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Merge pull request #87229 from RandomShaper/gl_preview_goodboy
Run resource previewer on the main thread if using GL compatibility
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commit
6bb89c71ff
@ -41,6 +41,7 @@
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "scene/resources/image_texture.h"
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#include "servers/rendering/rendering_server_default.h"
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bool EditorResourcePreviewGenerator::handles(const String &p_type) const {
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bool success = false;
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@ -338,6 +339,20 @@ void EditorResourcePreview::_thread() {
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exited.set();
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}
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void EditorResourcePreview::_idle_callback() {
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if (!singleton) {
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// Just in case the shutdown of the editor involves the deletion of the singleton
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// happening while additional idle callbacks can happen.
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return;
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}
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// Process preview tasks, trying to leave a little bit of responsiveness worst case.
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uint64_t start = OS::get_singleton()->get_ticks_msec();
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while (!singleton->queue.is_empty() && OS::get_singleton()->get_ticks_msec() - start < 100) {
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singleton->_iterate();
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}
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}
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void EditorResourcePreview::_update_thumbnail_sizes() {
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if (small_thumbnail_size == -1) {
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// Kind of a workaround to retrieve the default icon size.
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@ -441,27 +456,36 @@ void EditorResourcePreview::check_for_invalidation(const String &p_path) {
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}
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void EditorResourcePreview::start() {
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if (DisplayServer::get_singleton()->get_name() != "headless") {
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if (DisplayServer::get_singleton()->get_name() == "headless") {
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return;
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}
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if (RSG::texture_storage->can_create_resources_async()) {
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ERR_FAIL_COND_MSG(thread.is_started(), "Thread already started.");
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thread.start(_thread_func, this);
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} else {
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SceneTree *st = Object::cast_to<SceneTree>(OS::get_singleton()->get_main_loop());
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ERR_FAIL_NULL_MSG(st, "Editor's MainLoop is not a SceneTree. This is a bug.");
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}
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}
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void EditorResourcePreview::stop() {
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if (thread.is_started()) {
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exiting.set();
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preview_sem.post();
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if (RSG::texture_storage->can_create_resources_async()) {
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if (thread.is_started()) {
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exiting.set();
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preview_sem.post();
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for (int i = 0; i < preview_generators.size(); i++) {
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preview_generators.write[i]->abort();
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for (int i = 0; i < preview_generators.size(); i++) {
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preview_generators.write[i]->abort();
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}
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while (!exited.is_set()) {
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OS::get_singleton()->delay_usec(10000);
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RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on rendering server
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}
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thread.wait_to_finish();
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}
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while (!exited.is_set()) {
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OS::get_singleton()->delay_usec(10000);
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RenderingServer::get_singleton()->sync(); //sync pending stuff, as thread may be blocked on rendering server
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}
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thread.wait_to_finish();
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}
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}
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@ -103,7 +103,8 @@ class EditorResourcePreview : public Node {
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int small_thumbnail_size = -1;
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static void _thread_func(void *ud);
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void _thread();
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void _thread(); // For rendering drivers supporting async texture creation.
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static void _idle_callback(); // For other rendering drivers (i.e., OpenGL).
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void _iterate();
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void _write_preview_cache(Ref<FileAccess> p_file, int p_thumbnail_size, bool p_has_small_texture, uint64_t p_modified_time, String p_hash, const Dictionary &p_metadata);
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