mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
updated vk_mem_alloc.h to fix startup issue with AMD 6000 series GPUs using SteamVR on Windows
This commit is contained in:
parent
803d25a20a
commit
6a2bd6c936
2
thirdparty/README.md
vendored
2
thirdparty/README.md
vendored
@ -709,7 +709,7 @@ Files extracted from upstream source:
|
||||
SDK release: https://github.com/KhronosGroup/Vulkan-ValidationLayers/blob/master/layers/generated/vk_enum_string_helper.h
|
||||
|
||||
`vk_mem_alloc.h` is taken from https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator
|
||||
Version: 3.0.1-development (2022-03-28), commit `5b598e0a359381d7e2a94149210a1b7642024ae5`
|
||||
Version: 3.0.1 (2022-06-10), commit `cfdc0f8775ab3258a3b9c4e47d8ce4b6f52a5441`
|
||||
`vk_mem_alloc.cpp` is a Godot file and should be preserved on updates.
|
||||
|
||||
Patches in the `patches` directory should be re-applied after updates.
|
||||
|
150
thirdparty/vulkan/vk_mem_alloc.h
vendored
150
thirdparty/vulkan/vk_mem_alloc.h
vendored
@ -25,7 +25,7 @@
|
||||
|
||||
/** \mainpage Vulkan Memory Allocator
|
||||
|
||||
<b>Version 3.0.1-development (2022-03-28)</b>
|
||||
<b>Version 3.0.1 (2022-05-26)</b>
|
||||
|
||||
Copyright (c) 2017-2022 Advanced Micro Devices, Inc. All rights reserved. \n
|
||||
License: MIT
|
||||
@ -300,9 +300,9 @@ extern "C" {
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
//
|
||||
// INTERFACE
|
||||
//
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@ -488,7 +488,7 @@ typedef enum VmaMemoryUsage
|
||||
When using this flag, if you want to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT),
|
||||
you must pass one of the flags: #VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT or #VMA_ALLOCATION_CREATE_HOST_ACCESS_RANDOM_BIT
|
||||
in VmaAllocationCreateInfo::flags.
|
||||
|
||||
|
||||
It can be used only with functions that let the library know `VkBufferCreateInfo` or `VkImageCreateInfo`, e.g.
|
||||
vmaCreateBuffer(), vmaCreateImage(), vmaFindMemoryTypeIndexForBufferInfo(), vmaFindMemoryTypeIndexForImageInfo()
|
||||
and not with generic memory allocation functions.
|
||||
@ -552,7 +552,7 @@ typedef enum VmaAllocationCreateFlagBits
|
||||
*/
|
||||
VMA_ALLOCATION_CREATE_MAPPED_BIT = 0x00000004,
|
||||
/** \deprecated Preserved for backward compatibility. Consider using vmaSetAllocationName() instead.
|
||||
|
||||
|
||||
Set this flag to treat VmaAllocationCreateInfo::pUserData as pointer to a
|
||||
null-terminated string. Instead of copying pointer value, a local copy of the
|
||||
string is made and stored in allocation's `pName`. The string is automatically
|
||||
@ -579,14 +579,14 @@ typedef enum VmaAllocationCreateFlagBits
|
||||
*/
|
||||
VMA_ALLOCATION_CREATE_WITHIN_BUDGET_BIT = 0x00000100,
|
||||
/** \brief Set this flag if the allocated memory will have aliasing resources.
|
||||
|
||||
|
||||
Usage of this flag prevents supplying `VkMemoryDedicatedAllocateInfoKHR` when #VMA_ALLOCATION_CREATE_DEDICATED_MEMORY_BIT is specified.
|
||||
Otherwise created dedicated memory will not be suitable for aliasing resources, resulting in Vulkan Validation Layer errors.
|
||||
*/
|
||||
VMA_ALLOCATION_CREATE_CAN_ALIAS_BIT = 0x00000200,
|
||||
/**
|
||||
Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT).
|
||||
|
||||
|
||||
- If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value,
|
||||
you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.
|
||||
- If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`.
|
||||
@ -602,7 +602,7 @@ typedef enum VmaAllocationCreateFlagBits
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT = 0x00000400,
|
||||
/**
|
||||
Requests possibility to map the allocation (using vmaMapMemory() or #VMA_ALLOCATION_CREATE_MAPPED_BIT).
