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[X11] Don't re-set input focus if the given window already has it
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@ -2011,7 +2011,7 @@ void DisplayServerX11::window_set_transient(WindowID p_window, WindowID p_parent
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// a subwindow and its parent are both destroyed.
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if (!wd_window.no_focus && !wd_window.is_popup && wd_window.focused) {
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if ((xwa.map_state == IsViewable) && !wd_parent.no_focus && !wd_window.is_popup && _window_focus_check()) {
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XSetInputFocus(x11_display, wd_parent.x11_window, RevertToPointerRoot, CurrentTime);
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_set_input_focus(wd_parent.x11_window, RevertToPointerRoot);
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}
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}
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} else {
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@ -2951,7 +2951,7 @@ void DisplayServerX11::window_set_ime_active(const bool p_active, WindowID p_win
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XSync(x11_display, False);
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XGetWindowAttributes(x11_display, wd.x11_xim_window, &xwa);
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if (xwa.map_state == IsViewable && _window_focus_check()) {
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XSetInputFocus(x11_display, wd.x11_xim_window, RevertToParent, CurrentTime);
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_set_input_focus(wd.x11_xim_window, RevertToParent);
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}
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XSetICFocus(wd.xic);
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} else {
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@ -4024,6 +4024,18 @@ void DisplayServerX11::_send_window_event(const WindowData &wd, WindowEvent p_ev
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}
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}
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void DisplayServerX11::_set_input_focus(Window p_window, int p_revert_to) {
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Window focused_window;
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int focus_ret_state;
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XGetInputFocus(x11_display, &focused_window, &focus_ret_state);
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// Only attempt to change focus if the window isn't already focused, in order to
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// prevent issues with Godot stealing input focus with alternative window managers.
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if (p_window != focused_window) {
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XSetInputFocus(x11_display, p_window, p_revert_to, CurrentTime);
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}
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}
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void DisplayServerX11::_poll_events_thread(void *ud) {
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DisplayServerX11 *display_server = static_cast<DisplayServerX11 *>(ud);
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display_server->_poll_events();
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@ -4521,7 +4533,7 @@ void DisplayServerX11::process_events() {
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// RevertToPointerRoot is used to make sure we don't lose all focus in case
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// a subwindow and its parent are both destroyed.
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if ((xwa.map_state == IsViewable) && !wd.no_focus && !wd.is_popup && _window_focus_check()) {
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XSetInputFocus(x11_display, wd.x11_window, RevertToPointerRoot, CurrentTime);
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_set_input_focus(wd.x11_window, RevertToPointerRoot);
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}
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// Have we failed to set fullscreen while the window was unmapped?
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@ -4697,7 +4709,7 @@ void DisplayServerX11::process_events() {
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// RevertToPointerRoot is used to make sure we don't lose all focus in case
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// a subwindow and its parent are both destroyed.
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if ((xwa.map_state == IsViewable) && !wd.no_focus && !wd.is_popup && _window_focus_check()) {
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XSetInputFocus(x11_display, wd.x11_window, RevertToPointerRoot, CurrentTime);
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_set_input_focus(wd.x11_window, RevertToPointerRoot);
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}
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_window_changed(&event);
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@ -4741,7 +4753,7 @@ void DisplayServerX11::process_events() {
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// RevertToPointerRoot is used to make sure we don't lose all focus in case
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// a subwindow and its parent are both destroyed.
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if (!wd.no_focus && !wd.is_popup) {
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XSetInputFocus(x11_display, wd.x11_window, RevertToPointerRoot, CurrentTime);
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_set_input_focus(wd.x11_window, RevertToPointerRoot);
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}
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uint64_t diff = OS::get_singleton()->get_ticks_usec() / 1000 - last_click_ms;
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@ -359,6 +359,7 @@ class DisplayServerX11 : public DisplayServer {
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void _send_window_event(const WindowData &wd, WindowEvent p_event);
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static void _dispatch_input_events(const Ref<InputEvent> &p_event);
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void _dispatch_input_event(const Ref<InputEvent> &p_event);
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void _set_input_focus(Window p_window, int p_revert_to);
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mutable Mutex events_mutex;
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Thread events_thread;
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