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Merge pull request #60506 from m4gr3d/fix_low_processor_mode_rendering_after_resume_main
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commit
6a9115b983
@ -503,6 +503,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI
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return;
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}
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// We force redraw to ensure we render at least once when resuming the app.
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Main::force_redraw();
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if (os_android->get_main_loop()) {
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os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
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}
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@ -187,10 +187,11 @@ bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) {
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return false;
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}
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DisplayServerAndroid::get_singleton()->process_events();
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uint64_t current_frames_drawn = Engine::get_singleton()->get_frames_drawn();
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bool exit = Main::iteration();
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if (r_should_swap_buffers) {
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*r_should_swap_buffers = !is_in_low_processor_usage_mode() || RenderingServer::get_singleton()->has_changed();
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*r_should_swap_buffers = !is_in_low_processor_usage_mode() || RenderingServer::get_singleton()->has_changed() || current_frames_drawn != Engine::get_singleton()->get_frames_drawn();
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}
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return exit;
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