Add websocket module.

Webassembly is client-only for obvious reasons.
Other platforms support both client and server using libwebsockets.
This commit is contained in:
Fabio Alessandrelli 2017-12-21 03:13:23 +01:00
parent fa33e0f62d
commit 6a644d3ee1
26 changed files with 2847 additions and 0 deletions

70
modules/websocket/SCsub Normal file
View File

@ -0,0 +1,70 @@
#!/usr/bin/env python
Import('env')
Import('env_modules')
# Thirdparty source files
env_lws = env_modules.Clone()
thirdparty_dir = "#thirdparty/lws/"
helper_dir = "win32helpers/"
openssl_dir = "#thirdparty/openssl/"
thirdparty_sources = [
"client/client.c",
"client/client-handshake.c",
"client/client-parser.c",
"client/ssl-client.c",
"ext/extension.c",
"ext/extension-permessage-deflate.c",
"server/fops-zip.c",
"server/lejp-conf.c",
"server/parsers.c",
"server/ranges.c",
"server/server.c",
"server/server-handshake.c",
"server/ssl-server.c",
"misc/base64-decode.c",
"misc/lejp.c",
"misc/sha-1.c",
"alloc.c",
"context.c",
"handshake.c",
"header.c",
"libwebsockets.c",
"minilex.c",
"output.c",
"pollfd.c",
"service.c",
"ssl.c",
]
if env_lws["platform"] == "android": # Builtin getifaddrs
thirdparty_sources += ["misc/getifaddrs.c"]
if env_lws["platform"] == "windows": # Winsock
thirdparty_sources += ["plat/lws-plat-win.c", helper_dir + "getopt.c", helper_dir + "getopt_long.c", helper_dir + "gettimeofday.c"]
else: # Unix socket
thirdparty_sources += ["plat/lws-plat-unix.c"]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
if env_lws["platform"] == "javascript": # No need to add third party libraries at all
pass
else:
env_lws.add_source_files(env.modules_sources, thirdparty_sources)
env_lws.Append(CPPPATH=[thirdparty_dir])
if env['builtin_openssl']:
env_lws.Append(CPPPATH=[openssl_dir])
if env_lws["platform"] == "windows":
env_lws.Append(CPPPATH=[thirdparty_dir + helper_dir])
env_lws.add_source_files(env.modules_sources, "*.cpp")

View File

@ -0,0 +1,7 @@
def can_build(platform):
return True
def configure(env):
pass

View File

@ -0,0 +1,223 @@
/*************************************************************************/
/* emws_client.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef JAVASCRIPT_ENABLED
#include "emws_client.h"
#include "core/io/ip.h"
#include "emscripten.h"
extern "C" {
EMSCRIPTEN_KEEPALIVE void _esws_on_connect(void *obj, char *proto) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
client->_is_connecting = false;
client->_on_connect(String(proto));
}
EMSCRIPTEN_KEEPALIVE void _esws_on_message(void *obj, uint8_t *p_data, int p_data_size, int p_is_string) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
static_cast<EMWSPeer *>(*client->get_peer(1))->read_msg(p_data, p_data_size, p_is_string == 1);
client->_on_peer_packet();
}
EMSCRIPTEN_KEEPALIVE void _esws_on_error(void *obj) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
client->_is_connecting = false;
client->_on_error();
}
EMSCRIPTEN_KEEPALIVE void _esws_on_close(void *obj, int code, char *reason, int was_clean) {
EMWSClient *client = static_cast<EMWSClient *>(obj);
client->_is_connecting = false;
client->_on_disconnect();
}
}
Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocols) {
String str = "ws://";
String proto_string = "";
int i = 0;
if (p_ssl)
str = "wss://";
str += p_host + ":" + itos(p_port) + p_path;
for (int i = 0; i < p_protocols.size(); i++) {
proto_string += p_protocols[i];
proto_string += ",";
}
if (proto_string == "")
proto_string = "binary,";
proto_string = proto_string.substr(0, proto_string.length() - 1);
_is_connecting = true;
/* clang-format off */
int peer_sock = EM_ASM_INT({
var socket = new WebSocket(UTF8ToString($1), UTF8ToString($2).split(","));
var c_ptr = Module.IDHandler.get($0);
socket.binaryType = "arraybuffer";
// Connection opened
socket.addEventListener("open", function (event) {
if (!Module.IDHandler.has($0))
return; // Godot Object is gone!
ccall("_esws_on_connect",
"void",
["number", "string"],
[c_ptr, socket.protocol]
);
});
// Listen for messages
socket.addEventListener("message", function (event) {
if (!Module.IDHandler.has($0))
return; // Godot Object is gone!
var buffer;
var is_string = 0;
if (event.data instanceof ArrayBuffer) {
buffer = new Uint8Array(event.data);
} else if (event.data instanceof Blob) {
alert("Blob type not supported");
return;
} else if (typeof event.data === "string") {
is_string = 1;
var enc = new TextEncoder("utf-8");
buffer = new Uint8Array(enc.encode(event.data));
} else {
alert("Unknown message type");
return;
}
var len = buffer.length*buffer.BYTES_PER_ELEMENT;
var out = Module._malloc(len);
Module.HEAPU8.set(buffer, out);
ccall("_esws_on_message",
"void",
["number", "number", "number", "number"],
[c_ptr, out, len, is_string]
);
Module._free(out);
});
socket.addEventListener("error", function (event) {
if (!Module.IDHandler.has($0))
return; // Godot Object is gone!
ccall("_esws_on_error",
"void",
["number"],
[c_ptr]
);
});
socket.addEventListener("close", function (event) {
if (!Module.IDHandler.has($0))
return; // Godot Object is gone!
var was_clean = 0;
if (event.was_clean)
was_clean = 1;
ccall("_esws_on_close",
"void",
["number", "number", "string", "number"],
[c_ptr, event.code, event.reason, was_clean]
);
});
return Module.IDHandler.add(socket);
}, _js_id, str.utf8().get_data(), proto_string.utf8().get_data());
/* clang-format on */
static_cast<Ref<EMWSPeer> >(_peer)->set_sock(peer_sock);
return OK;
};
void EMWSClient::poll() {
}
Ref<WebSocketPeer> EMWSClient::get_peer(int p_peer_id) const {
return _peer;
}
NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
if (_peer->is_connected_to_host())
return CONNECTION_CONNECTED;
if (_is_connecting)
return CONNECTION_CONNECTING;
return CONNECTION_DISCONNECTED;
};
void EMWSClient::disconnect_from_host() {
_peer->close();
};
IP_Address EMWSClient::get_connected_host() const {
return IP_Address();
};
uint16_t EMWSClient::get_connected_port() const {
return 1025;
};
EMWSClient::EMWSClient() {
_is_connecting = false;
_peer = Ref<EMWSPeer>(memnew(EMWSPeer));
/* clang-format off */
_js_id = EM_ASM_INT({
return Module.IDHandler.add($0);
}, this);
/* clang-format on */
};
EMWSClient::~EMWSClient() {
disconnect_from_host();
_peer = Ref<EMWSPeer>();
/* clang-format off */
EM_ASM({
Module.IDHandler.remove($0);
}, _js_id);
/* clang-format on */
};
#endif // JAVASCRIPT_ENABLED

