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https://github.com/godotengine/godot.git
synced 2024-11-25 05:33:11 +00:00
Changed RD::PipelineDynamicStateFlags
type to enum flags
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parent
e81c81732a
commit
6e48db69a3
@ -425,7 +425,7 @@
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<param index="5" name="multisample_state" type="RDPipelineMultisampleState" />
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<param index="6" name="stencil_state" type="RDPipelineDepthStencilState" />
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<param index="7" name="color_blend_state" type="RDPipelineColorBlendState" />
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<param index="8" name="dynamic_state_flags" type="int" default="0" />
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<param index="8" name="dynamic_state_flags" type="int" enum="RenderingDevice.PipelineDynamicStateFlags" default="0" />
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<param index="9" name="for_render_pass" type="int" default="0" />
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<param index="10" name="specialization_constants" type="RDPipelineSpecializationConstant[]" default="[]" />
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<description>
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@ -1453,19 +1453,19 @@
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</constant>
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<constant name="BLEND_OP_MAX" value="5" enum="BlendOperation">
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</constant>
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<constant name="DYNAMIC_STATE_LINE_WIDTH" value="1" enum="PipelineDynamicStateFlags">
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<constant name="DYNAMIC_STATE_LINE_WIDTH" value="1" enum="PipelineDynamicStateFlags" is_bitfield="true">
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</constant>
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<constant name="DYNAMIC_STATE_DEPTH_BIAS" value="2" enum="PipelineDynamicStateFlags">
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<constant name="DYNAMIC_STATE_DEPTH_BIAS" value="2" enum="PipelineDynamicStateFlags" is_bitfield="true">
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</constant>
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<constant name="DYNAMIC_STATE_BLEND_CONSTANTS" value="4" enum="PipelineDynamicStateFlags">
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<constant name="DYNAMIC_STATE_BLEND_CONSTANTS" value="4" enum="PipelineDynamicStateFlags" is_bitfield="true">
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</constant>
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<constant name="DYNAMIC_STATE_DEPTH_BOUNDS" value="8" enum="PipelineDynamicStateFlags">
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<constant name="DYNAMIC_STATE_DEPTH_BOUNDS" value="8" enum="PipelineDynamicStateFlags" is_bitfield="true">
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</constant>
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<constant name="DYNAMIC_STATE_STENCIL_COMPARE_MASK" value="16" enum="PipelineDynamicStateFlags">
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<constant name="DYNAMIC_STATE_STENCIL_COMPARE_MASK" value="16" enum="PipelineDynamicStateFlags" is_bitfield="true">
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</constant>
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<constant name="DYNAMIC_STATE_STENCIL_WRITE_MASK" value="32" enum="PipelineDynamicStateFlags">
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<constant name="DYNAMIC_STATE_STENCIL_WRITE_MASK" value="32" enum="PipelineDynamicStateFlags" is_bitfield="true">
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</constant>
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<constant name="DYNAMIC_STATE_STENCIL_REFERENCE" value="64" enum="PipelineDynamicStateFlags">
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<constant name="DYNAMIC_STATE_STENCIL_REFERENCE" value="64" enum="PipelineDynamicStateFlags" is_bitfield="true">
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</constant>
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<constant name="INITIAL_ACTION_CLEAR" value="0" enum="InitialAction">
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</constant>
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@ -6460,7 +6460,7 @@ Vector<uint8_t> RenderingDeviceVulkan::buffer_get_data(RID p_buffer) {
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/**** RENDER PIPELINE ****/
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/*************************/
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RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
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RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const Vector<PipelineSpecializationConstant> &p_specialization_constants) {
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_THREAD_SAFE_METHOD_
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// Needs a shader.
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@ -6746,31 +6746,31 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
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dynamic_states.push_back(VK_DYNAMIC_STATE_VIEWPORT); // Viewport and scissor are always dynamic.
