mirror of
https://github.com/godotengine/godot.git
synced 2024-11-21 11:32:13 +00:00
Add quad mesh to material preview
This commit is contained in:
parent
c6c464cf9a
commit
6454ea4606
1
editor/icons/MaterialPreviewQuad.svg
Normal file
1
editor/icons/MaterialPreviewQuad.svg
Normal file
@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" width="16" height="16"><path fill="none" stroke="#000" stroke-linejoin="round" stroke-opacity=".8" stroke-width="2" d="m2 1 12 1v11l-12 1z"/><path fill="#f9f9f9" d="m2 14 12-1v-11l-12-1z"/></svg>
|
After Width: | Height: | Size: 235 B |
@ -56,9 +56,15 @@ void MaterialEditor::gui_input(const Ref<InputEvent> &p_event) {
|
||||
if (mm.is_valid() && (mm->get_button_mask().has_flag(MouseButtonMask::LEFT))) {
|
||||
rot.x -= mm->get_relative().y * 0.01;
|
||||
rot.y -= mm->get_relative().x * 0.01;
|
||||
|
||||
if (quad_instance->is_visible()) {
|
||||
// Clamp rotation so the quad is always visible.
|
||||
const real_t limit = Math::deg_to_rad(80.0);
|
||||
rot = rot.clampf(-limit, limit);
|
||||
} else {
|
||||
rot.x = CLAMP(rot.x, -Math_PI / 2, Math_PI / 2);
|
||||
}
|
||||
_update_rotation();
|
||||
_store_rotation_metadata();
|
||||
}
|
||||
}
|
||||
|
||||
@ -70,6 +76,7 @@ void MaterialEditor::_update_theme_item_cache() {
|
||||
|
||||
theme_cache.sphere_icon = get_editor_theme_icon(SNAME("MaterialPreviewSphere"));
|
||||
theme_cache.box_icon = get_editor_theme_icon(SNAME("MaterialPreviewCube"));
|
||||
theme_cache.quad_icon = get_editor_theme_icon(SNAME("MaterialPreviewQuad"));
|
||||
|
||||
theme_cache.checkerboard = get_editor_theme_icon(SNAME("Checkerboard"));
|
||||
}
|
||||
@ -82,6 +89,7 @@ void MaterialEditor::_notification(int p_what) {
|
||||
|
||||
sphere_switch->set_button_icon(theme_cache.sphere_icon);
|
||||
box_switch->set_button_icon(theme_cache.box_icon);
|
||||
quad_switch->set_button_icon(theme_cache.quad_icon);
|
||||
|
||||
error_label->add_theme_color_override(SceneStringName(font_color), get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
|
||||
} break;
|
||||
@ -95,6 +103,18 @@ void MaterialEditor::_notification(int p_what) {
|
||||
}
|
||||
}
|
||||
|
||||
void MaterialEditor::_set_rotation(real_t p_x_degrees, real_t p_y_degrees) {
|
||||
rot.x = Math::deg_to_rad(p_x_degrees);
|
||||
rot.y = Math::deg_to_rad(p_y_degrees);
|
||||
_update_rotation();
|
||||
}
|
||||
|
||||
// Store the rotation so it can persist when switching between materials.
|
||||
void MaterialEditor::_store_rotation_metadata() {
|
||||
Vector2 rotation_degrees = Vector2(Math::rad_to_deg(rot.x), Math::rad_to_deg(rot.y));
|
||||
EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_rotation", rotation_degrees);
|
||||
}
|
||||
|
||||
void MaterialEditor::_update_rotation() {
|
||||
Transform3D t;
|
||||
t.basis.rotate(Vector3(0, 1, 0), -rot.y);
|
||||
@ -124,6 +144,7 @@ void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_en
|
||||
vc->show();
|
||||
sphere_instance->set_material_override(material);
|
||||
box_instance->set_material_override(material);
|
||||
quad_instance->set_material_override(material);
|
||||
break;
|
||||
default:
|
||||
layout_error->show();
|
||||
@ -136,10 +157,6 @@ void MaterialEditor::edit(Ref<Material> p_material, const Ref<Environment> &p_en
|
||||
} else {
|
||||
hide();
|
||||
}
|
||||
|
||||
rot.x = Math::deg_to_rad(-15.0);
|
||||
rot.y = Math::deg_to_rad(30.0);
|
||||
_update_rotation();
|
||||
}
|
||||
|
||||
void MaterialEditor::_on_light_1_switch_pressed() {
|
||||
@ -151,19 +168,36 @@ void MaterialEditor::_on_light_2_switch_pressed() {
|
||||
}
|
||||
|
||||
void MaterialEditor::_on_sphere_switch_pressed() {
|
||||
box_instance->hide();
|
||||
sphere_instance->show();
|
||||
box_instance->hide();
|
||||
quad_instance->hide();
|
||||
box_switch->set_pressed(false);
