Merge pull request #211 from sanikoyes/hotfix-render-altas-texture-sprite

fix render sprite used atlas texture position error
This commit is contained in:
reduz 2014-04-05 09:42:55 -03:00
commit 6a737c79fc

View File

@ -580,7 +580,18 @@ void AtlasTexture::draw_rect_region(RID p_canvas_item,const Rect2& p_rect, const
Vector2 ofs = (src_c.pos-src.pos); Vector2 ofs = (src_c.pos-src.pos);
Vector2 scale = p_rect.size / p_src_rect.size; Vector2 scale = p_rect.size / p_src_rect.size;
if(scale.x < 0)
{
float mx = (margin.size.width - margin.pos.x);
mx -= margin.pos.x;
ofs.x = -(ofs.x + mx);
}
if(scale.y < 0)
{
float my = margin.size.height - margin.pos.y;
my -= margin.pos.y;
ofs.y = -(ofs.y + my);
}
Rect2 dr( p_rect.pos+ofs*scale,src_c.size*scale ); Rect2 dr( p_rect.pos+ofs*scale,src_c.size*scale );
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate); VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item,dr,atlas->get_rid(),src_c,p_modulate);