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Build the engine with custom modules in Visual Studio
First, compile the engine normally with: ``` scons custom_modules="path/to/your/modules" vsproj=yes ``` Then run the Visual Studio project. You can now rebuild the engine if you need to make changes to custom modules directly within IDE.
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@ -536,6 +536,7 @@ def generate_vs_project(env, num_jobs):
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'(if "$(PlatformTarget)"=="x64" (set "plat=x86_amd64"))',
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'set "tools=yes"',
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'(if "$(Configuration)"=="release" (set "tools=no"))',
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'set "custom_modules=%s"' % env["custom_modules"],
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'call "' + batch_file + '" !plat!',
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]
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@ -555,15 +556,15 @@ def generate_vs_project(env, num_jobs):
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# last double quote off, confusing MSBuild
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env["MSVSBUILDCOM"] = build_commandline(
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"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration)"
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" tools=!tools! -j" + str(num_jobs)
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" tools=!tools! custom_modules=!custom_modules! -j" + str(num_jobs)
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)
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env["MSVSREBUILDCOM"] = build_commandline(
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"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" platform=windows progress=no target=$(Configuration)"
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" tools=!tools! vsproj=yes -j" + str(num_jobs)
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" tools=!tools! custom_modules=!custom_modules! vsproj=yes -j" + str(num_jobs)
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)
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env["MSVSCLEANCOM"] = build_commandline(
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"scons --directory=\"$(ProjectDir.TrimEnd('\\'))\" --clean platform=windows progress=no"
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" target=$(Configuration) tools=!tools! -j" + str(num_jobs)
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" target=$(Configuration) tools=!tools! custom_modules=!custom_modules! -j" + str(num_jobs)
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)
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# This version information (Win32, x64, Debug, Release, Release_Debug seems to be
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