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Merge pull request #40477 from Calinou/doc-vector-dot
Document `Vector2.dot()` and `Vector3.dot()` more extensively
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6746f8b890
@ -154,7 +154,10 @@
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<argument index="0" name="with" type="Vector2">
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</argument>
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<description>
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Returns the dot product with vector [code]b[/code].
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Returns the dot product with vector [code]b[/code]. This can be used to compare the angle between two vectors. For example, this can be used to determine whether an enemy is facing the player.
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The dot product will be [code]0[/code] for a straight angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees.
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When using unit (normalized) vectors, the result will always be between [code]-1.0[/code] (180 degree angle) when the vectors are facing opposite directions, and [code]1.0[/code] (0 degree angle) when the vectors are aligned.
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[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code].
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</description>
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</method>
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<method name="floor">
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@ -123,7 +123,10 @@
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<argument index="0" name="b" type="Vector3">
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</argument>
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<description>
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Returns the dot product with [code]b[/code].
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Returns the dot product with vector [code]b[/code]. This can be used to compare the angle between two vectors. For example, this can be used to determine whether an enemy is facing the player.
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The dot product will be [code]0[/code] for a straight angle (90 degrees), greater than 0 for angles narrower than 90 degrees and lower than 0 for angles wider than 90 degrees.
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When using unit (normalized) vectors, the result will always be between [code]-1.0[/code] (180 degree angle) when the vectors are facing opposite directions, and [code]1.0[/code] (0 degree angle) when the vectors are aligned.
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[b]Note:[/b] [code]a.dot(b)[/code] is equivalent to [code]b.dot(a)[/code].
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</description>
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</method>
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<method name="floor">
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