From 62829b543ec674b4541e2589802accafce5f169d Mon Sep 17 00:00:00 2001 From: fkeyz <73611276+fkeyzuwu@users.noreply.github.com> Date: Mon, 29 Apr 2024 17:17:31 +0300 Subject: [PATCH] Update Variant documentation comment about class_name --- doc/classes/Variant.xml | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/doc/classes/Variant.xml b/doc/classes/Variant.xml index eb837a46430..b4209332855 100644 --- a/doc/classes/Variant.xml +++ b/doc/classes/Variant.xml @@ -42,8 +42,8 @@ # Note that Objects are their own special category. # To get the name of the underlying Object type, you need the `get_class()` method. print("foo is a(n) %s" % foo.get_class()) # inject the class name into a formatted string. - # Note also that there is not yet any way to get a script's `class_name` string easily. - # To fetch that value, you can use ProjectSettings.get_global_class_list(). + # Note that this does not get the script's `class_name` global identifier. + # If the `class_name` is needed, use `foo.get_script().get_global_name()` instead. [/gdscript] [csharp] Variant foo = 2;