|
||||
|
||||
|
||||
- If you use #VMA_MEMORY_USAGE_AUTO or other `VMA_MEMORY_USAGE_AUTO*` value,
|
||||
you must use this flag to be able to map the allocation. Otherwise, mapping is incorrect.
|
||||
- If you use other value of #VmaMemoryUsage, this flag is ignored and mapping is always possible in memory types that are `HOST_VISIBLE`.
|
||||
@ -724,7 +724,7 @@ typedef enum VmaDefragmentationFlagBits
|
||||
VMA_DEFRAGMENTATION_FLAG_ALGORITHM_EXTENSIVE_BIT = 0x8,
|
||||
|
||||
/// A bit mask to extract only `ALGORITHM` bits from entire set of flags.
|
||||
VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK =
|
||||
VMA_DEFRAGMENTATION_FLAG_ALGORITHM_MASK =
|
||||
VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FAST_BIT |
|
||||
VMA_DEFRAGMENTATION_FLAG_ALGORITHM_BALANCED_BIT |
|
||||
VMA_DEFRAGMENTATION_FLAG_ALGORITHM_FULL_BIT |
|
||||
@ -980,7 +980,7 @@ typedef struct VmaVulkanFunctions
|
||||
#if VMA_DEDICATED_ALLOCATION || VMA_VULKAN_VERSION >= 1001000
|
||||
/// Fetch "vkGetBufferMemoryRequirements2" on Vulkan >= 1.1, fetch "vkGetBufferMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension.
|
||||
PFN_vkGetBufferMemoryRequirements2KHR VMA_NULLABLE vkGetBufferMemoryRequirements2KHR;
|
||||
/// Fetch "vkGetImageMemoryRequirements 2" on Vulkan >= 1.1, fetch "vkGetImageMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension.
|
||||
/// Fetch "vkGetImageMemoryRequirements2" on Vulkan >= 1.1, fetch "vkGetImageMemoryRequirements2KHR" when using VK_KHR_dedicated_allocation extension.
|
||||
PFN_vkGetImageMemoryRequirements2KHR VMA_NULLABLE vkGetImageMemoryRequirements2KHR;
|
||||
#endif
|
||||
#if VMA_BIND_MEMORY2 || VMA_VULKAN_VERSION >= 1001000
|
||||
@ -1117,19 +1117,19 @@ typedef struct VmaStatistics
|
||||
*/
|
||||
uint32_t blockCount;
|
||||
/** \brief Number of #VmaAllocation objects allocated.
|
||||
|
||||
|
||||
Dedicated allocations have their own blocks, so each one adds 1 to `allocationCount` as well as `blockCount`.
|
||||
*/
|
||||
uint32_t allocationCount;
|
||||
/** \brief Number of bytes allocated in `VkDeviceMemory` blocks.
|
||||
|
||||
|
||||
\note To avoid confusion, please be aware that what Vulkan calls an "allocation" - a whole `VkDeviceMemory` object
|
||||
(e.g. as in `VkPhysicalDeviceLimits::maxMemoryAllocationCount`) is called a "block" in VMA, while VMA calls
|
||||
"allocation" a #VmaAllocation object that represents a memory region sub-allocated from such block, usually for a single buffer or image.
|
||||
*/
|
||||
VkDeviceSize blockBytes;
|
||||
/** \brief Total number of bytes occupied by all #VmaAllocation objects.
|
||||
|
||||
|
||||
Always less or equal than `blockBytes`.
|
||||
Difference `(blockBytes - allocationBytes)` is the amount of memory allocated from Vulkan
|
||||
but unused by any #VmaAllocation.
|
||||
@ -1387,9 +1387,9 @@ typedef struct VmaAllocationInfo
|
||||
*/
|
||||
void* VMA_NULLABLE pUserData;
|
||||
/** \brief Custom allocation name that was set with vmaSetAllocationName().
|
||||
|
||||
|
||||
It can change after call to vmaSetAllocationName() for this allocation.
|
||||
|
||||
|
||||
Another way to set custom name is to pass it in VmaAllocationCreateInfo::pUserData with
|
||||
additional flag #VMA_ALLOCATION_CREATE_USER_DATA_COPY_STRING_BIT set [DEPRECATED].
|
||||
*/
|
||||
@ -1429,7 +1429,7 @@ typedef struct VmaDefragmentationMove
|
||||
/// Allocation that should be moved.