|
||||
sphere_switch->set_pressed(true);
|
||||
EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_on_sphere", true);
|
||||
quad_switch->set_pressed(false);
|
||||
_set_rotation(-15.0, 30.0);
|
||||
_store_rotation_metadata();
|
||||
EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_mesh", "sphere");
|
||||
}
|
||||
|
||||
void MaterialEditor::_on_box_switch_pressed() {
|
||||
box_instance->show();
|
||||
sphere_instance->hide();
|
||||
box_switch->set_pressed(true);
|
||||
box_instance->show();
|
||||
quad_instance->hide();
|
||||
sphere_switch->set_pressed(false);
|
||||
EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_on_sphere", false);
|
||||
quad_switch->set_pressed(false);
|
||||
_set_rotation(-15.0, 30.0);
|
||||
_store_rotation_metadata();
|
||||
EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_mesh", "box");
|
||||
}
|
||||
|
||||
void MaterialEditor::_on_quad_switch_pressed() {
|
||||
sphere_instance->hide();
|
||||
box_instance->hide();
|
||||
quad_instance->show();
|
||||
sphere_switch->set_pressed(false);
|
||||
box_switch->set_pressed(false);
|
||||
_set_rotation(0.0, 0.0);
|
||||
_store_rotation_metadata();
|
||||
EditorSettings::get_singleton()->set_project_metadata("inspector_options", "material_preview_mesh", "quad");
|
||||
}
|
||||
|
||||
MaterialEditor::MaterialEditor() {
|
||||
@ -213,7 +247,7 @@ MaterialEditor::MaterialEditor() {
|
||||
viewport = memnew(SubViewport);
|
||||
Ref<World3D> world_3d;
|
||||
world_3d.instantiate();
|
||||
viewport->set_world_3d(world_3d); //use own world
|
||||
viewport->set_world_3d(world_3d); // Use own world.
|
||||
vc->add_child(viewport);
|
||||
viewport->set_disable_input(true);
|
||||
viewport->set_transparent_background(true);
|
||||
@ -221,7 +255,7 @@ MaterialEditor::MaterialEditor() {
|
||||
|
||||
camera = memnew(Camera3D);
|
||||
camera->set_transform(Transform3D(Basis(), Vector3(0, 0, 1.1)));
|
||||
// Use low field of view so the sphere/box is fully encompassed within the preview,
|
||||
// Use low field of view so the sphere/box/quad is fully encompassed within the preview,
|
||||
// without much distortion.
|
||||
camera->set_perspective(20, 0.1, 10);
|
||||
camera->make_current();
|
||||
@ -249,13 +283,19 @@ MaterialEditor::MaterialEditor() {
|
||||
box_instance = memnew(MeshInstance3D);
|
||||
rotation->add_child(box_instance);
|
||||
|
||||
box_instance->set_transform(Transform3D() * 0.25);
|
||||
quad_instance = memnew(MeshInstance3D);
|
||||
rotation->add_child(quad_instance);
|
||||
|
||||
sphere_instance->set_transform(Transform3D() * 0.375);
|
||||
box_instance->set_transform(Transform3D() * 0.25);
|
||||
quad_instance->set_transform(Transform3D() * 0.375);
|
||||
|
||||
sphere_mesh.instantiate();
|
||||
sphere_instance->set_mesh(sphere_mesh);
|
||||
box_mesh.instantiate();
|
||||
box_instance->set_mesh(box_mesh);
|
||||
quad_mesh.instantiate();
|
||||
quad_instance->set_mesh(quad_mesh);
|
||||
|
||||
set_custom_minimum_size(Size2(1, 150) * EDSCALE);
|
||||
|
||||
@ -269,17 +309,21 @@ MaterialEditor::MaterialEditor() {
|
||||
sphere_switch = memnew(Button);
|
||||
sphere_switch->set_theme_type_variation("PreviewLightButton");
|
||||
sphere_switch->set_toggle_mode(true);
|
||||
sphere_switch->set_pressed(true);
|
||||
vb_shape->add_child(sphere_switch);
|
||||
sphere_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_sphere_switch_pressed));
|
||||
|
||||
box_switch = memnew(Button);
|
||||
box_switch->set_theme_type_variation("PreviewLightButton");
|
||||
box_switch->set_toggle_mode(true);
|
||||
box_switch->set_pressed(false);
|
||||
vb_shape->add_child(box_switch);
|
||||
box_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_box_switch_pressed));
|
||||
|
||||
quad_switch = memnew(Button);
|
||||