View File

@ -0,0 +1,61 @@
/*************************************************************************/
/* emws_client.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EMWSCLIENT_H
#define EMWSCLIENT_H
#ifdef JAVASCRIPT_ENABLED
#include "core/error_list.h"
#include "emws_peer.h"
#include "websocket_client.h"
class EMWSClient : public WebSocketClient {
GDCIIMPL(EMWSClient, WebSocketClient);
private:
int _js_id;
public:
bool _is_connecting;
Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>());
Ref<WebSocketPeer> get_peer(int p_peer_id) const;
void disconnect_from_host();
IP_Address get_connected_host() const;
uint16_t get_connected_port() const;
virtual ConnectionStatus get_connection_status() const;
virtual void poll();
EMWSClient();
~EMWSClient();
};
#endif // JAVASCRIPT_ENABLED
#endif // EMWSCLIENT_H

View File

@ -0,0 +1,172 @@
/*************************************************************************/
/* emws_peer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef JAVASCRIPT_ENABLED
#include "emws_peer.h"
#include "core/io/ip.h"
void EMWSPeer::set_sock(int p_sock) {
peer_sock = p_sock;
in_buffer.clear();
queue_count = 0;
}
void EMWSPeer::set_write_mode(WriteMode p_mode) {
write_mode = p_mode;
}
EMWSPeer::WriteMode EMWSPeer::get_write_mode() const {
return write_mode;
}
void EMWSPeer::read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string) {
if (in_buffer.space_left() < p_size + 5) {
ERR_EXPLAIN("Buffer full! Dropping data");
ERR_FAIL();
}
uint8_t is_string = p_is_string ? 1 : 0;
in_buffer.write((uint8_t *)&p_size, 4);
in_buffer.write((uint8_t *)&is_string, 1);
in_buffer.write(p_data, p_size);
queue_count++;
}
Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0;
/* clang-format off */
EM_ASM({
var sock = Module.IDHandler.get($0);
var bytes_array = new Uint8Array($2);
var i = 0;
for(i=0; i<$2; i++) {
bytes_array[i] = getValue($1+i, 'i8');
}
if ($3) {
sock.send(bytes_array.buffer);
} else {
var string = new TextDecoder("utf-8").decode(bytes_array);
sock.send(string);
}
}, peer_sock, p_buffer, p_buffer_size, is_bin);
/* clang-format on */
return OK;
};
Error EMWSPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
if (queue_count == 0)
return ERR_UNAVAILABLE;
uint32_t to_read = 0;
uint32_t left = 0;
uint8_t is_string = 0;
r_buffer_size = 0;
in_buffer.read((uint8_t *)&to_read, 4);
--queue_count;
left = in_buffer.data_left();
if (left < to_read + 1) {
in_buffer.advance_read(left);
return FAILED;
}
in_buffer.read(&is_string, 1);
_was_string = is_string == 1;
in_buffer.read(packet_buffer, to_read);
*r_buffer = packet_buffer;
r_buffer_size = to_read;
return OK;
};
int EMWSPeer::get_available_packet_count() const {
return queue_count;
};
bool EMWSPeer::was_string_packet() const {
return _was_string;
};
bool EMWSPeer::is_connected_to_host() const {
return peer_sock != -1;
};
void EMWSPeer::close() {
if (peer_sock != -1) {
/* clang-format off */
EM_ASM({
var sock = Module.IDHandler.get($0);
sock.close();
Module.IDHandler.remove($0);
}, peer_sock);
/* clang-format on */
}
peer_sock = -1;
queue_count = 0;
in_buffer.clear();
};
IP_Address EMWSPeer::get_connected_host() const {
return IP_Address();
};
uint16_t EMWSPeer::get_connected_port() const {
return 1025;
};
EMWSPeer::EMWSPeer() {
peer_sock = -1;
queue_count = 0;
_was_string = false;
in_buffer.resize(16);
write_mode = WRITE_MODE_BINARY;
};
EMWSPeer::~EMWSPeer() {
in_buffer.resize(0);
close();
};
#endif // JAVASCRIPT_ENABLED

View File

@ -0,0 +1,84 @@
/*************************************************************************/
/* emws_peer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EMWSPEER_H
#define EMWSPEER_H
#ifdef JAVASCRIPT_ENABLED
#include "core/error_list.h"
#include "core/io/packet_peer.h"
#include "core/ring_buffer.h"
#include "emscripten.h"
#include "websocket_peer.h"
class EMWSPeer : public WebSocketPeer {
GDCIIMPL(EMWSPeer, WebSocketPeer);
private:
enum {
PACKET_BUFFER_SIZE = 65536 - 5 // 4 bytes for the size, 1 for for type
};
int peer_sock;
WriteMode write_mode;
uint8_t packet_buffer[PACKET_BUFFER_SIZE];
RingBuffer<uint8_t> in_buffer;
int queue_count;
bool _was_string;
public:
void read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string);
void set_sock(int sock);
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
virtual int get_max_packet_size() const { return PACKET_BUFFER_SIZE; };
virtual void close();
virtual bool is_connected_to_host() const;
virtual IP_Address get_connected_host() const;
virtual uint16_t get_connected_port() const;
virtual WriteMode get_write_mode() const;
virtual void set_write_mode(WriteMode p_mode);
virtual bool was_string_packet() const;
void set_wsi(struct lws *wsi);
Error read_wsi(void *in, size_t len);
Error write_wsi();
EMWSPeer();
~EMWSPeer();
};
#endif // JAVASCRIPT_ENABLED
#endif // LSWPEER_H

View File

@ -0,0 +1,66 @@
/*************************************************************************/
/* emws_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifdef JAVASCRIPT_ENABLED
#include "emws_server.h"
#include "core/os/os.h"
Error EMWSServer::listen(int p_port, PoolVector<String> p_protocols, bool gd_mp_api) {
return FAILED;
}
bool EMWSServer::is_listening() const {
return false;
}
void EMWSServer::stop() {
}
bool EMWSServer::has_peer(int p_id) const {
return false;
}
Ref<WebSocketPeer> EMWSServer::get_peer(int p_id) const {
return NULL;
}
PoolVector<String> EMWSServer::get_protocols() const {
PoolVector<String> out;
return out;
}
EMWSServer::EMWSServer() {
}
EMWSServer::~EMWSServer() {
}
#endif // JAVASCRIPT_ENABLED

View File

@ -0,0 +1,57 @@
/*************************************************************************/
/* emws_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EMWSSERVER_H
#define EMWSSERVER_H
#ifdef JAVASCRIPT_ENABLED
#include "core/reference.h"
#include "emws_peer.h"
#include "websocket_server.h"
class EMWSServer : public WebSocketServer {
GDCIIMPL(EMWSServer, WebSocketServer);
public:
Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
void stop();
bool is_listening() const;
bool has_peer(int p_id) const;
Ref<WebSocketPeer> get_peer(int p_id) const;
virtual void poll();
virtual PoolVector<String> get_protocols() const;
EMWSServer();
~EMWSServer();
};
#endif
#endif // LWSSERVER_H

