Merge pull request #32482 from godotengine/revert-32459-master

Revert "Fixes CPUParticles2D not making use of AtlasTextures"
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Rémi Verschelde 2019-10-02 11:07:02 +02:00 committed by GitHub
commit 689b8de8fc
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@ -166,20 +166,10 @@ void CPUParticles2D::_update_mesh_texture() {
vertices.push_back(-tex_size * 0.5 + Vector2(tex_size.x, tex_size.y));
vertices.push_back(-tex_size * 0.5 + Vector2(0, tex_size.y));
PoolVector<Vector2> uvs;
AtlasTexture *at = Object::cast_to<AtlasTexture>(*texture);
if (!at) {
uvs.push_back(Vector2(0, 0));
uvs.push_back(Vector2(1, 0));
uvs.push_back(Vector2(1, 1));
uvs.push_back(Vector2(0, 1));
} else {
Rect2 region_rect = at->get_region();
Size2 atlas_size = at->get_atlas()->get_size();
uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, region_rect.position.y / atlas_size.y));
uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, region_rect.position.y / atlas_size.y));
uvs.push_back(Vector2((region_rect.position.x + region_rect.size.x) / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
uvs.push_back(Vector2(region_rect.position.x / atlas_size.x, (region_rect.position.y + region_rect.size.y) / atlas_size.y));
}
uvs.push_back(Vector2(0, 0));
uvs.push_back(Vector2(1, 0));
uvs.push_back(Vector2(1, 1));
uvs.push_back(Vector2(0, 1));
PoolVector<Color> colors;
colors.push_back(Color(1, 1, 1, 1));
colors.push_back(Color(1, 1, 1, 1));