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Set threads to be one to avoid SVG crash.
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@ -38,7 +38,7 @@ static ImageLoaderSVG *image_loader_svg = nullptr;
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void register_svg_types() {
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tvg::CanvasEngine tvgEngine = tvg::CanvasEngine::Sw;
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if (tvg::Initializer::init(tvgEngine, 0) != tvg::Result::Success) {
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if (tvg::Initializer::init(tvgEngine, 1) != tvg::Result::Success) {
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return;
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}
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image_loader_svg = memnew(ImageLoaderSVG);
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