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Merge pull request #211 from sanikoyes/hotfix-render-altas-texture-sprite
fix render sprite used atlas texture position error
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commit
6a737c79fc
@ -580,7 +580,18 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
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Vector2 ofs = (src_c.pos-src.pos);
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Vector2 ofs = (src_c.pos-src.pos);
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Vector2 scale = p_rect.size / p_src_rect.size;
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Vector2 scale = p_rect.size / p_src_rect.size;
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if(scale.x < 0)
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{
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float mx = (margin.size.width - margin.pos.x);
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mx -= margin.pos.x;
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ofs.x = -(ofs.x + mx);
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}
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if(scale.y < 0)
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{
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float my = margin.size.height - margin.pos.y;
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my -= margin.pos.y;
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ofs.y = -(ofs.y + my);
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}
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Rect2 dr( p_rect.pos+ofs*scale,src_c.size*scale );
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Rect2 dr( p_rect.pos+ofs*scale,src_c.size*scale );
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VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate);
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VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate);
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