mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
Overlay bool documentation
This commit is contained in:
parent
dcd187da95
commit
69146f6b30
@ -4,42 +4,46 @@
|
||||
A built-in boolean type.
|
||||
</brief_description>
|
||||
<description>
|
||||
A [bool] is always one of two values: [code]true[/code] or [code]false[/code], similar to a switch that is either on or off. Booleans are used in programming for logic in condition statements.
|
||||
Booleans can be directly used in [code]if[/code] and [code]elif[/code] statements. You don't need to add [code]== true[/code] or [code]== false[/code]:
|
||||
The [bool] is a built-in [Variant] type that may only store one of two values: [code]true[/code] or [code]false[/code]. You can imagine it as a switch that can be either turned on or off, or as a binary digit that can either be 1 or 0.
|
||||
Booleans can be directly used in [code]if[/code], and other conditional statements:
|
||||
[codeblocks]
|
||||
[gdscript]
|
||||
var can_shoot = true
|
||||
if can_shoot:
|
||||
launch_bullet()
|
||||
[/gdscript]
|
||||
[csharp]
|
||||
bool canShoot = true;
|
||||
if (canShoot)
|
||||
{
|
||||
launchBullet();
|
||||
LaunchBullet();
|
||||
}
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
Many common methods and operations return [bool]s, for example, [code]shooting_cooldown <= 0.0[/code] may evaluate to [code]true[/code] or [code]false[/code] depending on the number's value.
|
||||
[bool]s are usually used with the logical operators [code]and[/code], [code]or[/code], and [code]not[/code] to create complex conditions:
|
||||
All comparison operators return booleans ([code]==[/code], [code]>[/code], [code]<=[/code], etc.). As such, it is not necessary to compare booleans themselves. You do not need to add [code]== true[/code] or [code]== false[/code].
|
||||
Booleans can be combined with the logical operators [code]and[/code], [code]or[/code], [code]not[/code] to create complex conditions:
|
||||
[codeblocks]
|
||||
[gdscript]
|
||||
if bullets > 0 and not is_reloading:
|
||||
if bullets > 0 and not is_reloading():
|
||||
launch_bullet()
|
||||
|
||||
if bullets == 0 or is_reloading:
|
||||
if bullets == 0 or is_reloading():
|
||||
play_clack_sound()
|
||||
[/gdscript]
|
||||
[csharp]
|
||||
if (bullets > 0 && !isReloading)
|
||||
if (bullets > 0 && !IsReloading())
|
||||
{
|
||||
launchBullet();
|
||||
LaunchBullet();
|
||||
}
|
||||
|
||||
if (bullets == 0 || isReloading)
|
||||
if (bullets == 0 || IsReloading())
|
||||
{
|
||||
playClackSound();
|
||||
PlayClackSound();
|
||||
}
|
||||
[/csharp]
|
||||
[/codeblocks]
|
||||
[b]Note:[/b] In modern programming languages, logical operators are evaluated in order. All remaining conditions are skipped if their result would have no effect on the final value. This concept is known as [url=https://en.wikipedia.org/wiki/Short-circuit_evaluation]short-circuit evaluation[/url] and can be useful to avoid evaluating expensive conditions in some performance-critical cases.
|
||||
[b]Note:[/b] By convention, built-in methods and properties that return booleans are usually defined as yes-no questions, single adjectives, or similar ([method String.is_empty], [method Node.can_process], [member Camera2D.enabled], etc.).
|
||||
</description>
|
||||
<tutorials>
|
||||
</tutorials>
|
||||
@ -47,7 +51,7 @@
|
||||
<constructor name="bool">
|
||||
<return type="bool" />
|
||||
<description>
|
||||
Constructs a default-initialized [bool] set to [code]false[/code].
|
||||
Constructs a [bool] set to [code]false[/code].
|
||||
</description>
|
||||
</constructor>
|
||||
<constructor name="bool">
|
||||
@ -61,14 +65,14 @@
|
||||
<return type="bool" />
|
||||
<param index="0" name="from" type="float" />
|
||||
<description>
|
||||
Cast a [float] value to a boolean value. This method will return [code]false[/code] if [code]0.0[/code] is passed in, and [code]true[/code] for all other values.
|
||||
Cast a [float] value to a boolean value. Returns [code]false[/code] if [param from] is equal to [code]0.0[/code] (including [code]-0.0[/code]), and [code]true[/code] for all other values (including [constant @GDScript.INF] and [constant @GDScript.NAN]).
|
||||
</description>
|
||||
</constructor>
|
||||
<constructor name="bool">
|
||||
<return type="bool" />
|
||||
<param index="0" name="from" type="int" />
|
||||
<description>
|
||||
Cast an [int] value to a boolean value. This method will return [code]false[/code] if [code]0[/code] is passed in, and [code]true[/code] for all other values.
|
||||
Cast an [int] value to a boolean value. Returns [code]false[/code] if [param from] is equal to [code]0[/code], and [code]true[/code] for all other values.
|
||||
</description>
|
||||
</constructor>
|
||||
</constructors>
|
||||
@ -77,7 +81,7 @@
|
||||
<return type="bool" />
|
||||
<param index="0" name="right" type="bool" />
|
||||
<description>
|
||||
Returns [code]true[/code] if two bools are different, i.e. one is [code]true[/code] and the other is [code]false[/code].
|
||||
Returns [code]true[/code] if the two booleans are not equal. That is, one is [code]true[/code] and the other is [code]false[/code]. This operation can be seen as a logical XOR.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator <">
|
||||
@ -91,7 +95,7 @@
|
||||
<return type="bool" />
|
||||
<param index="0" name="right" type="bool" />
|
||||
<description>
|
||||
Returns [code]true[/code] if two bools are equal, i.e. both are [code]true[/code] or both are [code]false[/code].
|
||||
Returns [code]true[/code] if the two booleans are equal. That is, both are [code]true[/code] or both are [code]false[/code]. This operation can be seen as a logical EQ or XNOR.
|
||||
</description>
|
||||
</operator>
|
||||
<operator name="operator >">
|
||||
|
Loading…
Reference in New Issue
Block a user