View File

@ -0,0 +1,202 @@
/*************************************************************************/
/* lws_client.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef JAVASCRIPT_ENABLED
#include "lws_client.h"
#include "core/io/ip.h"
Error LWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocols) {
ERR_FAIL_COND_V(context != NULL, FAILED);
IP_Address addr;
if (!p_host.is_valid_ip_address()) {
addr = IP::get_singleton()->resolve_hostname(p_host);
} else {
addr = p_host;
}
ERR_FAIL_COND_V(!addr.is_valid(), ERR_INVALID_PARAMETER);
// prepare protocols
if (p_protocols.size() == 0) // default to binary protocol
p_protocols.append("binary");
_lws_make_protocols(this, &LWSClient::_lws_gd_callback, p_protocols, &_lws_ref);
// init lws client
struct lws_context_creation_info info;
struct lws_client_connect_info i;
memset(&i, 0, sizeof i);
memset(&info, 0, sizeof info);
info.port = CONTEXT_PORT_NO_LISTEN;
info.protocols = _lws_ref->lws_structs;
info.gid = -1;
info.uid = -1;
//info.ws_ping_pong_interval = 5;
info.user = _lws_ref;
context = lws_create_context(&info);
if (context == NULL) {
_lws_free_ref(_lws_ref);
_lws_ref = NULL;
ERR_EXPLAIN("Unable to create lws context");
ERR_FAIL_V(FAILED);
}
char abuf[1024];
char hbuf[1024];
char pbuf[2048];
String addr_str = (String)addr;
strncpy(abuf, addr_str.ascii().get_data(), 1024);
strncpy(hbuf, p_host.utf8().get_data(), 1024);
strncpy(pbuf, p_path.utf8().get_data(), 2048);
i.context = context;
i.protocol = _lws_ref->lws_names;
i.address = abuf;
i.host = hbuf;
i.path = pbuf;
i.port = p_port;
i.ssl_connection = p_ssl;
lws_client_connect_via_info(&i);
return OK;
};
void LWSClient::poll() {
_lws_poll();
}
int LWSClient::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len) {
Ref<LWSPeer> peer = static_cast<Ref<LWSPeer> >(_peer);
LWSPeer::PeerData *peer_data = (LWSPeer::PeerData *)user;
switch (reason) {
case LWS_CALLBACK_CLIENT_ESTABLISHED:
peer->set_wsi(wsi);
peer_data->peer_id = 0;
peer_data->in_size = 0;
peer_data->in_count = 0;
peer_data->out_count = 0;
peer_data->rbw.resize(16);
peer_data->rbr.resize(16);
peer_data->force_close = false;
_on_connect(lws_get_protocol(wsi)->name);
break;
case LWS_CALLBACK_CLIENT_CONNECTION_ERROR:
_on_error();
destroy_context();
return -1; // we should close the connection (would probably happen anyway)
case LWS_CALLBACK_CLOSED:
peer_data->in_count = 0;
peer_data->out_count = 0;
peer_data->rbw.resize(0);
peer_data->rbr.resize(0);
peer->close();
destroy_context();
_on_disconnect();
return 0; // we can end here
case LWS_CALLBACK_CLIENT_RECEIVE:
peer->read_wsi(in, len);
if (peer->get_available_packet_count() > 0)
_on_peer_packet();
break;
case LWS_CALLBACK_CLIENT_WRITEABLE:
if (peer_data->force_close)
return -1;
peer->write_wsi();
break;
default:
break;
}
return 0;
}
Ref<WebSocketPeer> LWSClient::get_peer(int p_peer_id) const {
return _peer;
}
NetworkedMultiplayerPeer::ConnectionStatus LWSClient::get_connection_status() const {
if (context == NULL)
return CONNECTION_DISCONNECTED;
if (_peer->is_connected_to_host())
return CONNECTION_CONNECTED;
return CONNECTION_CONNECTING;
}
void LWSClient::disconnect_from_host() {
if (context == NULL)
return;
_peer->close();
destroy_context();
};
IP_Address LWSClient::get_connected_host() const {
return IP_Address();
};
uint16_t LWSClient::get_connected_port() const {
return 1025;
};
LWSClient::LWSClient() {
context = NULL;
_lws_ref = NULL;
_peer = Ref<LWSPeer>(memnew(LWSPeer));
};
LWSClient::~LWSClient() {
invalidate_lws_ref(); // We do not want any more callback
disconnect_from_host();
_peer = Ref<LWSPeer>();
};
#endif // JAVASCRIPT_ENABLED

View File

@ -0,0 +1,60 @@
/*************************************************************************/
/* lws_client.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LWSCLIENT_H
#define LWSCLIENT_H
#ifndef JAVASCRIPT_ENABLED
#include "core/error_list.h"
#include "lws_helper.h"
#include "lws_peer.h"
#include "websocket_client.h"
class LWSClient : public WebSocketClient {
GDCIIMPL(LWSClient, WebSocketClient);
LWS_HELPER(LWSClient);
public:
Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>());
Ref<WebSocketPeer> get_peer(int p_peer_id) const;
void disconnect_from_host();
IP_Address get_connected_host() const;
uint16_t get_connected_port() const;
virtual ConnectionStatus get_connection_status() const;
virtual void poll();
LWSClient();
~LWSClient();
};
#endif // JAVASCRIPT_ENABLED
#endif // LWSCLIENT_H