quad_switch->set_theme_type_variation("PreviewLightButton");
|
||||
quad_switch->set_toggle_mode(true);
|
||||
vb_shape->add_child(quad_switch);
|
||||
quad_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_quad_switch_pressed));
|
||||
|
||||
layout_3d->add_spacer();
|
||||
|
||||
VBoxContainer *vb_light = memnew(VBoxContainer);
|
||||
@ -299,14 +343,23 @@ MaterialEditor::MaterialEditor() {
|
||||
vb_light->add_child(light_2_switch);
|
||||
light_2_switch->connect(SceneStringName(pressed), callable_mp(this, &MaterialEditor::_on_light_2_switch_pressed));
|
||||
|
||||
if (EditorSettings::get_singleton()->get_project_metadata("inspector_options", "material_preview_on_sphere", true)) {
|
||||
String shape = EditorSettings::get_singleton()->get_project_metadata("inspector_options", "material_preview_mesh", "sphere");
|
||||
if (shape == "sphere") {
|
||||
box_instance->hide();
|
||||
} else {
|
||||
box_instance->show();
|
||||
quad_instance->hide();
|
||||
sphere_switch->set_pressed_no_signal(true);
|
||||
} else if (shape == "box") {
|
||||
sphere_instance->hide();
|
||||
box_switch->set_pressed(true);
|
||||
sphere_switch->set_pressed(false);
|
||||
quad_instance->hide();
|
||||
box_switch->set_pressed_no_signal(true);
|
||||
} else {
|
||||
sphere_instance->hide();
|
||||
box_instance->hide();
|
||||
quad_switch->set_pressed_no_signal(true);
|
||||
}
|
||||
|
||||
Vector2 stored_rot = EditorSettings::get_singleton()->get_project_metadata("inspector_options", "material_preview_rotation", Vector2());
|
||||
_set_rotation(stored_rot.x, stored_rot.y);
|
||||
}
|
||||
|
||||
///////////////////////
|
||||
|
@ -62,6 +62,7 @@ class MaterialEditor : public Control {
|
||||
Node3D *rotation = nullptr;
|
||||
MeshInstance3D *sphere_instance = nullptr;
|
||||
MeshInstance3D *box_instance = nullptr;
|
||||
MeshInstance3D *quad_instance = nullptr;
|
||||
DirectionalLight3D *light1 = nullptr;
|
||||
DirectionalLight3D *light2 = nullptr;
|
||||
Camera3D *camera = nullptr;
|
||||
@ -69,6 +70,7 @@ class MaterialEditor : public Control {
|
||||
|
||||
Ref<SphereMesh> sphere_mesh;
|
||||
Ref<BoxMesh> box_mesh;
|
||||
Ref<QuadMesh> quad_mesh;
|
||||
|
||||
VBoxContainer *layout_error = nullptr;
|
||||
Label *error_label = nullptr;
|
||||
@ -80,6 +82,7 @@ class MaterialEditor : public Control {
|
||||
|
||||
Button *sphere_switch = nullptr;
|
||||
Button *box_switch = nullptr;
|
||||
Button *quad_switch = nullptr;
|
||||
Button *light_1_switch = nullptr;
|
||||
Button *light_2_switch = nullptr;
|
||||
|
||||
@ -88,6 +91,7 @@ class MaterialEditor : public Control {
|
||||
Ref<Texture2D> light_2_icon;
|
||||
Ref<Texture2D> sphere_icon;
|
||||
Ref<Texture2D> box_icon;
|
||||
Ref<Texture2D> quad_icon;
|
||||
Ref<Texture2D> checkerboard;
|
||||
} theme_cache;
|
||||
|
||||
@ -95,11 +99,14 @@ class MaterialEditor : public Control {
|
||||
void _on_light_2_switch_pressed();
|
||||
void _on_sphere_switch_pressed();
|
||||
void _on_box_switch_pressed();
|
||||
void _on_quad_switch_pressed();
|
||||
|
||||
protected:
|
||||
virtual void _update_theme_item_cache() override;
|
||||
void _notification(int p_what);
|
||||
void gui_input(const Ref<InputEvent> &p_event) override;
|
||||
void _set_rotation(real_t p_x_degrees, real_t p_y_degrees);
|
||||
void _store_rotation_metadata();
|
||||
void _update_rotation();
|
||||
|
||||
public:
|
||||
|
@ -173,6 +173,8 @@ void EditorColorMap::create() {
|
||||
add_conversion_exception("OverbrightIndicator");
|
||||
add_conversion_exception("MaterialPreviewCube");
|
||||
add_conversion_exception("MaterialPreviewSphere");
|
||||
add_conversion_exception("MaterialPreviewQuad");
|
||||
|
||||
add_conversion_exception("MaterialPreviewLight1");
|
||||
add_conversion_exception("MaterialPreviewLight2");
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user