Merge pull request #96629 from ditiem-games/path2d

Fix Animated Path2D doesn't update PathFollow2D progress when scene is running.
This commit is contained in:
Thaddeus Crews 2024-10-21 16:39:28 -05:00
commit 66d19abdfa
No known key found for this signature in database
GPG Key ID: 62181B86FE9E5D84

View File

@ -167,17 +167,16 @@ void Path2D::_curve_changed() {
return;
}
if (!Engine::get_singleton()->is_editor_hint() && !get_tree()->is_debugging_paths_hint()) {
return;
}
queue_redraw();
for (int i = 0; i < get_child_count(); i++) {
PathFollow2D *follow = Object::cast_to<PathFollow2D>(get_child(i));
if (follow) {
follow->path_changed();
}
}
if (Engine::get_singleton()->is_editor_hint() || get_tree()->is_debugging_paths_hint()) {
queue_redraw();
}
}
void Path2D::set_curve(const Ref<Curve2D> &p_curve) {