Merge pull request #38672 from madmiraal/fix-physicsw-warning

Fix 'physicsw' may be used uninitialized warning in csg_shape.cpp
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Rémi Verschelde 2020-05-11 20:12:15 +02:00 committed by GitHub
commit 6d46d2fe27
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@ -346,20 +346,12 @@ void CSGShape3D::_update_shape() {
}
}
//fill arrays
Vector<Vector3> physics_faces;
bool fill_physics_faces = false;
// Update collision faces.
if (root_collision_shape.is_valid()) {
Vector<Vector3> physics_faces;
physics_faces.resize(n->faces.size() * 3);
fill_physics_faces = true;
}
{
Vector3 *physicsw;
if (fill_physics_faces) {
physicsw = physics_faces.ptrw();
}
Vector3 *physicsw = physics_faces.ptrw();
for (int i = 0; i < n->faces.size(); i++) {
@ -369,10 +361,22 @@ void CSGShape3D::_update_shape() {
SWAP(order[1], order[2]);
}
if (fill_physics_faces) {
physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]];
physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]];
physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]];
physicsw[i * 3 + 0] = n->faces[i].vertices[order[0]];
physicsw[i * 3 + 1] = n->faces[i].vertices[order[1]];
physicsw[i * 3 + 2] = n->faces[i].vertices[order[2]];
}
root_collision_shape->set_faces(physics_faces);
}
//fill arrays
{
for (int i = 0; i < n->faces.size(); i++) {
int order[3] = { 0, 1, 2 };
if (n->faces[i].invert) {
SWAP(order[1], order[2]);
}
int mat = n->faces[i].material;
@ -458,10 +462,6 @@ void CSGShape3D::_update_shape() {
root_mesh->surface_set_material(idx, surfaces[i].material);
}
if (root_collision_shape.is_valid()) {
root_collision_shape->set_faces(physics_faces);
}
set_base(root_mesh->get_rid());
}
AABB CSGShape3D::get_aabb() const {