Build the engine with custom modules in Visual Studio

First, compile the engine normally with:
```
scons custom_modules="path/to/your/modules" vsproj=yes
```
Then run the Visual Studio project. You can now rebuild the engine if
you need to make changes to custom modules directly within IDE.
This commit is contained in:
Andrii Doroshenko (Xrayez) 2020-08-22 18:22:09 +03:00
parent 2ba96f0dd9
commit 6eb4b89eef

View File

@ -536,6 +536,7 @@ def generate_vs_project(env, num_jobs):
'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
'set "tools=yes"',
'(if "$(Configuration)"=="release" (set "tools=no"))',
'set "custom_modules=%s"' % env["custom_modules"],
'call "' + batch_file + '" !plat!',
]
@ -555,15 +556,15 @@ def generate_vs_project(env, num_jobs):
# last double quote off, confusing MSBuild
env["MSVSBUILDCOM"] = build_commandline(
"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration)"
" tools=!tools! -j" + str(num_jobs)
" tools=!tools! custom_modules=!custom_modules! -j" + str(num_jobs)
)
env["MSVSREBUILDCOM"] = build_commandline(
"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration)"
" tools=!tools! vsproj=yes -j" + str(num_jobs)
" tools=!tools! custom_modules=!custom_modules! vsproj=yes -j" + str(num_jobs)
)
env["MSVSCLEANCOM"] = build_commandline(
"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" --clean platform=windows progress=no"
" target=$(Configuration) tools=!tools! -j" + str(num_jobs)
" target=$(Configuration) tools=!tools! custom_modules=!custom_modules! -j" + str(num_jobs)
)
# This version information (Win32, x64, Debug, Release, Release_Debug seems to be