
ClassDB::bind_method(D_METHOD("environment_set_sky", "env", "sky"), &RenderingServer::environment_set_sky);
ClassDB::bind_method(D_METHOD("environment_set_sky_custom_fov", "env", "scale"), &RenderingServer::environment_set_sky_custom_fov);
ClassDB::bind_method(D_METHOD("environment_set_sky_orientation", "env", "orientation"), &RenderingServer::environment_set_sky_orientation);
diff --git a/servers/rendering_server.h b/servers/rendering_server.h
index 0208a640a52..3831b484204 100644
--- a/servers/rendering_server.h
+++ b/servers/rendering_server.h
@@ -1179,6 +1179,7 @@ public:
virtual void environment_set_bg_energy(RID p_env, float p_multiplier, float p_exposure_value) = 0;
virtual void environment_set_canvas_max_layer(RID p_env, int p_max_layer) = 0;
virtual void environment_set_ambient_light(RID p_env, const Color &p_color, EnvironmentAmbientSource p_ambient = ENV_AMBIENT_SOURCE_BG, float p_energy = 1.0, float p_sky_contribution = 0.0, EnvironmentReflectionSource p_reflection_source = ENV_REFLECTION_SOURCE_BG) = 0;
+ virtual void environment_set_camera_feed_id(RID p_env, int p_camera_feed_id) = 0;
enum EnvironmentGlowBlendMode {
ENV_GLOW_BLEND_MODE_ADDITIVE,