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-Make a rare corner case where disabling/reenabling mipmaps causes invalid texture state. Fixes #3102
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@ -929,6 +929,7 @@ void RasterizerGLES2::texture_allocate(RID p_texture,int p_width, int p_height,I
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texture->compressed=compressed;
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texture->has_alpha=false; //by default it doesn't have alpha unless something with alpha is blitteds
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texture->data_size=0;
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texture->mipmaps=0;
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glActiveTexture(GL_TEXTURE0);
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@ -1086,6 +1087,7 @@ void RasterizerGLES2::texture_set_data(RID p_texture,const Image& p_image,VS::Cu
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glGenerateMipmap(texture->target);
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}
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texture->mipmaps=mipmaps;
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@ -1269,11 +1271,14 @@ void RasterizerGLES2::texture_set_flags(RID p_texture,uint32_t p_flags) {
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p_flags&=VS::TEXTURE_FLAG_FILTER;//can change only filter
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}
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bool had_mipmaps = texture->flags&VS::TEXTURE_FLAG_MIPMAPS;
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glActiveTexture(GL_TEXTURE0);
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glBindTexture(texture->target, texture->tex_id);
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uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP;
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texture->flags=p_flags|cube; // can't remove a cube from being a cube
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bool force_clamp_to_edge = !(p_flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) && (nearest_power_of_2(texture->alloc_height)!=texture->alloc_height || nearest_power_of_2(texture->alloc_width)!=texture->alloc_width);
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if (!force_clamp_to_edge && (texture->flags&VS::TEXTURE_FLAG_REPEAT || texture->flags&VS::TEXTURE_FLAG_MIRRORED_REPEAT) && texture->target != GL_TEXTURE_CUBE_MAP) {
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@ -1304,9 +1309,13 @@ void RasterizerGLES2::texture_set_flags(RID p_texture,uint32_t p_flags) {
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}
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}
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if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps)
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if (texture->flags&VS::TEXTURE_FLAG_MIPMAPS && !texture->ignore_mipmaps) {
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if (!had_mipmaps && texture->mipmaps==1) {
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glGenerateMipmap(texture->target);
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}
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glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,use_fast_texture_filter?GL_LINEAR_MIPMAP_NEAREST:GL_LINEAR_MIPMAP_LINEAR);
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else{
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} else{
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if (texture->flags&VS::TEXTURE_FLAG_FILTER) {
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glTexParameteri(texture->target,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
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} else {
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@ -138,6 +138,8 @@ class RasterizerGLES2 : public Rasterizer {
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StringName reloader_func;
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Image image[6];
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int mipmaps;
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bool active;
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GLuint tex_id;
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@ -159,6 +161,7 @@ class RasterizerGLES2 : public Rasterizer {
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compressed=false;
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total_data_size=0;
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target=GL_TEXTURE_2D;
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mipmaps=0;
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reloader=0;
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}
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@ -266,6 +266,7 @@ void Tabs::_notification(int p_what) {
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int label_valign_fg = get_constant("label_valign_fg");
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int label_valign_bg = get_constant("label_valign_bg");
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int w=0;
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int mw = 0;
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@ -277,12 +278,16 @@ void Tabs::_notification(int p_what) {
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for(int i=0;i<tabs.size();i++) {
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Ref<Texture> tex = tabs[i].icon;
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if (tex.is_valid()) {
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if (tabs[i].text!="")
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mw+=get_constant("hseparation");
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}
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tabs[i].ofs_cache=mw;
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mw+=font->get_string_size(tabs[i].text).width;
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if (current==i)
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mw+=tab_fg->get_minimum_size().width;
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@ -303,6 +308,9 @@ void Tabs::_notification(int p_what) {
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bms.width+=get_constant("hseparation");
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mw+=bms.width;
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}
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}
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}
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@ -758,6 +766,79 @@ Tabs::TabAlign Tabs::get_tab_align() const {
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}
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void Tabs::ensure_tab_visible(int p_idx) {
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if (!is_inside_tree())
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return;
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ERR_FAIL_INDEX(p_idx,tabs.size());
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if (p_idx<offset) {
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offset=p_idx;
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update();
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return;
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}
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Ref<StyleBox> tab_bg = get_stylebox("tab_bg");
