Fix Visual Studio throwing C4146 warning.

This commit is contained in:
Marcel Admiraal 2019-11-18 12:45:01 +00:00
parent 3c83137771
commit 6c3be2ca74

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@ -3769,8 +3769,8 @@ ShaderLanguage::Node *ShaderLanguage::_reduce_expression(BlockNode *p_block, Sha
nv.sint = -cn->values[i].sint;
} break;
case TYPE_UINT: {
// FIXME: This can't work on uint
nv.uint = -cn->values[i].uint;
// Intentionally wrap the unsigned int value, because GLSL does.
nv.uint = 0 - cn->values[i].uint;
} break;
case TYPE_FLOAT: {
nv.real = -cn->values[i].real;