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Remove unused base_hint from EditorPropertyNodePath
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@ -2922,8 +2922,7 @@ void EditorPropertyNodePath::update_property() {
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assign->set_icon(EditorNode::get_singleton()->get_object_icon(target_node, "Node"));
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}
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void EditorPropertyNodePath::setup(const NodePath &p_base_hint, const Vector<StringName> &p_valid_types, bool p_use_path_from_scene_root, bool p_editing_node) {
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base_hint = p_base_hint;
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void EditorPropertyNodePath::setup(const Vector<StringName> &p_valid_types, bool p_use_path_from_scene_root, bool p_editing_node) {
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valid_types = p_valid_types;
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editing_node = p_editing_node;
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use_path_from_scene_root = p_use_path_from_scene_root;
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@ -2943,10 +2942,6 @@ void EditorPropertyNodePath::_notification(int p_what) {
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}
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Node *EditorPropertyNodePath::get_base_node() {
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if (!base_hint.is_empty() && get_tree()->get_root()->has_node(base_hint)) {
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return get_tree()->get_root()->get_node(base_hint);
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}
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Node *base_node = Object::cast_to<Node>(get_edited_object());
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if (!base_node) {
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@ -3800,7 +3795,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
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if (p_hint == PROPERTY_HINT_NODE_PATH_VALID_TYPES && !p_hint_text.is_empty()) {
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Vector<String> types = p_hint_text.split(",", false);
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Vector<StringName> sn = Variant(types); //convert via variant
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editor->setup(NodePath(), sn, (p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
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editor->setup(sn, (p_usage & PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT));
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}
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return editor;
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@ -3814,7 +3809,7 @@ EditorProperty *EditorInspectorDefaultPlugin::get_editor_for_property(Object *p_
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EditorPropertyNodePath *editor = memnew(EditorPropertyNodePath);
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Vector<String> types = p_hint_text.split(",", false);
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Vector<StringName> sn = Variant(types); //convert via variant
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editor->setup(NodePath(), sn, false, true);
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editor->setup(sn, false, true);
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return editor;
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} else {
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EditorPropertyResource *editor = memnew(EditorPropertyResource);
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@ -653,7 +653,6 @@ class EditorPropertyNodePath : public EditorProperty {
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LineEdit *edit = nullptr;
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SceneTreeDialog *scene_tree = nullptr;
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NodePath base_hint;
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bool use_path_from_scene_root = false;
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bool editing_node = false;
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@ -679,7 +678,7 @@ protected:
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public:
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virtual void update_property() override;
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void setup(const NodePath &p_base_hint, const Vector<StringName> &p_valid_types, bool p_use_path_from_scene_root = true, bool p_editing_node = false);
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void setup(const Vector<StringName> &p_valid_types, bool p_use_path_from_scene_root = true, bool p_editing_node = false);
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EditorPropertyNodePath();
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};
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