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Fix singleton scene cyclic loading
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parent
fa270c2456
commit
69bb7e5b11
@ -400,27 +400,38 @@ void EditorAutoloadSettings::_autoload_text_changed(const String p_name) {
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}
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Node *EditorAutoloadSettings::_create_autoload(const String &p_path) {
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Ref<Resource> res = ResourceLoader::load(p_path);
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ERR_FAIL_COND_V_MSG(res.is_null(), nullptr, "Can't autoload: " + p_path + ".");
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Node *n = nullptr;
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Ref<PackedScene> scn = res;
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Ref<Script> scr = res;
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if (scn.is_valid()) {
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n = scn->instantiate();
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} else if (scr.is_valid()) {
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StringName ibt = scr->get_instance_base_type();
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bool valid_type = ClassDB::is_parent_class(ibt, "Node");
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ERR_FAIL_COND_V_MSG(!valid_type, nullptr, "Script does not inherit from Node: " + p_path + ".");
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if (ResourceLoader::get_resource_type(p_path) == "PackedScene") {
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// Cache the scene reference before loading it (for cyclic references)
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Ref<PackedScene> scn;
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scn.instantiate();
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scn->set_path(p_path);
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scn->reload_from_file();
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ERR_FAIL_COND_V_MSG(!scn.is_valid(), nullptr, vformat("Can't autoload: %s.", p_path));
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Object *obj = ClassDB::instantiate(ibt);
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if (scn.is_valid()) {
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n = scn->instantiate();
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}
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} else {
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Ref<Resource> res = ResourceLoader::load(p_path);
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ERR_FAIL_COND_V_MSG(res.is_null(), nullptr, vformat("Can't autoload: %s.", p_path));
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ERR_FAIL_COND_V_MSG(!obj, nullptr, "Cannot instance script for Autoload, expected 'Node' inheritance, got: " + String(ibt) + ".");
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Ref<Script> scr = res;
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if (scr.is_valid()) {
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StringName ibt = scr->get_instance_base_type();
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bool valid_type = ClassDB::is_parent_class(ibt, "Node");
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ERR_FAIL_COND_V_MSG(!valid_type, nullptr, vformat("Script does not inherit from Node: %s.", p_path));
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n = Object::cast_to<Node>(obj);
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n->set_script(scr);
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Object *obj = ClassDB::instantiate(ibt);
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ERR_FAIL_COND_V_MSG(!obj, nullptr, vformat("Cannot instance script for Autoload, expected 'Node' inheritance, got: %s.", ibt));
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n = Object::cast_to<Node>(obj);
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n->set_script(scr);
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}
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}
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ERR_FAIL_COND_V_MSG(!n, nullptr, "Path in Autoload not a node or script: " + p_path + ".");
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ERR_FAIL_COND_V_MSG(!n, nullptr, vformat("Path in Autoload not a node or script: %s.", p_path));
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return n;
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}
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@ -2742,27 +2742,38 @@ bool Main::start() {
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for (const KeyValue<StringName, ProjectSettings::AutoloadInfo> &E : autoloads) {
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const ProjectSettings::AutoloadInfo &info = E.value;
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Ref<Resource> res = ResourceLoader::load(info.path);
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ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
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Node *n = nullptr;
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Ref<PackedScene> scn = res;
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Ref<Script> script_res = res;
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if (scn.is_valid()) {
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n = scn->instantiate();
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} else if (script_res.is_valid()) {
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StringName ibt = script_res->get_instance_base_type();
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bool valid_type = ClassDB::is_parent_class(ibt, "Node");
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ERR_CONTINUE_MSG(!valid_type, "Script does not inherit from Node: " + info.path);
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if (ResourceLoader::get_resource_type(info.path) == "PackedScene") {
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// Cache the scene reference before loading it (for cyclic references)
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Ref<PackedScene> scn;
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scn.instantiate();
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scn->set_path(info.path);
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scn->reload_from_file();
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ERR_CONTINUE_MSG(!scn.is_valid(), vformat("Can't autoload: %s.", info.path));
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Object *obj = ClassDB::instantiate(ibt);
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if (scn.is_valid()) {
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n = scn->instantiate();
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}
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} else {
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Ref<Resource> res = ResourceLoader::load(info.path);
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ERR_CONTINUE_MSG(res.is_null(), vformat("Can't autoload: %s.", info.path));
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ERR_CONTINUE_MSG(!obj, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + ".");
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Ref<Script> script_res = res;
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if (script_res.is_valid()) {
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StringName ibt = script_res->get_instance_base_type();
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bool valid_type = ClassDB::is_parent_class(ibt, "Node");
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ERR_CONTINUE_MSG(!valid_type, vformat("Script does not inherit from Node: %s.", info.path));
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n = Object::cast_to<Node>(obj);
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n->set_script(script_res);
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Object *obj = ClassDB::instantiate(ibt);
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ERR_CONTINUE_MSG(!obj, vformat("Cannot instance script for autoload, expected 'Node' inheritance, got: %s."));
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n = Object::cast_to<Node>(obj);
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n->set_script(script_res);
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}
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}
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ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path);
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ERR_CONTINUE_MSG(!n, vformat("Path in autoload not a node or script: %s.", info.path));
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n->set_name(info.name);
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//defer so references are all valid on _ready()
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@ -3125,14 +3125,19 @@ void GDScriptAnalyzer::reduce_identifier(GDScriptParser::IdentifierNode *p_ident
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}
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}
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} else if (ResourceLoader::get_resource_type(autoload.path) == "PackedScene") {