|
||||
VmaAllocation VMA_NOT_NULL srcAllocation;
|
||||
/** \brief Temporary allocation pointing to destination memory that will replace `srcAllocation`.
|
||||
|
||||
|
||||
\warning Do not store this allocation in your data structures! It exists only temporarily, for the duration of the defragmentation pass,
|
||||
to be used for binding new buffer/image to the destination memory using e.g. vmaBindBufferMemory().
|
||||
vmaEndDefragmentationPass() will destroy it and make `srcAllocation` point to this memory.
|
||||
@ -1446,16 +1446,16 @@ typedef struct VmaDefragmentationPassMoveInfo
|
||||
/// Number of elements in the `pMoves` array.
|
||||
uint32_t moveCount;
|
||||
/** \brief Array of moves to be performed by the user in the current defragmentation pass.
|
||||
|
||||
|
||||
Pointer to an array of `moveCount` elements, owned by VMA, created in vmaBeginDefragmentationPass(), destroyed in vmaEndDefragmentationPass().
|
||||
|
||||
For each element, you should:
|
||||
|
||||
|
||||
1. Create a new buffer/image in the place pointed by VmaDefragmentationMove::dstMemory + VmaDefragmentationMove::dstOffset.
|
||||
2. Copy data from the VmaDefragmentationMove::srcAllocation e.g. using `vkCmdCopyBuffer`, `vkCmdCopyImage`.
|
||||
3. Make sure these commands finished executing on the GPU.
|
||||
4. Destroy the old buffer/image.
|
||||
|
||||
|
||||
Only then you can finish defragmentation pass by calling vmaEndDefragmentationPass().
|
||||
After this call, the allocation will point to the new place in memory.
|
||||
|
||||
@ -1539,7 +1539,7 @@ typedef struct VmaVirtualAllocationCreateInfo
|
||||
typedef struct VmaVirtualAllocationInfo
|
||||
{
|
||||
/** \brief Offset of the allocation.
|
||||
|
||||
|
||||
Offset at which the allocation was made.
|
||||
*/
|
||||
VkDeviceSize offset;
|
||||
@ -2364,7 +2364,7 @@ vkDestroyBuffer(device, buffer, allocationCallbacks);
|
||||
vmaFreeMemory(allocator, allocation);
|
||||
\endcode
|
||||
|
||||
It it safe to pass null as buffer and/or allocation.
|
||||
It is safe to pass null as buffer and/or allocation.
|
||||
*/
|
||||
VMA_CALL_PRE void VMA_CALL_POST vmaDestroyBuffer(
|
||||
VmaAllocator VMA_NOT_NULL allocator,
|
||||
@ -2396,7 +2396,7 @@ vkDestroyImage(device, image, allocationCallbacks);
|
||||
vmaFreeMemory(allocator, allocation);
|
||||
\endcode
|
||||
|
||||
It it safe to pass null as image and/or allocation.
|
||||
It is safe to pass null as image and/or allocation.
|
||||
*/
|
||||
VMA_CALL_PRE void VMA_CALL_POST vmaDestroyImage(
|
||||
VmaAllocator VMA_NOT_NULL allocator,
|
||||
@ -2555,9 +2555,9 @@ VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
//
|
||||
// IMPLEMENTATION
|
||||
//
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
@ -2578,6 +2578,9 @@ VMA_CALL_PRE void VMA_CALL_POST vmaFreeStatsString(
|
||||
#ifdef _MSC_VER
|
||||
#include <intrin.h> // For functions like __popcnt, _BitScanForward etc.
