Display camera coordinates in the 3D viewport's information pane

This commit is contained in:
Hugo Locurcio 2018-08-30 00:44:47 +02:00
parent ffe158ae85
commit 621a5457ed
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GPG Key ID: 39E8F8BE30B0A49C

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@ -2218,8 +2218,21 @@ void SpatialEditorViewport::_notification(int p_what) {
bool show_info = view_menu->get_popup()->is_item_checked(view_menu->get_popup()->get_item_index(VIEW_INFORMATION));
info_label->set_visible(show_info);
Camera *current_camera;
if (previewing) {
current_camera = previewing;
} else {
current_camera = camera;
}
if (show_info) {
String text;
text += "X: " + rtos(current_camera->get_translation().x).pad_decimals(1) + "\n";
text += "Y: " + rtos(current_camera->get_translation().y).pad_decimals(1) + "\n";
text += "Z: " + rtos(current_camera->get_translation().z).pad_decimals(1) + "\n";
text += TTR("Pitch") + ": " + itos(Math::round(current_camera->get_rotation_degrees().x)) + "\n";
text += TTR("Yaw") + ": " + itos(Math::round(current_camera->get_rotation_degrees().y)) + "\n\n";
text += TTR("Objects Drawn") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_OBJECTS_IN_FRAME)) + "\n";
text += TTR("Material Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_MATERIAL_CHANGES_IN_FRAME)) + "\n";
text += TTR("Shader Changes") + ": " + itos(viewport->get_render_info(Viewport::RENDER_INFO_SHADER_CHANGES_IN_FRAME)) + "\n";