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dynamic_states.push_back(VK_DYNAMIC_STATE_SCISSOR);
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if (p_dynamic_state_flags & DYNAMIC_STATE_LINE_WIDTH) {
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if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_LINE_WIDTH)) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_LINE_WIDTH);
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}
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if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BIAS) {
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if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BIAS)) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BIAS);
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}
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if (p_dynamic_state_flags & DYNAMIC_STATE_BLEND_CONSTANTS) {
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if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_BLEND_CONSTANTS)) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_BLEND_CONSTANTS);
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}
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if (p_dynamic_state_flags & DYNAMIC_STATE_DEPTH_BOUNDS) {
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if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_DEPTH_BOUNDS)) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_DEPTH_BOUNDS);
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}
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if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_COMPARE_MASK) {
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if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_COMPARE_MASK)) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK);
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}
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if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_WRITE_MASK) {
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if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_WRITE_MASK)) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_WRITE_MASK);
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}
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if (p_dynamic_state_flags & DYNAMIC_STATE_STENCIL_REFERENCE) {
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if (p_dynamic_state_flags.has_flag(DYNAMIC_STATE_STENCIL_REFERENCE)) {
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dynamic_states.push_back(VK_DYNAMIC_STATE_STENCIL_REFERENCE);
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}
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@ -1132,7 +1132,7 @@ public:
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/**** RENDER PIPELINE ****/
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/*************************/
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virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>());
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virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>());
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virtual bool render_pipeline_is_valid(RID p_pipeline);
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/**************************/
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@ -286,7 +286,7 @@ static Vector<RenderingDevice::PipelineSpecializationConstant> _get_spec_constan
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return ret;
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}
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RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants) {
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RID RenderingDevice::_render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants) {
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PipelineRasterizationState rasterization_state;
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if (p_rasterization_state.is_valid()) {
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rasterization_state = p_rasterization_state->base;
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@ -906,13 +906,13 @@ void RenderingDevice::_bind_methods() {
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BIND_ENUM_CONSTANT(BLEND_OP_MAXIMUM);
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BIND_ENUM_CONSTANT(BLEND_OP_MAX);
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BIND_ENUM_CONSTANT(DYNAMIC_STATE_LINE_WIDTH);
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BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BIAS);
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BIND_ENUM_CONSTANT(DYNAMIC_STATE_BLEND_CONSTANTS);
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BIND_ENUM_CONSTANT(DYNAMIC_STATE_DEPTH_BOUNDS);
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BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_COMPARE_MASK);
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BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_WRITE_MASK);
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BIND_ENUM_CONSTANT(DYNAMIC_STATE_STENCIL_REFERENCE);
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BIND_BITFIELD_FLAG(DYNAMIC_STATE_LINE_WIDTH);
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BIND_BITFIELD_FLAG(DYNAMIC_STATE_DEPTH_BIAS);
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BIND_BITFIELD_FLAG(DYNAMIC_STATE_BLEND_CONSTANTS);
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BIND_BITFIELD_FLAG(DYNAMIC_STATE_DEPTH_BOUNDS);
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BIND_BITFIELD_FLAG(DYNAMIC_STATE_STENCIL_COMPARE_MASK);
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BIND_BITFIELD_FLAG(DYNAMIC_STATE_STENCIL_WRITE_MASK);
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BIND_BITFIELD_FLAG(DYNAMIC_STATE_STENCIL_REFERENCE);
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BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR); //start rendering and clear the framebuffer (supply params)
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BIND_ENUM_CONSTANT(INITIAL_ACTION_CLEAR_REGION); //start rendering and clear the framebuffer (supply params)
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@ -1112,7 +1112,7 @@ public:
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};
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virtual bool render_pipeline_is_valid(RID p_pipeline) = 0;
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virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, int p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0;
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virtual RID render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const PipelineRasterizationState &p_rasterization_state, const PipelineMultisampleState &p_multisample_state, const PipelineDepthStencilState &p_depth_stencil_state, const PipelineColorBlendState &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags = 0, uint32_t p_for_render_pass = 0, const Vector<PipelineSpecializationConstant> &p_specialization_constants = Vector<PipelineSpecializationConstant>()) = 0;
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/**************************/
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/**** COMPUTE PIPELINE ****/
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@ -1322,7 +1322,7 @@ protected:
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Error _buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const Vector<uint8_t> &p_data, BitField<BarrierMask> p_post_barrier = BARRIER_MASK_ALL_BARRIERS);
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RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, int p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
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RID _render_pipeline_create(RID p_shader, FramebufferFormatID p_framebuffer_format, VertexFormatID p_vertex_format, RenderPrimitive p_render_primitive, const Ref<RDPipelineRasterizationState> &p_rasterization_state, const Ref<RDPipelineMultisampleState> &p_multisample_state, const Ref<RDPipelineDepthStencilState> &p_depth_stencil_state, const Ref<RDPipelineColorBlendState> &p_blend_state, BitField<PipelineDynamicStateFlags> p_dynamic_state_flags, uint32_t p_for_render_pass, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
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RID _compute_pipeline_create(RID p_shader, const TypedArray<RDPipelineSpecializationConstant> &p_specialization_constants);
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Vector<int64_t> _draw_list_begin_split(RID p_framebuffer, uint32_t p_splits, InitialAction p_initial_color_action, FinalAction p_final_color_action, InitialAction p_initial_depth_action, FinalAction p_final_depth_action, const Vector<Color> &p_clear_color_values = Vector<Color>(), float p_clear_depth = 1.0, uint32_t p_clear_stencil = 0, const Rect2 &p_region = Rect2(), const TypedArray<RID> &p_storage_textures = TypedArray<RID>());
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@ -1357,7 +1357,7 @@ VARIANT_ENUM_CAST(RenderingDevice::StencilOperation)
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VARIANT_ENUM_CAST(RenderingDevice::LogicOperation)
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VARIANT_ENUM_CAST(RenderingDevice::BlendFactor)
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VARIANT_ENUM_CAST(RenderingDevice::BlendOperation)
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VARIANT_ENUM_CAST(RenderingDevice::PipelineDynamicStateFlags)
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VARIANT_BITFIELD_CAST(RenderingDevice::PipelineDynamicStateFlags)
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VARIANT_ENUM_CAST(RenderingDevice::PipelineSpecializationConstantType)
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VARIANT_ENUM_CAST(RenderingDevice::InitialAction)
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VARIANT_ENUM_CAST(RenderingDevice::FinalAction)
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