View File

@ -0,0 +1,213 @@
/*************************************************************************/
/* lws_helper.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LWS_HELPER_H
#define LWS_HELPER_H
#include "core/io/stream_peer.h"
#include "core/os/os.h"
#include "core/reference.h"
#include "core/ring_buffer.h"
#include "lws_peer.h"
struct _LWSRef {
bool free_context;
bool is_polling;
bool is_valid;
bool is_destroying;
void *obj;
struct lws_protocols *lws_structs;
char *lws_names;
};
static _LWSRef *_lws_create_ref(void *obj) {
_LWSRef *out = (_LWSRef *)memalloc(sizeof(_LWSRef));
out->is_destroying = false;
out->free_context = false;
out->is_polling = false;
out->obj = obj;
out->is_valid = true;
out->lws_structs = NULL;
out->lws_names = NULL;
return out;
}
static void _lws_free_ref(_LWSRef *ref) {
// Free strings and structs
memfree(ref->lws_structs);
memfree(ref->lws_names);
// Free ref
memfree(ref);
}
static bool _lws_destroy(struct lws_context *context, _LWSRef *ref) {
if (context == NULL || ref->is_destroying)
return false;
if (ref->is_polling) {
ref->free_context = true;
return false;
}
ref->is_destroying = true;
lws_context_destroy(context);
_lws_free_ref(ref);
return true;
}
static bool _lws_poll(struct lws_context *context, _LWSRef *ref) {
ERR_FAIL_COND_V(context == NULL, false);
ERR_FAIL_COND_V(ref == NULL, false);
ref->is_polling = true;
lws_service(context, 0);
ref->is_polling = false;
if (!ref->free_context)
return false; // Nothing to do
bool is_valid = ref->is_valid; // Might have been destroyed by poll
_lws_destroy(context, ref); // Will destroy context and ref
return is_valid; // If the object should NULL its context and ref
}
/*
* prepare the protocol_structs to be fed to context
* also prepare the protocol string used by the client
*/
static void _lws_make_protocols(void *p_obj, lws_callback_function *p_callback, PoolVector<String> p_names, _LWSRef **r_lws_ref) {
/* the input strings might go away after this call,
* we need to copy them. Will clear them when
* detroying the context */
int i;
int len = p_names.size();
size_t data_size = sizeof(struct LWSPeer::PeerData);
PoolVector<String>::Read pnr = p_names.read();
/*
* This is a reference connecting the object with lws
* keep track of status, mallocs, etc.
* Must survive as long the context
* Must be freed manually when context creation fails.
*/
_LWSRef *ref = _lws_create_ref(p_obj);
/* LWS protocol structs */
ref->lws_structs = (struct lws_protocols *)memalloc(sizeof(struct lws_protocols) * (len + 2));
CharString strings = p_names.join(",").ascii();
int str_len = strings.length();
/* Joined string of protocols, double the size: comma separated first, NULL separated last */
ref->lws_names = (char *)memalloc((str_len + 1) * 2); /* plus the terminator */
char *names_ptr = ref->lws_names;
struct lws_protocols *structs_ptr = ref->lws_structs;
copymem(names_ptr, strings.get_data(), str_len);
names_ptr[str_len] = '\0'; /* NULL terminator */
/* NULL terminated strings to be used in protocol structs */
copymem(&names_ptr[str_len + 1], strings.get_data(), str_len);
names_ptr[(str_len * 2) + 1] = '\0'; /* NULL terminator */
int pos = str_len + 1;
/* the first protocol is always http-only */
structs_ptr[0].name = "http-only";
structs_ptr[0].callback = p_callback;
structs_ptr[0].per_session_data_size = data_size;
structs_ptr[0].rx_buffer_size = 0;
/* add user defined protocols */
for (i = 0; i < len; i++) {
structs_ptr[i + 1].name = (const char *)&names_ptr[pos];
structs_ptr[i + 1].callback = p_callback;
structs_ptr[i + 1].per_session_data_size = data_size;
structs_ptr[i + 1].rx_buffer_size = 0;
pos += pnr[i].ascii().length() + 1;
names_ptr[pos - 1] = '\0';
}
/* add protocols terminator */
structs_ptr[len + 1].name = NULL;
structs_ptr[len + 1].callback = NULL;
structs_ptr[len + 1].per_session_data_size = 0;
structs_ptr[len + 1].rx_buffer_size = 0;
*r_lws_ref = ref;
}
/* clang-format off */
#define LWS_HELPER(CNAME) \
protected: \
struct _LWSRef *_lws_ref; \
struct lws_context *context; \
\
static int _lws_gd_callback(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len) { \
\
if (wsi == NULL) { \
return 0; \
} \
\
struct _LWSRef *ref = (struct _LWSRef *)lws_context_user(lws_get_context(wsi)); \
if (!ref->is_valid) \
return 0; \
CNAME *helper = (CNAME *)ref->obj; \
return helper->_handle_cb(wsi, reason, user, in, len); \
} \
\
void invalidate_lws_ref() { \
if (_lws_ref != NULL) \
_lws_ref->is_valid = false; \
} \
\
void destroy_context() { \
if (_lws_destroy(context, _lws_ref)) { \
context = NULL; \
_lws_ref = NULL; \
} \
} \
\
public: \
virtual int _handle_cb(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len); \
\
void _lws_poll() { \
ERR_FAIL_COND(context == NULL); \
\
if (::_lws_poll(context, _lws_ref)) { \
context = NULL; \
_lws_ref = NULL; \
} \
} \
\
protected:
/* clang-format on */
#endif // LWS_HELPER_H

View File

@ -0,0 +1,199 @@
/*************************************************************************/
/* lws_peer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef JAVASCRIPT_ENABLED
#include "lws_peer.h"
#include "core/io/ip.h"
void LWSPeer::set_wsi(struct lws *p_wsi) {
wsi = p_wsi;
};
void LWSPeer::set_write_mode(WriteMode p_mode) {
write_mode = p_mode;
}
LWSPeer::WriteMode LWSPeer::get_write_mode() const {
return write_mode;
}
Error LWSPeer::read_wsi(void *in, size_t len) {
ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
PeerData *peer_data = (PeerData *)(lws_wsi_user(wsi));
uint32_t size = peer_data->in_size;
uint8_t is_string = lws_frame_is_binary(wsi) ? 0 : 1;
if (peer_data->rbr.space_left() < len + 5) {
ERR_EXPLAIN("Buffer full! Dropping data");
ERR_FAIL_V(FAILED);
}
copymem(&(peer_data->input_buffer[size]), in, len);
size += len;
peer_data->in_size = size;
if (lws_is_final_fragment(wsi)) {
peer_data->rbr.write((uint8_t *)&size, 4);
peer_data->rbr.write((uint8_t *)&is_string, 1);
peer_data->rbr.write(peer_data->input_buffer, size);
peer_data->in_count++;
peer_data->in_size = 0;
}
return OK;
}
Error LWSPeer::write_wsi() {
ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
PeerData *peer_data = (PeerData *)(lws_wsi_user(wsi));
PoolVector<uint8_t> tmp;
int left = peer_data->rbw.data_left();
uint32_t to_write = 0;
if (left == 0 || peer_data->out_count == 0)
return OK;
peer_data->rbw.read((uint8_t *)&to_write, 4);
peer_data->out_count--;
if (left < to_write) {
peer_data->rbw.advance_read(left);
return FAILED;
}
tmp.resize(LWS_PRE + to_write);
peer_data->rbw.read(&(tmp.write()[LWS_PRE]), to_write);
lws_write(wsi, &(tmp.write()[LWS_PRE]), to_write, (enum lws_write_protocol)write_mode);
tmp.resize(0);
if (peer_data->out_count > 0)
lws_callback_on_writable(wsi); // we want to write more!
return OK;
}
Error LWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
PeerData *peer_data = (PeerData *)lws_wsi_user(wsi);
peer_data->rbw.write((uint8_t *)&p_buffer_size, 4);
peer_data->rbw.write(p_buffer, MIN(p_buffer_size, peer_data->rbw.space_left()));
peer_data->out_count++;
lws_callback_on_writable(wsi); // notify that we want to write
return OK;
};
Error LWSPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
PeerData *peer_data = (PeerData *)lws_wsi_user(wsi);
if (peer_data->in_count == 0)
return ERR_UNAVAILABLE;
uint32_t to_read = 0;
uint32_t left = 0;
uint8_t is_string = 0;
r_buffer_size = 0;
peer_data->rbr.read((uint8_t *)&to_read, 4);
peer_data->in_count--;
left = peer_data->rbr.data_left();
if (left < to_read + 1) {
peer_data->rbr.advance_read(left);
return FAILED;
}
peer_data->rbr.read(&is_string, 1);
peer_data->rbr.read(packet_buffer, to_read);
*r_buffer = packet_buffer;
r_buffer_size = to_read;
_was_string = is_string;
return OK;
};
int LWSPeer::get_available_packet_count() const {
if (!is_connected_to_host())
return 0;
return ((PeerData *)lws_wsi_user(wsi))->in_count;
};
bool LWSPeer::was_string_packet() const {
return _was_string;
};
bool LWSPeer::is_connected_to_host() const {
return wsi != NULL;
};
void LWSPeer::close() {
if (wsi != NULL) {
struct lws *tmp = wsi;
PeerData *data = ((PeerData *)lws_wsi_user(wsi));
data->force_close = true;
wsi = NULL;
lws_callback_on_writable(tmp); // notify that we want to disconnect
}
};
IP_Address LWSPeer::get_connected_host() const {
return IP_Address();
};
uint16_t LWSPeer::get_connected_port() const {
return 1025;
};
LWSPeer::LWSPeer() {
wsi = NULL;
_was_string = false;
write_mode = WRITE_MODE_BINARY;
};
LWSPeer::~LWSPeer() {
close();
};
#endif // JAVASCRIPT_ENABLED