|
||||
#endif
|
||||
#if __cplusplus >= 202002L || _MSVC_LANG >= 202002L // C++20
|
||||
#include <bit> // For std::popcount
|
||||
#endif
|
||||
|
||||
/*******************************************************************************
|
||||
CONFIGURATION SECTION
|
||||
@ -3180,12 +3183,16 @@ But you need to check in runtime whether user's CPU supports these, as some old
|
||||
*/
|
||||
static inline uint32_t VmaCountBitsSet(uint32_t v)
|
||||
{
|
||||
#if __cplusplus >= 202002L || _MSVC_LANG >= 202002L // C++20
|
||||
return std::popcount(v);
|
||||
#else
|
||||
uint32_t c = v - ((v >> 1) & 0x55555555);
|
||||
c = ((c >> 2) & 0x33333333) + (c & 0x33333333);
|
||||
c = ((c >> 4) + c) & 0x0F0F0F0F;
|
||||
c = ((c >> 8) + c) & 0x00FF00FF;
|
||||
c = ((c >> 16) + c) & 0x0000FFFF;
|
||||
return c;
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline uint8_t VmaBitScanLSB(uint64_t mask)
|
||||
@ -3374,60 +3381,6 @@ static inline bool VmaStrIsEmpty(const char* pStr)
|
||||
return pStr == VMA_NULL || *pStr == '\0';
|
||||
}
|
||||
|
||||
#if VMA_STATS_STRING_ENABLED
|
||||
static const char* VmaAlgorithmToStr(uint32_t algorithm)
|
||||
{
|
||||
switch (algorithm)
|
||||
{
|
||||
case VMA_POOL_CREATE_LINEAR_ALGORITHM_BIT:
|
||||
return "Linear";
|
||||
case 0:
|
||||
return "TLSF";
|
||||
default:
|
||||
VMA_ASSERT(0);
|
||||
return "";
|
||||
}
|
||||
}
|
||||
#endif // VMA_STATS_STRING_ENABLED
|
||||
|
||||
#ifndef VMA_SORT
|
||||
template<typename Iterator, typename Compare>
|
||||
Iterator VmaQuickSortPartition(Iterator beg, Iterator end, Compare cmp)
|
||||
{
|
||||
Iterator centerValue = end; --centerValue;
|
||||
Iterator insertIndex = beg;
|
||||
for (Iterator memTypeIndex = beg; memTypeIndex < centerValue; ++memTypeIndex)
|
||||
{
|
||||
if (cmp(*memTypeIndex, *centerValue))
|
||||
{
|
||||
if (insertIndex != memTypeIndex)
|
||||
{
|
||||
VMA_SWAP(*memTypeIndex, *insertIndex);
|
||||
}
|
||||
++insertIndex;
|
||||
}
|
||||
}
|
||||
if (insertIndex != centerValue)
|
||||
{
|
||||
VMA_SWAP(*insertIndex, *centerValue);
|
||||
}
|
||||
return insertIndex;
|
||||
}
|
||||
|
||||
template<typename Iterator, typename Compare>
|
||||
void VmaQuickSort(Iterator beg, Iterator end, Compare cmp)
|
||||
{
|
||||
if (beg < end)
|
||||
{
|
||||
Iterator it = VmaQuickSortPartition<Iterator, Compare>(beg, end, cmp);
|
||||
VmaQuickSort<Iterator, Compare>(beg, it, cmp);
|
||||
VmaQuickSort<Iterator, Compare>(it + 1, end, cmp);
|
||||
}
|
||||
}
|
||||
|
||||
#define VMA_SORT(beg, end, cmp) VmaQuickSort(beg, end, cmp)
|
||||
#endif // VMA_SORT
|
||||
|
||||
/*
|
||||
Returns true if two memory blocks occupy overlapping pages.
|
||||
ResourceA must be in less memory offset than ResourceB.
|
||||
@ -5073,7 +5026,7 @@ public:
|
||||
VmaIntrusiveLinkedList& operator=(VmaIntrusiveLinkedList&& src);
|
||||
VmaIntrusiveLinkedList& operator=(const VmaIntrusiveLinkedList&) = delete;
|
||||
~VmaIntrusiveLinkedList() { VMA_HEAVY_ASSERT(IsEmpty()); }
|
||||
|
||||
|
||||
size_t GetCount() const { return m_Count; }
|
||||
bool IsEmpty() const { return m_Count == 0; }
|
||||
ItemType* Front() { return m_Front; }
|
||||
@ -5485,7 +5438,7 @@ public:
|
||||
// Writes a string value inside "".
|
||||
// pStr can contain any ANSI characters, including '"', new line etc. - they will be properly escaped.
|
||||
void WriteString(const char* pStr);
|
||||
|
||||
|
||||
// Begins writing a string value.
