[Doc] Clarify the session-specific nature of RID and ObjectID

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A Thousand Ships 2024-06-15 13:15:15 +02:00
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<return type="int" /> <return type="int" />
<description> <description>
Returns the object's unique instance ID. This ID can be saved in [EncodedObjectAsID], and can be used to retrieve this object instance with [method @GlobalScope.instance_from_id]. Returns the object's unique instance ID. This ID can be saved in [EncodedObjectAsID], and can be used to retrieve this object instance with [method @GlobalScope.instance_from_id].
[b]Note:[/b] This ID is only useful during the current session. It won't correspond to a similar object if the ID is sent over a network, or loaded from a file at a later time.
</description> </description>
</method> </method>
<method name="get_meta" qualifiers="const"> <method name="get_meta" qualifiers="const">

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<description> <description>
The RID [Variant] type is used to access a low-level resource by its unique ID. RIDs are opaque, which means they do not grant access to the resource by themselves. They are used by the low-level server classes, such as [DisplayServer], [RenderingServer], [TextServer], etc. The RID [Variant] type is used to access a low-level resource by its unique ID. RIDs are opaque, which means they do not grant access to the resource by themselves. They are used by the low-level server classes, such as [DisplayServer], [RenderingServer], [TextServer], etc.
A low-level resource may correspond to a high-level [Resource], such as [Texture] or [Mesh]. A low-level resource may correspond to a high-level [Resource], such as [Texture] or [Mesh].
[b]Note:[/b] RIDs are only useful during the current session. It won't correspond to a similar resource if sent over a network, or loaded from a file at a later time.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>