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Clarify that the Mesh.ARRAY_NORMAL
array will normalize its contents internally
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@ -223,6 +223,7 @@
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</constant>
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</constant>
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<constant name="ARRAY_NORMAL" value="1" enum="ArrayType">
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<constant name="ARRAY_NORMAL" value="1" enum="ArrayType">
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[PackedVector3Array] of vertex normals.
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[PackedVector3Array] of vertex normals.
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[b]Note:[/b] The array has to consist of normal vectors, otherwise they will be normalized by the engine, potentially causing visual discrepancies.
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</constant>
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</constant>
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<constant name="ARRAY_TANGENT" value="2" enum="ArrayType">
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<constant name="ARRAY_TANGENT" value="2" enum="ArrayType">
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[PackedFloat32Array] of vertex tangents. Each element in groups of 4 floats, first 3 floats determine the tangent, and the last the binormal direction as -1 or 1.
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[PackedFloat32Array] of vertex tangents. Each element in groups of 4 floats, first 3 floats determine the tangent, and the last the binormal direction as -1 or 1.
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