|
||||
// Call BeginString, ContinueString, ContinueString, ..., EndString instead of
|
||||
// WriteString to conveniently build the string content incrementally, made of
|
||||
@ -6463,7 +6416,7 @@ void VmaBlockMetadata::DebugLogAllocation(VkDeviceSize offset, VkDeviceSize size
|
||||
(uint32_t)allocation->GetSuballocationType());
|
||||
#endif // VMA_STATS_STRING_ENABLED
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
#if VMA_STATS_STRING_ENABLED
|
||||
@ -10941,7 +10894,7 @@ public:
|
||||
uint32_t GetAlgorithm() const { return m_Algorithm; }
|
||||
bool HasExplicitBlockSize() const { return m_ExplicitBlockSize; }
|
||||
float GetPriority() const { return m_Priority; }
|
||||
void* const GetAllocationNextPtr() const { return m_pMemoryAllocateNext; }
|
||||
const void* GetAllocationNextPtr() const { return m_pMemoryAllocateNext; }
|
||||
// To be used only while the m_Mutex is locked. Used during defragmentation.
|
||||
size_t GetBlockCount() const { return m_Blocks.size(); }
|
||||
// To be used only while the m_Mutex is locked. Used during defragmentation.
|
||||
@ -12783,7 +12736,7 @@ void VmaBlockVector::IncrementallySortBlocks()
|
||||
void VmaBlockVector::SortByFreeSize()
|
||||
{
|
||||
VMA_SORT(m_Blocks.begin(), m_Blocks.end(),
|
||||
[](auto* b1, auto* b2)
|
||||
[](VmaDeviceMemoryBlock* b1, VmaDeviceMemoryBlock* b2) -> bool
|
||||
{
|
||||
return b1->m_pMetadata->GetSumFreeSize() < b2->m_pMetadata->GetSumFreeSize();
|
||||
});
|
||||
@ -13029,7 +12982,7 @@ VmaDefragmentationContext_T::VmaDefragmentationContext_T(
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
switch (m_Algorithm)
|
||||
{
|
||||
case 0: // Default algorithm
|
||||
@ -13155,7 +13108,7 @@ VkResult VmaDefragmentationContext_T::DefragmentPassEnd(VmaDefragmentationPassMo
|
||||
vector = m_pBlockVectors[vectorIndex];
|
||||
VMA_ASSERT(vector != VMA_NULL);
|
||||
}
|
||||
|
||||
|
||||
switch (move.operation)
|
||||
{
|
||||
case VMA_DEFRAGMENTATION_MOVE_OPERATION_COPY:
|
||||
@ -13452,7 +13405,7 @@ bool VmaDefragmentationContext_T::ReallocWithinBlock(VmaBlockVector& vector, Vma
|
||||
case CounterStatus::Pass:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
VkDeviceSize offset = moveData.move.srcAllocation->GetOffset();
|
||||
if (offset != 0 && metadata->GetSumFreeSize() >= moveData.size)
|
||||
{
|
||||
@ -13636,7 +13589,7 @@ bool VmaDefragmentationContext_T::ComputeDefragmentation_Balanced(VmaBlockVector
|
||||
prevFreeRegionSize = nextFreeRegionSize;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// No moves perfomed, update statistics to current vector state
|
||||
if (startMoveCount == m_Moves.size() && !update)
|
||||
{
|
||||
@ -13923,7 +13876,7 @@ void VmaDefragmentationContext_T::UpdateVectorStatistics(VmaBlockVector& vector,
|
||||
state.avgFreeSize /= freeCount;
|
||||
}
|
||||
|
||||
bool VmaDefragmentationContext_T::MoveDataToFreeBlocks(VmaSuballocationType currentType,
|
||||
bool VmaDefragmentationContext_T::MoveDataToFreeBlocks(VmaSuballocationType currentType,
|
||||
VmaBlockVector& vector, size_t firstFreeBlock,
|
||||
bool& texturePresent, bool& bufferPresent, bool& otherPresent)
|
||||
{
|
||||
@ -15919,6 +15872,7 @@ void VmaAllocator_T::UpdateVulkanBudget()
|
||||
void VmaAllocator_T::FillAllocation(const VmaAllocation hAllocation, uint8_t pattern)
|
||||
{
|
||||
if(VMA_DEBUG_INITIALIZE_ALLOCATIONS &&
|
||||
hAllocation->IsMappingAllowed() &&
|
||||
(m_MemProps.memoryTypes[hAllocation->GetMemoryTypeIndex()].propertyFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0)
|
||||
{
|
||||
void* pData = VMA_NULL;
|
||||
@ -16010,8 +15964,8 @@ void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json)
|
||||
json.ContinueString_Size(index++);
|
||||
if (pool->GetName())
|
||||
{
|
||||
json.WriteString(" - ");
|
||||
json.WriteString(pool->GetName());
|
||||
json.ContinueString(" - ");
|
||||
json.ContinueString(pool->GetName());
|
||||
}
|
||||
json.EndString();
|
||||
|
||||
@ -18427,7 +18381,7 @@ for(;;)
|
||||
VmaAllocationInfo allocInfo;
|
||||
vmaGetAllocationInfo(allocator, pMoves[i].srcAllocation, &allocInfo);
|
||||
MyEngineResourceData* resData = (MyEngineResourceData*)allocInfo.pUserData;
|
||||
|
||||
|
||||
// Recreate and bind this buffer/image at: pass.pMoves[i].dstMemory, pass.pMoves[i].dstOffset.
