mirror of
https://github.com/godotengine/godot.git
synced 2024-11-23 12:43:43 +00:00
Remove temporary project conversion
This project conversion should be removed before the next stable release, because it affects only projects opened during dev-builds.
This commit is contained in:
parent
9e6098432a
commit
6c0c122d12
@ -514,24 +514,6 @@ void ProjectSettings::_convert_to_last_version(int p_from_version) {
|
||||
}
|
||||
}
|
||||
}
|
||||
if (p_from_version == 5) {
|
||||
// Converts the device in events from -3 to -1.
|
||||
// -3 was introduced in GH-97707 as a way to prevent a clash in device IDs, but as reported in GH-99243, this leads to problems.
|
||||
// -3 was used during dev-releases, so this conversion helps to revert such affected projects.
|
||||
// This conversion doesn't affect any other projects, since -3 is not used otherwise.
|
||||
for (KeyValue<StringName, ProjectSettings::VariantContainer> &E : props) {
|
||||
if (String(E.key).begins_with("input/")) {
|
||||
Dictionary action = E.value.variant;
|
||||
Array events = action["events"];
|
||||
for (int i = 0; i < events.size(); i++) {
|
||||
Ref<InputEvent> ev = events[i];
|
||||
if (ev.is_valid() && ev->get_device() == -3) {
|
||||
ev->set_device(-1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // DISABLE_DEPRECATED
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user