mirror of
https://github.com/godotengine/godot.git
synced 2025-02-17 00:01:03 +00:00
Fix expression node parsing when input_port + \0 is occured
This commit is contained in:
parent
ebb6eb8be8
commit
6d38754a06
@ -2202,6 +2202,7 @@ String VisualShaderNodeExpression::generate_code(Shader::Mode p_mode, VisualShad
|
||||
|
||||
static Vector<String> post_symbols;
|
||||
if (post_symbols.empty()) {
|
||||
post_symbols.push_back("\0");
|
||||
post_symbols.push_back("\t");
|
||||
post_symbols.push_back("\n");
|
||||
post_symbols.push_back(";");
|
||||
|
Loading…
Reference in New Issue
Block a user