View File

@ -0,0 +1,91 @@
/*************************************************************************/
/* lws_peer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LWSPEER_H
#define LWSPEER_H
#ifndef JAVASCRIPT_ENABLED
#include "core/error_list.h"
#include "core/io/packet_peer.h"
#include "core/ring_buffer.h"
#include "libwebsockets.h"
#include "lws_config.h"
#include "websocket_peer.h"
class LWSPeer : public WebSocketPeer {
GDCIIMPL(LWSPeer, WebSocketPeer);
private:
enum {
PACKET_BUFFER_SIZE = 65536 - 5 // 4 bytes for the size, 1 for the type
};
uint8_t packet_buffer[PACKET_BUFFER_SIZE];
struct lws *wsi;
WriteMode write_mode;
bool _was_string;
public:
struct PeerData {
uint32_t peer_id;
bool force_close;
RingBuffer<uint8_t> rbw;
RingBuffer<uint8_t> rbr;
mutable uint8_t input_buffer[PACKET_BUFFER_SIZE];
uint32_t in_size;
int in_count;
int out_count;
};
virtual int get_available_packet_count() const;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
virtual int get_max_packet_size() const { return PACKET_BUFFER_SIZE; };
virtual void close();
virtual bool is_connected_to_host() const;
virtual IP_Address get_connected_host() const;
virtual uint16_t get_connected_port() const;
virtual WriteMode get_write_mode() const;
virtual void set_write_mode(WriteMode p_mode);
virtual bool was_string_packet() const;
void set_wsi(struct lws *wsi);
Error read_wsi(void *in, size_t len);
Error write_wsi();
LWSPeer();
~LWSPeer();
};
#endif // JAVASCRIPT_ENABLED
#endif // LSWPEER_H

View File

@ -0,0 +1,176 @@
/*************************************************************************/
/* lws_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef JAVASCRIPT_ENABLED
#include "lws_server.h"
#include "core/os/os.h"
Error LWSServer::listen(int p_port, PoolVector<String> p_protocols, bool gd_mp_api) {
ERR_FAIL_COND_V(context != NULL, FAILED);
_is_multiplayer = gd_mp_api;
struct lws_context_creation_info info;
memset(&info, 0, sizeof info);
if (p_protocols.size() == 0) // default to binary protocol
p_protocols.append(String("binary"));
// Prepare lws protocol structs
_lws_make_protocols(this, &LWSServer::_lws_gd_callback, p_protocols, &_lws_ref);
info.port = p_port;
info.user = _lws_ref;
info.protocols = _lws_ref->lws_structs;
info.gid = -1;
info.uid = -1;
//info.ws_ping_pong_interval = 5;
context = lws_create_context(&info);
if (context == NULL) {
_lws_free_ref(_lws_ref);
_lws_ref = NULL;
ERR_EXPLAIN("Unable to create LWS context");
ERR_FAIL_V(FAILED);
}
return OK;
}
bool LWSServer::is_listening() const {
return context != NULL;
}
int LWSServer::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len) {
LWSPeer::PeerData *peer_data = (LWSPeer::PeerData *)user;
switch (reason) {
case LWS_CALLBACK_HTTP:
// no http for now
// closing immediately returning -1;
return -1;
case LWS_CALLBACK_FILTER_PROTOCOL_CONNECTION:
// check header here?
break;
case LWS_CALLBACK_ESTABLISHED: {
int32_t id = _gen_unique_id();
Ref<LWSPeer> peer = Ref<LWSPeer>(memnew(LWSPeer));
peer->set_wsi(wsi);
_peer_map[id] = peer;
peer_data->peer_id = id;
peer_data->in_size = 0;
peer_data->in_count = 0;
peer_data->out_count = 0;
peer_data->rbw.resize(16);
peer_data->rbr.resize(16);
peer_data->force_close = false;
_on_connect(id, lws_get_protocol(wsi)->name);
break;
}
case LWS_CALLBACK_CLOSED: {
if (peer_data == NULL)
return 0;
int32_t id = peer_data->peer_id;
if (_peer_map.has(id)) {
_peer_map[id]->close();
_peer_map.erase(id);
}
peer_data->in_count = 0;
peer_data->out_count = 0;
peer_data->rbr.resize(0);
peer_data->rbw.resize(0);
_on_disconnect(id);
return 0; // we can end here
}
case LWS_CALLBACK_RECEIVE: {
int32_t id = peer_data->peer_id;
if (_peer_map.has(id)) {
static_cast<Ref<LWSPeer> >(_peer_map[id])->read_wsi(in, len);
if (_peer_map[id]->get_available_packet_count() > 0)
_on_peer_packet(id);
}
break;
}
case LWS_CALLBACK_SERVER_WRITEABLE: {
if (peer_data->force_close)
return -1;
int id = peer_data->peer_id;
if (_peer_map.has(id))
static_cast<Ref<LWSPeer> >(_peer_map[id])->write_wsi();
break;
}
default:
break;
}
return 0;
}
void LWSServer::stop() {
if (context == NULL)
return;
_peer_map.clear();
destroy_context();
context = NULL;
}
bool LWSServer::has_peer(int p_id) const {
return _peer_map.has(p_id);
}
Ref<WebSocketPeer> LWSServer::get_peer(int p_id) const {
ERR_FAIL_COND_V(!has_peer(p_id), NULL);
return _peer_map[p_id];
}
LWSServer::LWSServer() {
context = NULL;
_lws_ref = NULL;
}
LWSServer::~LWSServer() {
invalidate_lws_ref(); // we do not want any more callbacks
stop();
}
#endif // JAVASCRIPT_ENABLED

