Merge pull request #60506 from m4gr3d/fix_low_processor_mode_rendering_after_resume_main

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Rémi Verschelde 2022-04-25 12:32:26 +02:00 committed by GitHub
commit 6a9115b983
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2 changed files with 4 additions and 1 deletions

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@ -503,6 +503,8 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_onRendererResumed(JNI
return;
}
// We force redraw to ensure we render at least once when resuming the app.
Main::force_redraw();
if (os_android->get_main_loop()) {
os_android->get_main_loop()->notification(MainLoop::NOTIFICATION_APPLICATION_RESUMED);
}

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@ -187,10 +187,11 @@ bool OS_Android::main_loop_iterate(bool *r_should_swap_buffers) {
return false;
}
DisplayServerAndroid::get_singleton()->process_events();
uint64_t current_frames_drawn = Engine::get_singleton()->get_frames_drawn();
bool exit = Main::iteration();
if (r_should_swap_buffers) {
*r_should_swap_buffers = !is_in_low_processor_usage_mode() || RenderingServer::get_singleton()->has_changed();
*r_should_swap_buffers = !is_in_low_processor_usage_mode() || RenderingServer::get_singleton()->has_changed() || current_frames_drawn != Engine::get_singleton()->get_frames_drawn();
}
return exit;