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Add FPS compatible option in second mode of animation editor snapping
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@ -63,7 +63,6 @@
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constexpr double FPS_DECIMAL = 1.0;
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constexpr double SECOND_DECIMAL = 0.0001;
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constexpr double FPS_STEP_FRACTION = 0.0625;
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void AnimationTrackKeyEdit::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_obj"), &AnimationTrackKeyEdit::_update_obj);
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@ -3776,6 +3775,7 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim, bool p_re
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step->set_read_only(false);
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snap_keys->set_disabled(false);
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snap_timeline->set_disabled(false);
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fps_compat->set_disabled(false);
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snap_mode->set_disabled(false);
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auto_fit->set_disabled(false);
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auto_fit_bezier->set_disabled(false);
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@ -3798,6 +3798,7 @@ void AnimationTrackEditor::set_animation(const Ref<Animation> &p_anim, bool p_re
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step->set_read_only(true);
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snap_keys->set_disabled(true);
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snap_timeline->set_disabled(true);
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fps_compat->set_disabled(true);
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snap_mode->set_disabled(true);
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bezier_edit_icon->set_disabled(true);
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auto_fit->set_disabled(true);
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@ -5029,7 +5030,12 @@ void AnimationTrackEditor::_snap_mode_changed(int p_mode) {
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}
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marker_edit->set_use_fps(use_fps);
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// To ensure that the conversion results are consistent between serialization and load, the value is snapped with 0.0625 to be a rational number when FPS mode is used.
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step->set_step(use_fps ? FPS_STEP_FRACTION : SECOND_DECIMAL);
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step->set_step(use_fps ? FPS_DECIMAL : SECOND_DECIMAL);
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if (use_fps) {
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fps_compat->hide();
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} else {
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fps_compat->show();
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}
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_update_step_spinbox();
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}
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@ -5045,7 +5051,6 @@ void AnimationTrackEditor::_update_step_spinbox() {
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} else {
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step->set_value(1.0 / animation->get_step());
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}
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} else {
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step->set_value(animation->get_step());
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}
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@ -5054,6 +5059,20 @@ void AnimationTrackEditor::_update_step_spinbox() {
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_update_snap_unit();
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}
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void AnimationTrackEditor::_update_fps_compat_mode(bool p_enabled) {
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_update_snap_unit();
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}
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void AnimationTrackEditor::_update_nearest_fps_label() {
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bool is_fps_invalid = nearest_fps == 0;
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if (is_fps_invalid) {
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nearest_fps_label->hide();
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} else {
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nearest_fps_label->show();
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nearest_fps_label->set_text("Nearest FPS: " + itos(nearest_fps));
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}
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}
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void AnimationTrackEditor::_animation_update() {
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timeline->queue_redraw();
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timeline->update_values();
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@ -5115,6 +5134,7 @@ void AnimationTrackEditor::_notification(int p_what) {
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bezier_edit_icon->set_button_icon(get_editor_theme_icon(SNAME("EditBezier")));
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snap_timeline->set_button_icon(get_editor_theme_icon(SNAME("SnapTimeline")));
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snap_keys->set_button_icon(get_editor_theme_icon(SNAME("SnapKeys")));
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fps_compat->set_button_icon(get_editor_theme_icon(SNAME("FPS")));
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view_group->set_button_icon(get_editor_theme_icon(view_group->is_pressed() ? SNAME("AnimationTrackList") : SNAME("AnimationTrackGroup")));
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selected_filter->set_button_icon(get_editor_theme_icon(SNAME("AnimationFilter")));
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imported_anim_warning->set_button_icon(get_editor_theme_icon(SNAME("NodeWarning")));
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@ -5160,9 +5180,8 @@ void AnimationTrackEditor::_update_step(double p_new_step) {
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double step_value = p_new_step;
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if (timeline->is_using_fps()) {
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if (step_value != 0.0) {
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// step_value must also be less than or equal to 1000 to ensure that no error accumulates due to interactions with retrieving values from inner range.
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// A step_value should be less than or equal to 1000 to ensure that no error accumulates due to interactions with retrieving values from inner range.
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step_value = 1.0 / MIN(1000.0, p_new_step);
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;
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}
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timeline->queue_redraw();
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}
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@ -7314,19 +7333,30 @@ void AnimationTrackEditor::_selection_changed() {
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}
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void AnimationTrackEditor::_update_snap_unit() {
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nearest_fps = 0;
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if (step->get_value() <= 0) {
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snap_unit = 0;
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_update_nearest_fps_label();
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return; // Avoid zero div.
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}
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if (timeline->is_using_fps()) {
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_clear_selection(true); // Needs to recreate a spinbox of the KeyEdit.