View File

@ -0,0 +1,62 @@
/*************************************************************************/
/* lws_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LWSSERVER_H
#define LWSSERVER_H
#ifndef JAVASCRIPT_ENABLED
#include "core/reference.h"
#include "lws_helper.h"
#include "lws_peer.h"
#include "websocket_server.h"
class LWSServer : public WebSocketServer {
GDCIIMPL(LWSServer, WebSocketServer);
LWS_HELPER(LWSServer);
private:
Map<int, Ref<LWSPeer> > peer_map;
public:
Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
void stop();
bool is_listening() const;
bool has_peer(int p_id) const;
Ref<WebSocketPeer> get_peer(int p_id) const;
virtual void poll() { _lws_poll(); }
LWSServer();
~LWSServer();
};
#endif // JAVASCRIPT_ENABLED
#endif // LWSSERVER_H

View File

@ -0,0 +1,78 @@
/*************************************************************************/
/* register_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_types.h"
#include "error_macros.h"
#ifdef JAVASCRIPT_ENABLED
#include "emscripten.h"
#include "emws_client.h"
#include "emws_peer.h"
#include "emws_server.h"
#else
#include "lws_client.h"
#include "lws_peer.h"
#include "lws_server.h"
#endif
void register_websocket_types() {
#ifdef JAVASCRIPT_ENABLED
EM_ASM({
var IDHandler = {};
IDHandler["ids"] = {};
IDHandler["has"] = function(id) {
return IDHandler.ids.hasOwnProperty(id);
};
IDHandler["add"] = function(obj) {
var id = crypto.getRandomValues(new Int32Array(32))[0];
IDHandler.ids[id] = obj;
return id;
};
IDHandler["get"] = function(id) {
return IDHandler.ids[id];
};
IDHandler["remove"] = function(id) {
delete IDHandler.ids[id];
};
Module["IDHandler"] = IDHandler;
});
EMWSPeer::make_default();
EMWSClient::make_default();
EMWSServer::make_default();
#else
LWSPeer::make_default();
LWSClient::make_default();
LWSServer::make_default();
#endif
ClassDB::register_virtual_class<WebSocketMultiplayerPeer>();
ClassDB::register_custom_instance_class<WebSocketServer>();
ClassDB::register_custom_instance_class<WebSocketClient>();
ClassDB::register_custom_instance_class<WebSocketPeer>();
}
void unregister_websocket_types() {}

View File

@ -0,0 +1,30 @@
/*************************************************************************/
/* register_types.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
void register_websocket_types();
void unregister_websocket_types();

View File

@ -0,0 +1,123 @@
/*************************************************************************/
/* websocket_client.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "websocket_client.h"
GDCINULL(WebSocketClient);
WebSocketClient::WebSocketClient() {
}
WebSocketClient::~WebSocketClient() {
}
Error WebSocketClient::connect_to_url(String p_url, PoolVector<String> p_protocols, bool gd_mp_api) {
_is_multiplayer = gd_mp_api;
String host = p_url;
String path = "/";
int p_len = -1;
int port = 80;
bool ssl = false;
if (host.begins_with("wss://")) {
ssl = true; // we should implement this
host = host.substr(6, host.length() - 6);
port = 443;
} else {
ssl = false;
if (host.begins_with("ws://"))
host = host.substr(5, host.length() - 5);
}
// Path
p_len = host.find("/");
if (p_len != -1) {
path = host.substr(p_len, host.length() - p_len);
host = host.substr(0, p_len);
}
// Port
p_len = host.find_last(":");
if (p_len != -1 && p_len == host.find(":")) {
port = host.substr(p_len, host.length() - p_len).to_int();
host = host.substr(0, p_len);
}
return connect_to_host(host, path, port, ssl, p_protocols);
}
bool WebSocketClient::is_server() const {
return false;
}
void WebSocketClient::_on_peer_packet() {
if (_is_multiplayer) {
_process_multiplayer(get_peer(1), 1);
} else {
emit_signal("data_received");
}
}
void WebSocketClient::_on_connect(String p_protocol) {
if (_is_multiplayer) {
// need to wait for ID confirmation...
} else {
emit_signal("connection_established", p_protocol);
}
}
void WebSocketClient::_on_disconnect() {
if (_is_multiplayer) {
emit_signal("connection_failed");
} else {
emit_signal("connection_closed");
}
}
void WebSocketClient::_on_error() {
if (_is_multiplayer) {
emit_signal("connection_failed");
} else {
emit_signal("connection_error");
}
}
void WebSocketClient::_bind_methods() {
ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api"), &WebSocketClient::connect_to_url, DEFVAL(PoolVector<String>()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("disconnect_from_host"), &WebSocketClient::disconnect_from_host);
ADD_SIGNAL(MethodInfo("data_received"));
ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol")));
ADD_SIGNAL(MethodInfo("connection_closed"));
ADD_SIGNAL(MethodInfo("connection_error"));
}

View File

@ -0,0 +1,67 @@
/*************************************************************************/
/* websocket_client.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WEBSOCKET_CLIENT_H
#define WEBSOCKET_CLIENT_H
#include "core/error_list.h"
#include "websocket_multiplayer.h"
#include "websocket_peer.h"
class WebSocketClient : public WebSocketMultiplayerPeer {
GDCLASS(WebSocketClient, WebSocketMultiplayerPeer);
GDCICLASS(WebSocketClient);
protected:
Ref<WebSocketPeer> _peer;
static void _bind_methods();
public:
Error connect_to_url(String p_url, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
virtual void poll() = 0;
virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>()) = 0;
virtual void disconnect_from_host() = 0;
virtual IP_Address get_connected_host() const = 0;
virtual uint16_t get_connected_port() const = 0;
virtual bool is_server() const;
virtual ConnectionStatus get_connection_status() const = 0;
void _on_peer_packet();
void _on_connect(String p_protocol);
void _on_disconnect();
void _on_error();
WebSocketClient();
~WebSocketClient();
};
#endif // WEBSOCKET_CLIENT_H

View File

@ -0,0 +1,62 @@
/*************************************************************************/
/* websocket_macros.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WEBSOCKETMACTOS_H
#define WEBSOCKETMACTOS_H
/* clang-format off */
#define GDCICLASS(CNAME) \
public:\
static CNAME *(*_create)();\
\
static Ref<CNAME > create_ref() {\
\
if (!_create)\
return Ref<CNAME >();\
return Ref<CNAME >(_create());\
}\
\
static CNAME *create() {\
\
if (!_create)\
return NULL;\
return _create();\
}\
protected:\
#define GDCINULL(CNAME) \
CNAME *(*CNAME::_create)() = NULL;
#define GDCIIMPL(IMPNAME, CNAME) \
public:\
static CNAME *_create() { return memnew(IMPNAME); }\
static void make_default() { CNAME::_create = IMPNAME::_create; }\
protected:\
/* clang-format on */
#endif // WEBSOCKETMACTOS_H