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Error err = OK;
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Ref<GDScript> scr = GDScriptCache::get_packed_scene_script(autoload.path, err);
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if (err == OK && scr.is_valid()) {
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Ref<GDScriptParserRef> singl_parser = get_parser_for(scr->get_path());
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if (singl_parser.is_valid()) {
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err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED);
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if (err == OK) {
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result = type_from_metatype(singl_parser->get_parser()->head->get_datatype());
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if (GDScriptLanguage::get_singleton()->get_named_globals_map().has(name)) {
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Variant constant = GDScriptLanguage::get_singleton()->get_named_globals_map()[name];
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Node *node = Object::cast_to<Node>(constant);
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if (node != nullptr) {
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Ref<Script> scr = node->get_script();
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if (scr.is_valid()) {
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Ref<GDScriptParserRef> singl_parser = get_parser_for(scr->get_path());
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if (singl_parser.is_valid()) {
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Error err = singl_parser->raise_status(GDScriptParserRef::INTERFACE_SOLVED);
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if (err == OK) {
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result = type_from_metatype(singl_parser->get_parser()->head->get_datatype());
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}
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}
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}
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}
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}
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@ -365,31 +365,6 @@ Ref<PackedScene> GDScriptCache::get_packed_scene(const String &p_path, Error &r_
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return scene;
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}
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Ref<GDScript> GDScriptCache::get_packed_scene_script(const String &p_path, Error &r_error) {
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r_error = OK;
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Ref<PackedScene> scene = get_packed_scene(p_path, r_error);
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if (r_error != OK) {
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return Ref<GDScript>();
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}
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int node_count = scene->get_state()->get_node_count();
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if (node_count == 0) {
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return Ref<GDScript>();
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}
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const int ROOT_NODE = 0;
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for (int i = 0; i < scene->get_state()->get_node_property_count(ROOT_NODE); i++) {
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if (scene->get_state()->get_node_property_name(ROOT_NODE, i) != SNAME("script")) {
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continue;
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}
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return scene->get_state()->get_node_property_value(ROOT_NODE, i);
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}
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return Ref<GDScript>();
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}
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void GDScriptCache::clear_unreferenced_packed_scenes() {
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if (singleton == nullptr) {
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return;
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@ -102,7 +102,6 @@ public:
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static Error finish_compiling(const String &p_owner);
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static Ref<PackedScene> get_packed_scene(const String &p_path, Error &r_error, const String &p_owner = "");
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static Ref<GDScript> get_packed_scene_script(const String &p_path, Error &r_error);
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static void clear_unreferenced_packed_scenes();
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static bool is_destructing() {
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@ -71,27 +71,38 @@ void init_autoloads() {
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continue;
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}
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Ref<Resource> res = ResourceLoader::load(info.path);
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ERR_CONTINUE_MSG(res.is_null(), "Can't autoload: " + info.path);
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Node *n = nullptr;
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Ref<PackedScene> scn = res;
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Ref<Script> script = res;
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if (scn.is_valid()) {
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n = scn->instantiate();
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} else if (script.is_valid()) {
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StringName ibt = script->get_instance_base_type();
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bool valid_type = ClassDB::is_parent_class(ibt, "Node");
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ERR_CONTINUE_MSG(!valid_type, "Script does not inherit from Node: " + info.path);
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if (ResourceLoader::get_resource_type(info.path) == "PackedScene") {
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// Cache the scene reference before loading it (for cyclic references)
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Ref<PackedScene> scn;
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scn.instantiate();
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scn->set_path(info.path);
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scn->reload_from_file();
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ERR_CONTINUE_MSG(!scn.is_valid(), vformat("Can't autoload: %s.", info.path));
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Object *obj = ClassDB::instantiate(ibt);
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if (scn.is_valid()) {
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n = scn->instantiate();
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}
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} else {
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Ref<Resource> res = ResourceLoader::load(info.path);
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ERR_CONTINUE_MSG(res.is_null(), vformat("Can't autoload: %s.", info.path));
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ERR_CONTINUE_MSG(!obj, "Cannot instance script for autoload, expected 'Node' inheritance, got: " + String(ibt) + ".");
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Ref<Script> scr = res;
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if (scr.is_valid()) {
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StringName ibt = scr->get_instance_base_type();
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bool valid_type = ClassDB::is_parent_class(ibt, "Node");
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ERR_CONTINUE_MSG(!valid_type, vformat("Script does not inherit from Node: %s.", info.path));
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n = Object::cast_to<Node>(obj);
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n->set_script(script);
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Object *obj = ClassDB::instantiate(ibt);
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ERR_CONTINUE_MSG(!obj, vformat("Cannot instance script for Autoload, expected 'Node' inheritance, got: %s.", ibt));
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n = Object::cast_to<Node>(obj);
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n->set_script(scr);
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}
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}
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ERR_CONTINUE_MSG(!n, "Path in autoload not a node or script: " + info.path);
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ERR_CONTINUE_MSG(!n, vformat("Path in autoload not a node or script: %s.", info.path));
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n->set_name(info.name);
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for (int i = 0; i < ScriptServer::get_language_count(); i++) {
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