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Enable Deploy with Remote Debug by default in the editor
This makes one-click deploy make use of remote debugging, so that you can see output from the remote device, run the debugger and use the monitor and performance/network profilers.
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@ -181,7 +181,7 @@ void EditorRunNative::_bind_methods() {
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}
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bool EditorRunNative::is_deploy_debug_remote_enabled() const {
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return EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", false);
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return EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", true);
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}
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EditorRunNative::EditorRunNative() {
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@ -228,7 +228,7 @@ void DebuggerEditorPlugin::_notification(int p_what) {
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}
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void DebuggerEditorPlugin::_update_debug_options() {
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bool check_deploy_remote = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", false);
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bool check_deploy_remote = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_deploy_remote_debug", true);
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bool check_file_server = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_file_server", false);
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bool check_debug_collisions = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_collisions", false);
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bool check_debug_paths = EditorSettings::get_singleton()->get_project_metadata("debug_options", "run_debug_paths", false);
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