View File

@ -0,0 +1,360 @@
/*************************************************************************/
/* websocket_multiplayer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "websocket_multiplayer.h"
#include "core/os/os.h"
WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
_is_multiplayer = false;
_peer_id = 0;
_target_peer = 0;
_refusing = false;
_current_packet.source = 0;
_current_packet.destination = 0;
_current_packet.size = 0;
_current_packet.data = NULL;
}
WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
_clear();
}
int WebSocketMultiplayerPeer::_gen_unique_id() const {
uint32_t hash = 0;
while (hash == 0 || hash == 1) {
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_ticks_usec());
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_unix_time(), hash);
hash = hash_djb2_one_32(
(uint32_t)OS::get_singleton()->get_data_path().hash64(), hash);
hash = hash_djb2_one_32(
(uint32_t)((uint64_t)this), hash); //rely on aslr heap
hash = hash_djb2_one_32(
(uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
}
return hash;
}
void WebSocketMultiplayerPeer::_clear() {
_peer_map.clear();
if (_current_packet.data != NULL)
memfree(_current_packet.data);
for (List<Packet>::Element *E = _incoming_packets.front(); E; E = E->next()) {
memfree(E->get().data);
E->get().data = NULL;
}
_incoming_packets.clear();
}
void WebSocketMultiplayerPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source")));
}
//
// PacketPeer
//
int WebSocketMultiplayerPeer::get_available_packet_count() const {
ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
return _incoming_packets.size();
}
int WebSocketMultiplayerPeer::get_max_packet_size() const {
ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
return MAX_PACKET_SIZE;
}
Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
r_buffer_size = 0;
ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
if (_current_packet.data != NULL) {
memfree(_current_packet.data);
_current_packet.data = NULL;
}
_current_packet = _incoming_packets.front()->get();
_incoming_packets.pop_front();
*r_buffer = _current_packet.data;
r_buffer_size = _current_packet.size;
return OK;
}
Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
PoolVector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
if (is_server()) {
return _server_relay(1, _target_peer, &(buffer.read()[0]), buffer.size());
} else {
return get_peer(1)->put_packet(&(buffer.read()[0]), buffer.size());
}
}
//
// NetworkedMultiplayerPeer
//
void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
// Websocket uses TCP, reliable
}
NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
// Websocket uses TCP, reliable
return TRANSFER_MODE_RELIABLE;
}
void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
_target_peer = p_target_peer;
}
int WebSocketMultiplayerPeer::get_packet_peer() const {
ERR_FAIL_COND_V(!_is_multiplayer, 1);
ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
return _incoming_packets.front()->get().source;
}
int WebSocketMultiplayerPeer::get_unique_id() const {
return _peer_id;
}
void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
_refusing = p_enable;
}
bool WebSocketMultiplayerPeer::is_refusing_new_connections() const {
return _refusing;
}
void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
ERR_FAIL_COND(!p_peer.is_valid());
ERR_FAIL_COND(!p_peer->is_connected_to_host());
PoolVector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4);
p_peer->put_packet(&(message.read()[0]), message.size());
}
PoolVector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
PoolVector<uint8_t> out;
out.resize(PROTO_SIZE + p_data_size);
PoolVector<uint8_t>::Write w = out.write();
copymem(&w[0], &p_type, 1);
copymem(&w[1], &p_from, 4);
copymem(&w[5], &p_to, 4);
copymem(&w[PROTO_SIZE], p_data, p_data_size);
return out;
}
void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
// First of all, confirm the ID!
_send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id);
// Then send the server peer (which will trigger connection_succeded in client)
_send_sys(get_peer(p_peer_id), SYS_ADD, 1);
for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
uint32_t id = E->key();
if (p_peer_id == id)
continue; // Skip the newwly added peer (already confirmed)
// Send new peer to others
_send_sys(get_peer(id), SYS_ADD, p_peer_id);
// Send others to new peer
_send_sys(get_peer(p_peer_id), SYS_ADD, id);
}
}
void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
uint32_t id = E->key();
if (p_peer_id != id)
_send_sys(get_peer(id), SYS_DEL, p_peer_id);
}
}
void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size) {
Packet packet;
packet.data = (uint8_t *)memalloc(p_data_size);
packet.size = p_data_size;
packet.source = p_source;
packet.destination = p_dest;
copymem(packet.data, &p_data[PROTO_SIZE], p_data_size);
_incoming_packets.push_back(packet);
emit_signal("peer_packet", p_source);
}
Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
if (p_to == 1) {
return OK; // Will not send to self
} else if (p_to == 0) {
for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
if (E->key() != p_from)
E->get()->put_packet(p_buffer, p_buffer_size);
}
return OK; // Sent to all but sender
} else if (p_to < 0) {
for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
if (E->key() != p_from && E->key() != -p_to)
E->get()->put_packet(p_buffer, p_buffer_size);
}
return OK; // Sent to all but sender and excluded
} else {
ERR_FAIL_COND_V(p_to == p_from, FAILED);
return get_peer(p_to)->put_packet(p_buffer, p_buffer_size); // Sending to specific peer
}
}
void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id) {
ERR_FAIL_COND(!p_peer.is_valid());
const uint8_t *in_buffer;
int size = 0;
int data_size = 0;
Error err = p_peer->get_packet(&in_buffer, size);
ERR_FAIL_COND(err != OK);
ERR_FAIL_COND(size < PROTO_SIZE);
data_size = size - PROTO_SIZE;
uint8_t type = 0;
int32_t from = 0;
int32_t to = 0;
copymem(&type, in_buffer, 1);
copymem(&from, &in_buffer[1], 4);
copymem(&to, &in_buffer[5], 4);
if (is_server()) { // Server can resend
ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages
ERR_FAIL_COND(from != p_peer_id); // Someone is cheating
_server_relay(from, to, in_buffer, size); // Relay if needed
if (to == 1) { // This is for the server
_store_pkt(from, to, in_buffer, data_size);
} else if (to == 0) {
// Broadcast, for us too
_store_pkt(from, to, in_buffer, data_size);
} else if (to < 0) {
// All but one, for us if not excluded
if (_peer_id != -p_peer_id)
_store_pkt(from, to, in_buffer, data_size);
} else {
// Send to specific peer
ERR_FAIL_COND(!_peer_map.has(to));
get_peer(to)->put_packet(in_buffer, size);
}
} else {
if (type == SYS_NONE) { // Payload message
_store_pkt(from, to, in_buffer, data_size);
return;
}
// System message
ERR_FAIL_COND(data_size < 4);
int id = 0;
copymem(&id, &in_buffer[PROTO_SIZE], 4);
switch (type) {
case SYS_ADD: // Add peer
_peer_map[id] = Ref<WebSocketPeer>();
emit_signal("peer_connected", id);
if (id == 1) // We just connected to the server
emit_signal("connection_succeeded");
break;
case SYS_DEL: // Remove peer
_peer_map.erase(id);
emit_signal("peer_disconnected", id);
break;
case SYS_ID: // Helo, server assigned ID
_peer_id = id;
break;
default:
ERR_EXPLAIN("Invalid multiplayer message");
ERR_FAIL();
break;
}
}
}