|
||||
VkImageCreateInfo imgCreateInfo = ...
|
||||
VkImage newImg;
|
||||
@ -18439,7 +18393,7 @@ for(;;)
|
||||
// Issue a vkCmdCopyBuffer/vkCmdCopyImage to copy its content to the new place.
|
||||
vkCmdCopyImage(cmdBuf, resData->img, ..., newImg, ...);
|
||||
}
|
||||
|
||||
|
||||
// Make sure the copy commands finished executing.
|
||||
vkWaitForFences(...);
|
||||
|
||||
@ -18451,7 +18405,7 @@ for(;;)
|
||||
}
|
||||
|
||||
// Update appropriate descriptors to point to the new places...
|
||||
|
||||
|
||||
res = vmaEndDefragmentationPass(allocator, defragCtx, &pass);
|
||||
if(res == VK_SUCCESS)
|
||||
break;
|
||||
@ -18605,7 +18559,7 @@ To do that, fill VmaAllocationCreateInfo::pUserData field when creating
|
||||
an allocation. It is an opaque `void*` pointer. You can use it e.g. as a pointer,
|
||||
some handle, index, key, ordinal number or any other value that would associate
|
||||
the allocation with your custom metadata.
|
||||
It it useful to identify appropriate data structures in your engine given #VmaAllocation,
|
||||
It is useful to identify appropriate data structures in your engine given #VmaAllocation,
|
||||
e.g. when doing \ref defragmentation.
|
||||
|
||||
\code
|
||||
@ -18836,14 +18790,14 @@ To do it, define macro `VMA_DEBUG_INITIALIZE_ALLOCATIONS` to 1.
|
||||
#include "vk_mem_alloc.h"
|
||||
\endcode
|
||||
|
||||
It makes memory of all new allocations initialized to bit pattern `0xDCDCDCDC`.
|
||||
It makes memory of new allocations initialized to bit pattern `0xDCDCDCDC`.
|
||||
Before an allocation is destroyed, its memory is filled with bit pattern `0xEFEFEFEF`.
|
||||
Memory is automatically mapped and unmapped if necessary.
|
||||
|
||||
If you find these values while debugging your program, good chances are that you incorrectly
|
||||
read Vulkan memory that is allocated but not initialized, or already freed, respectively.
|
||||
|
||||
Memory initialization works only with memory types that are `HOST_VISIBLE`.
|
||||
Memory initialization works only with memory types that are `HOST_VISIBLE` and with allocations that can be mapped.
|
||||
It works also with dedicated allocations.
|
||||
|
||||
\section debugging_memory_usage_margins Margins
|
||||
@ -19116,13 +19070,13 @@ so you need to create another "staging" allocation and perform explicit transfer
|
||||
VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
|
||||
bufCreateInfo.size = 65536;
|
||||
bufCreateInfo.usage = VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT;
|
||||
|
||||
|
||||
VmaAllocationCreateInfo allocCreateInfo = {};
|
||||
allocCreateInfo.usage = VMA_MEMORY_USAGE_AUTO;
|
||||
allocCreateInfo.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT |
|
||||
VMA_ALLOCATION_CREATE_HOST_ACCESS_ALLOW_TRANSFER_INSTEAD_BIT |
|
||||
VMA_ALLOCATION_CREATE_MAPPED_BIT;
|
||||
|
||||
|
||||
VkBuffer buf;
|
||||
VmaAllocation alloc;
|
||||
VmaAllocationInfo allocInfo;
|
||||
|
Loading…
Reference in New Issue
Block a user