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snap_unit = 1.0 / step->get_value();
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} else {
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double integer;
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double fraction = Math::modf(step->get_value(), &integer);
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fraction = 1.0 / Math::round(1.0 / fraction);
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snap_unit = integer + fraction;
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if (fps_compat->is_pressed()) {
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snap_unit = CLAMP(step->get_value(), 0.0, 1.0);
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if (!Math::is_zero_approx(snap_unit)) {
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real_t fps = Math::round(1.0 / snap_unit);
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nearest_fps = int(fps);
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snap_unit = 1.0 / fps;
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}
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} else {
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snap_unit = step->get_value();
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}
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}
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_update_nearest_fps_label();
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}
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float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
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@ -7347,6 +7377,10 @@ float AnimationTrackEditor::snap_time(float p_value, bool p_relative) {
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return p_value;
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}
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float AnimationTrackEditor::get_snap_unit() {
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return snap_unit;
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}
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void AnimationTrackEditor::_show_imported_anim_warning() {
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// It looks terrible on a single line but the TTR extractor doesn't support line breaks yet.
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EditorNode::get_singleton()->show_warning(
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@ -7600,6 +7634,18 @@ AnimationTrackEditor::AnimationTrackEditor() {
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snap_keys->set_pressed(true);
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snap_keys->set_tooltip_text(TTR("Apply snapping to selected key(s)."));
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fps_compat = memnew(Button);
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fps_compat->set_flat(true);
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bottom_hb->add_child(fps_compat);
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fps_compat->set_disabled(true);
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fps_compat->set_toggle_mode(true);
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fps_compat->set_pressed(true);
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fps_compat->set_tooltip_text(TTR("Apply snapping to the nearest integer FPS."));
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fps_compat->connect(SceneStringName(toggled), callable_mp(this, &AnimationTrackEditor::_update_fps_compat_mode));
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nearest_fps_label = memnew(Label);
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bottom_hb->add_child(nearest_fps_label);
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step = memnew(EditorSpinSlider);
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step->set_min(0);
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step->set_max(1000000);
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@ -600,6 +600,8 @@ class AnimationTrackEditor : public VBoxContainer {
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AnimationMarkerEdit *marker_edit = nullptr;
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HSlider *zoom = nullptr;
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EditorSpinSlider *step = nullptr;
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Button *fps_compat = nullptr;
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Label *nearest_fps_label = nullptr;
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TextureRect *zoom_icon = nullptr;
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Button *snap_keys = nullptr;
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Button *snap_timeline = nullptr;
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@ -637,6 +639,8 @@ class AnimationTrackEditor : public VBoxContainer {
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void _track_grab_focus(int p_track);
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void _update_scroll(double);
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void _update_nearest_fps_label();
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void _update_fps_compat_mode(bool p_enabled);
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void _update_step(double p_new_step);
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void _update_length(double p_new_len);
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void _dropped_track(int p_from_track, int p_to_track);
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@ -853,6 +857,8 @@ class AnimationTrackEditor : public VBoxContainer {
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void _pick_track_select_recursive(TreeItem *p_item, const String &p_filter, Vector<Node *> &p_select_candidates);
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double snap_unit;
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bool fps_compatible = true;
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int nearest_fps = 0;
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void _update_snap_unit();
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protected:
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@ -935,6 +941,7 @@ public:
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bool can_add_reset_key() const;
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float get_moving_selection_offset() const;
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float snap_time(float p_value, bool p_relative = false);
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float get_snap_unit();
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bool is_grouping_tracks();
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PackedStringArray get_selected_section() const;
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bool is_marker_selected(const StringName &p_marker) const;
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1
editor/icons/FPS.svg
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1
editor/icons/FPS.svg
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@ -0,0 +1 @@
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<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16"><path fill="#e0e0e0" d="M7.25 4h-2v8h2v-2c1.656 0 3-1.344 3-3 0-1.657-1.344-3-3-3zm0 4v-2c.553 0 1 .448 1 1s-.447 1-1 1zM.25 7v5h2v-2h2v-2h-2v-1c0-.553.447-1 1-1h1v-2h-1c-1.656 0-3 1.344-3 3zM13.25 7c-.276 0-.5-.224-.5-.5s.224-.5.5-.5h2v-2h-2c-1.381 0-2.5 1.119-2.5 2.5s1.119 2.5 2.5 2.5c.276 0 .5.224.5.5s-.224.5-.5.5h-2v2h2c1.381 0 2.5-1.119 2.5-2.5s-1.119-2.5-2.5-2.5z"/></svg>
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After Width: | Height: | Size: 443 B |
@ -580,8 +580,10 @@ float AnimationPlayerEditor::_get_editor_step() const {
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const Ref<Animation> anim = player->get_animation(current);
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ERR_FAIL_COND_V(anim.is_null(), 0.0);
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float step = track_editor->get_snap_unit();
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// Use more precise snapping when holding Shift
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return Input::get_singleton()->is_key_pressed(Key::SHIFT) ? anim->get_step() * 0.25 : anim->get_step();
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return Input::get_singleton()->is_key_pressed(Key::SHIFT) ? step * 0.25 : step;
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}
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void AnimationPlayerEditor::_animation_name_edited() {
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