View File

@ -0,0 +1,109 @@
/*************************************************************************/
/* websocket_multiplayer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WEBSOCKET_MULTIPLAYER_PEER_H
#define WEBSOCKET_MULTIPLAYER_PEER_H
#include "core/error_list.h"
#include "core/io/networked_multiplayer_peer.h"
#include "core/list.h"
#include "websocket_peer.h"
class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer);
private:
PoolVector<uint8_t> _make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
void _store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size);
Error _server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size);
protected:
enum {
SYS_NONE = 0,
SYS_ADD = 1,
SYS_DEL = 2,
SYS_ID = 3,
PROTO_SIZE = 9,
SYS_PACKET_SIZE = 13,
MAX_PACKET_SIZE = 65536 - 14 // 5 websocket, 9 multiplayer
};
struct Packet {
int source;
int destination;
uint8_t *data;
uint32_t size;
};
List<Packet> _incoming_packets;
Map<int, Ref<WebSocketPeer> > _peer_map;
Packet _current_packet;
bool _is_multiplayer;
int _target_peer;
int _peer_id;
int _refusing;
static void _bind_methods();
void _send_add(int32_t p_peer_id);
void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id);
void _send_del(int32_t p_peer_id);
int _gen_unique_id() const;
public:
/* NetworkedMultiplayerPeer */
void set_transfer_mode(TransferMode p_mode);
TransferMode get_transfer_mode() const;
void set_target_peer(int p_peer_id);
int get_packet_peer() const;
int get_unique_id() const;
virtual bool is_server() const = 0;
void set_refuse_new_connections(bool p_enable);
bool is_refusing_new_connections() const;
virtual ConnectionStatus get_connection_status() const = 0;
/* PacketPeer */
virtual int get_available_packet_count() const;
virtual int get_max_packet_size() const;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
/* WebSocketPeer */
virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const = 0;
void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id);
void _clear();
WebSocketMultiplayerPeer();
~WebSocketMultiplayerPeer();
};
#endif // WEBSOCKET_MULTIPLAYER_PEER_H

View File

@ -0,0 +1,48 @@
/*************************************************************************/
/* websocket_peer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "websocket_peer.h"
GDCINULL(WebSocketPeer);
WebSocketPeer::WebSocketPeer() {
}
WebSocketPeer::~WebSocketPeer() {
}
void WebSocketPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_write_mode"), &WebSocketPeer::get_write_mode);
ClassDB::bind_method(D_METHOD("set_write_mode", "mode"), &WebSocketPeer::set_write_mode);
ClassDB::bind_method(D_METHOD("is_connected_to_host"), &WebSocketPeer::is_connected_to_host);
ClassDB::bind_method(D_METHOD("was_string_packet"), &WebSocketPeer::was_string_packet);
ClassDB::bind_method(D_METHOD("close"), &WebSocketPeer::close);
BIND_ENUM_CONSTANT(WRITE_MODE_TEXT);
BIND_ENUM_CONSTANT(WRITE_MODE_BINARY);
}

View File

@ -0,0 +1,72 @@
/*************************************************************************/
/* websocket_peer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WEBSOCKETPEER_H
#define WEBSOCKETPEER_H
#include "core/error_list.h"
#include "core/io/packet_peer.h"
#include "core/ring_buffer.h"
#include "websocket_macros.h"
class WebSocketPeer : public PacketPeer {
GDCLASS(WebSocketPeer, PacketPeer);
GDCICLASS(WebSocketPeer);
public:
enum WriteMode {
WRITE_MODE_TEXT,
WRITE_MODE_BINARY,
};
protected:
static void _bind_methods();
public:
virtual int get_available_packet_count() const = 0;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) = 0;
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) = 0;
virtual int get_max_packet_size() const = 0;
virtual WriteMode get_write_mode() const = 0;
virtual void set_write_mode(WriteMode p_mode) = 0;
virtual void close() = 0;
virtual bool is_connected_to_host() const = 0;
virtual IP_Address get_connected_host() const = 0;
virtual uint16_t get_connected_port() const = 0;
virtual bool was_string_packet() const = 0;
WebSocketPeer();
~WebSocketPeer();
};
VARIANT_ENUM_CAST(WebSocketPeer::WriteMode);
#endif // WEBSOCKETPEER_H

View File

@ -0,0 +1,93 @@
/*************************************************************************/
/* websocket_server.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "websocket_server.h"
GDCINULL(WebSocketServer);
WebSocketServer::WebSocketServer() {
_peer_id = 1;
}
WebSocketServer::~WebSocketServer() {
}
void WebSocketServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_listening"), &WebSocketServer::is_listening);
ClassDB::bind_method(D_METHOD("listen", "port", "protocols", "gd_mp_api"), &WebSocketServer::listen, DEFVAL(PoolVector<String>()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("stop"), &WebSocketServer::stop);
ClassDB::bind_method(D_METHOD("has_peer", "id"), &WebSocketServer::has_peer);
ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol")));
ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
}
NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
if (is_listening())
return CONNECTION_CONNECTED;
return CONNECTION_DISCONNECTED;
};
bool WebSocketServer::is_server() const {
return true;
}
void WebSocketServer::_on_peer_packet(int32_t p_peer_id) {
if (_is_multiplayer) {
_process_multiplayer(get_peer(p_peer_id), p_peer_id);
} else {
emit_signal("data_received", p_peer_id);
}
}
void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol) {
if (_is_multiplayer) {
// Send add to clients
_send_add(p_peer_id);
emit_signal("peer_connected", p_peer_id);
} else {
emit_signal("client_connected", p_peer_id, p_protocol);
}
}
void WebSocketServer::_on_disconnect(int32_t p_peer_id) {
if (_is_multiplayer) {
// Send delete to clients
_send_del(p_peer_id);
emit_signal("peer_disconnected", p_peer_id);
} else {
emit_signal("client_disconnected", p_peer_id);
}
}

View File

@ -0,0 +1,62 @@
/*************************************************************************/
/* websocket_server.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT WEBSOCKET MODULE */
/* https://github.com/LudiDorici/godot-websocket */
/*************************************************************************/
/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef WEBSOCKET_H
#define WEBSOCKET_H
#include "core/reference.h"
#include "websocket_multiplayer.h"
#include "websocket_peer.h"
class WebSocketServer : public WebSocketMultiplayerPeer {
GDCLASS(WebSocketServer, WebSocketMultiplayerPeer);
GDCICLASS(WebSocketServer);
protected:
static void _bind_methods();
public:
virtual void poll() = 0;
virtual Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false) = 0;
virtual void stop() = 0;
virtual bool is_listening() const = 0;
virtual bool has_peer(int p_id) const = 0;
virtual Ref<WebSocketPeer> get_peer(int p_id) const = 0;
virtual bool is_server() const;
ConnectionStatus get_connection_status() const;
void _on_peer_packet(int32_t p_peer_id);
void _on_connect(int32_t p_peer_id, String p_protocol);
void _on_disconnect(int32_t p_peer_id);
WebSocketServer();
~WebSocketServer();
};
#endif // WEBSOCKET_H