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Ref<StyleBox> tab_fg = get_stylebox("tab_fg");
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Ref<Font> font = get_font("font");
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Ref<Texture> incr = get_icon("increment");
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Ref<Texture> decr = get_icon("decrement");
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int limit=get_size().width-incr->get_width()-decr->get_width();
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int x=0;
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for(int i=0;i<tabs.size();i++) {
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if (i<offset)
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continue;
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Ref<Texture> tex = tabs[i].icon;
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if (tex.is_valid()) {
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if (tabs[i].text!="")
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x+=get_constant("hseparation");
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}
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tabs[i].x_cache=x;
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x+=font->get_string_size(tabs[i].text).width;
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if (current==i)
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x+=tab_fg->get_minimum_size().width;
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else
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x+=tab_bg->get_minimum_size().width;
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if (tabs[i].right_button.is_valid()) {
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Ref<Texture> rb=tabs[i].right_button;
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Size2 bms = rb->get_size();//+get_stylebox("button")->get_minimum_size();
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bms.width+=get_constant("hseparation");
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x+=bms.width;
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}
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if (tabs[i].close_button.is_valid()) {
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Ref<Texture> cb=tabs[i].close_button;
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Size2 bms = cb->get_size();//+get_stylebox("button")->get_minimum_size();
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bms.width+=get_constant("hseparation");
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x+=bms.width;
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}
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tabs[i].x_size_cache=x-tabs[i].x_cache;
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}
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while(offset<tabs.size() && ( (tabs[p_idx].x_cache + tabs[p_idx].x_size_cache) - tabs[offset].x_cache) < limit) {
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offset++;
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}
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update();
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}
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void Tabs::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_input_event"),&Tabs::_input_event);
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@ -772,6 +853,7 @@ void Tabs::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("add_tab","title","icon:Texture"),&Tabs::add_tab);
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ObjectTypeDB::bind_method(_MD("set_tab_align","align"),&Tabs::set_tab_align);
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ObjectTypeDB::bind_method(_MD("get_tab_align"),&Tabs::get_tab_align);
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ObjectTypeDB::bind_method(_MD("ensure_tab_visible","idx"),&Tabs::ensure_tab_visible);
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ADD_SIGNAL(MethodInfo("tab_changed",PropertyInfo(Variant::INT,"tab")));
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ADD_SIGNAL(MethodInfo("right_button_pressed",PropertyInfo(Variant::INT,"tab")));
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@ -804,4 +886,6 @@ Tabs::Tabs() {
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cb_displaypolicy = SHOW_NEVER; // Default : no close button
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offset=0;
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max_drawn_tab=0;
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}
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@ -59,10 +59,14 @@ private:
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Ref<Texture> icon;
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int ofs_cache;
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int size_cache;
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int x_cache;
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int x_size_cache;
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Ref<Texture> right_button;
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Rect2 rb_rect;
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Ref<Texture> close_button;
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Rect2 cb_rect;
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};
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@ -119,6 +123,8 @@ public:
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void clear_tabs();
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void ensure_tab_visible(int p_idx);
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Size2 get_minimum_size() const;
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Tabs();
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@ -4723,11 +4723,13 @@ void EditorNode::_scene_tab_changed(int p_tab) {
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editor_data.get_undo_redo().add_do_method(this,"set_current_version",unsaved?saved_version:0);
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editor_data.get_undo_redo().add_do_method(this,"set_current_scene",p_tab);
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editor_data.get_undo_redo().add_do_method(scene_tabs,"set_current_tab",p_tab);
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editor_data.get_undo_redo().add_do_method(scene_tabs,"ensure_tab_visible",p_tab);
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editor_data.get_undo_redo().add_do_method(this,"set_current_version",next_scene_version==0?editor_data.get_undo_redo().get_version()+1:next_scene_version);
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editor_data.get_undo_redo().add_undo_method(this,"set_current_version",next_scene_version);
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editor_data.get_undo_redo().add_undo_method(this,"set_current_scene",editor_data.get_edited_scene());
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editor_data.get_undo_redo().add_undo_method(scene_tabs,"set_current_tab",editor_data.get_edited_scene());
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editor_data.get_undo_redo().add_undo_method(scene_tabs,"ensure_tab_visible",p_tab,editor_data.get_edited_scene());
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editor_data.get_undo_redo().add_undo_method(this,"set_current_version",saved_version);
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editor_data.get_undo_redo().commit_action();
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